Quick Questions / Quick Answers

In combat, what specifically affects the percentage of the war monger penalty? I've got it at around 45% atm and I want to know ways of lowering it since it's making combat a pain now. I'm guessing getting the Peace Accords taken out of congress and getting Casus Belli voted in would help decrease it? I know that liberating cities helps, but there are barely any cities which have been conquered by any other civs. Is it just a lot of not declaring any war?

Additionally, if I have a city state capture an enemy city, does that count to my war monger penalty?

Global Peace Accords increases the penalty and reduces the decay rate, Casus Belli does the opposite - so yes, that would help.

Passing sanctions against a player will also reduce the penalty for DoW'ing them or capturing their cities, but does not apply retroactively.

Liberating cities reduces your warmongering penalty, yes. If there aren't any available, not much you can do besides the World Congress resolutions.

City-States capturing enemy cities does not count towards your warmongering penalties.
 
What's the best way to install VP and additional VP mods in the cleanest way?

I get CTD every game and I just want to play my favorite game (CiVP) without any problems.

What should I be deleting before I install and is there some sort of order or way of installing additional VP mods to ensure the files aren't conflicting etc..?

Thanks!
 
What's the best way to install VP and additional VP mods in the cleanest way?

I get CTD every game and I just want to play my favorite game (CiVP) without any problems.

What should I be deleting before I install and is there some sort of order or way of installing additional VP mods to ensure the files aren't conflicting etc..?

Thanks!
You can try deleting the cache and all the files of the previous VP version (1-7) before the installation and then playing WITHOUT the any additional mods (at least once to see if you get ant CTDs or not).
 
Am I bugged or did I just miss the changes:
1. In World Congress, vassals don’t vote the same as their master. In fact they vote against him.
2. Why can’t I give a captured city back to my vassal? I’ve rebuilt the city and all it’s land. Yet I still get “impossible” when attempting to trade it back.
 
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What is the difference between light and dark colours in diplomatic relations?
 
Am I bugged or did I just miss the changes:
1. In World Congress, vassals don’t vote the same as their master. In fact they vote against him.
2. Why can’t I give a captured city back to my vassal? I’ve rebuilt the city and all it’s land. Yet I still get “impossible” when attempting to trade it back.

Except for the vote that can get you Diplomatic Victory, your vassals generally will vote as though they have their own interests in mind. They will even vote to sanction you if given the choice.

Did you not liberate the city when you first captured it? Otherwise, it can be weird regarding whether an AI wants its city or not. They don't always want it back for whatever AI reason.

What is the difference between light and dark colours in diplomatic relations?

My experience is that green is positive relations and dark color means you have more positive relations.
 
your vassals generally will vote as though they have their own interests in mind.

it can be weird regarding whether an AI wants its city or not. They don't always want it back for whatever AI reason.

Thanks for confirming that things are as intended. Sadly, it's not how I intended. I'll miss gaining the world congress votes.
 
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What is the difference between light and dark colours in diplomatic relations?

Light modifiers have an opinion value of 10 or less. Dark modifiers have an opinion value of 11 or more.
 
Planning to play again, haven't done so in 6 months, which of the newest patches is the most stable and best experience??
 
Planning to play again, haven't done so in 6 months, which of the newest patches is the most stable and best experience??
The stable one is from July 2019.
Of the betas, March 15 goes well, except for coastal cities which are very vulnerable, and some on the work diplomacy changes. The latest patch from April fix some pathfinding issues, and improves (hopefully) the AI diplomacy logic, but coastal cities are still not addressed.

Also, I'd suggest you to try our Communitas mapscript fork. Feedback is welcomed.
 
Thanks for the pointers! Is there an active discussion on coastal cities currently? I do have a few thoughts on that
 
Does anyone have the formula for how the empire size needs modifier is calculated? Also where does the technology needs modifier cap out? I was under the impression it was 100% with all techs discovered but I am already over that and not in atomic era yet.
 
Question on enabling events. Is it possible to enable events that give a choice (e.g. Monuments can get gold or faith or food), but turn off the events without a choice (e.g. good harvest). I like the choice ones, because they are strategic decisions, but I'd rather turn off the random ones with no choice. Thanks, M
 
Is Civ 5 / Vox Populi compatible with the Mac OS? I have a friend who's interested in Civ, but doesn't want to purchase it if it isn't compatible.
No, not out of the box, because DLL. But I think people made it work with Bootcamp which lets you run Win on a Mac.
 
Anyone knows why this code:
Code:
-- Random City Names (from UI - Random City Names mod by @whoward69 and @Nutty)
    -- create a temp city name table keeping all the Capital City names (first entry for each civ - hence the order by and group by clauses)
    CREATE TABLE IF NOT EXISTS Civilization_CityNames_Temp AS
    SELECT *
    FROM (SELECT * FROM Civilization_CityNames ORDER BY rowid DESC)
    GROUP BY CivilizationType;

    -- copy the remaining cities to the temp table in a random order
    INSERT INTO Civilization_CityNames_Temp
    SELECT DISTINCT *
    FROM Civilization_CityNames
    WHERE
        NOT EXISTS (SELECT * FROM Civilization_CityNames_Temp WHERE CityName = Civilization_CityNames.CityName)
        AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='ACNRAN' AND Value=1)
    ORDER BY RANDOM();

    -- copy everything back from the temp table, keeping the same order, and then tidy up after ourselves
    DELETE FROM Civilization_CityNames WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='ACNRAN' AND Value=1);
  
    INSERT INTO Civilization_CityNames
    SELECT *
    FROM Civilization_CityNames_Temp
    WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='ACNRAN' AND Value=1)
    ORDER BY rowid ASC;
  
    DROP TABLE IF EXISTS Civilization_CityNames_Temp;
  
    -- re-randomize if another mod adds a new city name (by @Nutty)
    CREATE TRIGGER ReRandomizeCityNames
    AFTER INSERT ON Civilization_CityNames
    BEGIN
        -- same code as above
        CREATE TABLE IF NOT EXISTS Civilization_CityNames_Temp AS SELECT * FROM (SELECT * FROM Civilization_CityNames ORDER BY rowid DESC) GROUP BY CivilizationType;
        INSERT INTO Civilization_CityNames_Temp SELECT DISTINCT * FROM Civilization_CityNames WHERE    NOT EXISTS (SELECT * FROM Civilization_CityNames_Temp WHERE CityName = Civilization_CityNames.CityName)    AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='ACNRAN' AND Value=1) ORDER BY RANDOM();
        DELETE FROM Civilization_CityNames WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='ACNRAN' AND Value=1);
        INSERT INTO Civilization_CityNames SELECT *    FROM Civilization_CityNames_Temp WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='ACNRAN' AND Value=1)    ORDER BY rowid ASC;
        DROP TABLE IF EXISTS Civilization_CityNames_Temp;
    END;
throws me such error:
Code:
[15650.285] near "CREATE": syntax error
? Everything works fine if anything from CREATE TRIGGER (re-randomize part) is commented. When I uncomment it it breaks.
 
Also second question, but before, this is my mod list:
upload_2020-4-13_20-10-20.png

Which mod could change the name (but only on City Banner) of City States like Bratislava (to Stobi), Genoa, Budapest? I cannot find which... In all other places there were old names and I was mislead at some point where to find them. I needed to guide by colours...
 
@Recursive

Not on Mac, but it does work via Wine on Linux (my method). I believe Wine is available on Mac also. You have to install Steam through Wine, then install Civ through the Wine-Steam install. At least that's how it works (mostly) on Linux. Note you don't get GPU acceleration I don't think, and it's limited to DX9 (which looks perfectly fine).
 
Situation: the city with the Headquarters of my Corporation was captured (monopoly was not lost). For some reason, neither I nor any other player can found this Corporation anymore. Why?

Civilopedia says the following: "When a city that has constructed a Corporation Headquarters is acquired or destroyed through any means by another civilization, that Corporation is immediately destroyed. All Offices and Franchises around the world are immediately closed, and the founding Civilization immediately loses all benefits from that Corporation. It is extremely important to protect your Corporation, as you will lose all of your progress in spreading that Corporation! A destroyed Corporation immediately becomes available to be founded again by any civilization in the world. There is no restriction in the number of times a Corporation may be established in a game.
 
Situation: the city with the Headquarters of my Corporation was captured (monopoly was not lost). For some reason, neither I nor any other player can found this Corporation anymore. Why?

Civilopedia says the following: "When a city that has constructed a Corporation Headquarters is acquired or destroyed through any means by another civilization, that Corporation is immediately destroyed. All Offices and Franchises around the world are immediately closed, and the founding Civilization immediately loses all benefits from that Corporation. It is extremely important to protect your Corporation, as you will lose all of your progress in spreading that Corporation! A destroyed Corporation immediately becomes available to be founded again by any civilization in the world. There is no restriction in the number of times a Corporation may be established in a game.

That's a bug, please report it on Github.

https://github.com/LoneGazebo/Community-Patch-DLL/issues
 
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