Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.
25, I added it to his UA description.
Sometimes the yield icons randomly disappear in certain areas of the map, turning on and off tile yields doesn't help. Is there a way to fix this issue? Hopefully the devs can also patch it but it might be a vanilla issue so I don't know if that's possible.
Memory limitation. Nothing we can do. Saving and loading has anecdotally worked for some people.
You can also try lowering your graphics settings, using strategic mode, or playing with fewer mods to reduce memory consumption.
If I am playing Indonesia and I settle on a little island with resources (stone/diamonds etc) in every tile around me except for the tile I found on, should it create a luxury under the city? I'm playing a game where it did not spawn anything twice, so I guess it does not, but it seems to read that way on the description. Just wondering how it worked exactly. Thanks!
Same issue. Except I deliberately settled on a resources tile, leaving a clear tile next to me. Both times, no resource spawn. Maybe hidden strategic resources are on that tile.
One idea I had was changing the UA slightly. If there are is no available land tile, it should spawn a sea luxury. Maybe just pearls, since pearl diving happens in the region. It is a slight boost having another luxury available, but Indonesia isn't a top tier civilisation. Good, but not amazing like some others can be.
The city is working it.
for morocco do you need trade routes to leave from your capital to get the Gateway to Africa/capital yields bonus? or can they leave from any city
Anyone know which files contain the number of turns required to peace after conquering a city?
corechanges.sql contains the number of turns after declaring a war
Does conquering the same city multiple times not get you multiple bonuses for science and culture with Authority?
IIRC it is only applicable for the first city capture.
Did the max air units per city change at some point, I can only seem to put 2 in a city, not sure if it is a bug or a feature.
2 base, 6 with an airport. It is intended.
I think it is +6 = 8 with airport. (I would actually prefer 3 base, +3 with airport)
Is there a file I can modify XP values for specific units?
What do I have to change in the files in order to be able to edit/disable diplo penalties for winning (they dislike your behaviour) and allying other AI's city states?
(for the record I'm using the 4-20 2018 version, BEFORE the victory condition agression toggle was added to the core changes.SQL)
What is a mod for adding new religions icons and name? I feel the list is rather short and it gets repetitive.
The picture comes from a screenshot that @JamesNinelives has posted.
I really like the design of the religious icon...
EDIT: I think I have found it, Great A'Tuin and all : https://steamcommunity.com/sharedfiles/filedetails/?id=308810502
I wonder whether the AI will use the new religions or not.
Is that the religion that says that a giant turtle carries Earth on his back?
Yes! The Great A'Tuin !
How does the AI value favorable trade deals in their opinion of you?
Is there a ceiling on the trade value beyond which the opinion boost is capped?
Is there a constant decay to this surplus over time for all civs or is it linked to the leader's personality or other factors?
I'm mainly just curious whether or not it's always ideal to gift without asking for anything in return to get the highest "We are trade partners" modifier.
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