How does it not work? It's been working for me. Also you can see what they're policies are just normally.Is there any way to take control of the AI to see everything their policies, buildings etc. IGE's option to take control doesn't work properly, possibly because of vox populi
No, the latest official beta is still 4-17. @Recursive and @ilteroi made updates to diplomacy and settling logic (sorry if I forgot anything else) while @Gazebo was busy IRL. I think they posted the updated core somewhere in this thread and GitHub, but I think you can stick to this 4-17 until @Gazebo releases the official new version the usual way.I don't see the threads for it here in the forum though.. weird. Did the location for the patch announcements change?
Are you pretty sure? I am pretty sure that vassalizing is enough ;-)I'm pretty sure you have to take his capital, best way/most convenient is probably to keep him as vassal, take all other capitals and then kill him/Mecca last.
I'm pretty sure it isn't though it probably should be. But then again if you've captured every capital and the only capital left is a vassal's capital, you've basically already won, no need for the victory screen popup...Are you pretty sure? I am pretty sure that vassalizing is enough ;-)
Oh ok, name must have mislead me. So Continents must be te most standard map, because Pangea might not be a good map for Civs that like water.The Communitas map script is way older than VP.
Are you pretty sure? I am pretty sure that vassalizing is enough ;-)
Is there any way to take control of the AI to see everything their policies, buildings etc. IGE's option to take control doesn't work properly, possibly because of vox populi
I don't see the threads for it here in the forum though.. weird. Did the location for the patch announcements change?
These are usually small fixes and they don't make a new thread for every single thing they modify You have to either follow the 4-17 thread or check on github.
No, the latest official beta is still 4-17. @Recursive and @ilteroi made updates to diplomacy and settling logic (sorry if I forgot anything else) while @Gazebo was busy IRL. I think they posted the updated core somewhere in this thread and GitHub, but I think you can stick to this 4-17 until @Gazebo releases the official new version the usual way.
I'm pretty sure it isn't though it probably should be. But then again if you've captured every capital and the only capital left is a vassal's capital, you've basically already won, no need for the victory screen popup...
Guys, how can I get maximum yields out of my trade routes?
What does diversity mean? (a trade route thingy mentioned in some UA)
You can use the Ingame Editor (IGE) mod.What is the command to reveal the whole map? I modified the difficulty file to give AI an additional warrior at start but not sure it works properly.
Thanks
How to stop city screen from automatically moving to the next city or unit so that I can press alt in order to add buildings to that city's production que?
I can't see policies or the tech tree. If I click on the city I can see the buildings, GP etc. but then when I click on any other city I always see the same city, the first one I clickedIGE works fine for me.
btw anybody experienced this problem where they can bully city states from the moment you meet them, the tribute is super minimal? Although after some turns it balances out