der_weihnachtsmann
Chieftain
In the help bar search for Input ShortcutsI have found that VP has useful toolitips and also additional hotkey commands like Shift + Right Click for example. Where to find full list of tooltips and VP hotkeys?
In the help bar search for Input ShortcutsI have found that VP has useful toolitips and also additional hotkey commands like Shift + Right Click for example. Where to find full list of tooltips and VP hotkeys?
You get 3Question about the Pantheon Belief God-King which reads:
"+2 Faith and Production in Capital/ Holy City.
+1 Culture, Golden Age Points, Faith, Gold and Science in Capital/ Holy City for every 5 Followers of your Pantheon in owned cities."
For the italicized portion of the description of God-King, is this calculated per city or globally?
Say I have four cities with this pantheon.
Would I receive +3 yields in my Capital or +1 yields in my Capital?
- City #1 has 6 followers
- City #2 has 4 followers
- City #3 has 4 followers
- City #4 has 1 follower
Good idea actually. I always feel bothered that Progress doesn't allow you to purchase GE while it's the INFRASTRUCTURE tree!Tradition allows for faith-buying engineers upon completion of the tree. Progress allows for faith-buying writers upon completion of the tree.
My question is...why?
I would think Tradition would want more great works and Progress would want more production. The current GP faith-buy for the two seems backwards, especially given Progress' description:
"Progress is best for civilizations which desire robust infrastructure and scientific advancement."
Its not about great works, its about culture bulbs. Faith buying Great Writers is the main way progress players catch up into the culture game in industrial. Without that, Progress players would lag behind severely in culture compared to tradition. Meanwhile, when Tradition gets to faith buy great writers, there culture lead just skyrockets even further.Tradition allows for faith-buying engineers upon completion of the tree. Progress allows for faith-buying writers upon completion of the tree.
My question is...why?
I would think Tradition would want more great works and Progress would want more production. The current GP faith-buy for the two seems backwards, especially given Progress' description:
"Progress is best for civilizations which desire robust infrastructure and scientific advancement."
Barrage unlocks the pewpew twice at the end.For the bowman line, when would you take Barrage over Accuracy? It is my understanding you want to damage enemy targets with ranged units first before using a melee unit so the melee unit takes less damage overall. To me, this always prioritizes Accuracy, especially with Range at the end of it.
For me, it's a combination of open-rough terrain and how big of a potential war this side of the map will be. In a small theater I prefer barrage-logistics because the amount of tile is small. In open sea I prefer accuracy-range so that there's participation in long range damage. In jungle-plain I prefer barrage-logistics because it's quite rare for archer to even shoot in this kind of theater, accuracy-range have no use here. In jungle-hill I prefer accuracy-range to make use of some well-positioned hill. In open field I prefer accuracy-range to deploy two-line of archer. In open field with plenty of river I prefer barrage-logistics as sometimes there are not enough useful tile to deploy plenty of archers.For the bowman line, when would you take Barrage over Accuracy? It is my understanding you want to damage enemy targets with ranged units first before using a melee unit so the melee unit takes less damage overall. To me, this always prioritizes Accuracy, especially with Range at the end of it.
Just a reminder that these names were recently swapped.Barrage unlocks the pewpew twice at the end.
A civ can lose its capital to barbarians with enough units regardless of the setting. But only if the barbarians are willing to do it since there are cases where barbarians aren't really attacking a city and only plundering it.With raging barbarians, is it possible (or has it happened) for a civ to lose its capital to barbarians? I've never played with them on, though I'm going to start to encourage me to actually build military units. I don't know how aggressive they become and if it is possible for an AI to lose their capital before they get off the ground.
The resource never disappear to start with, if it is a strategic/luxury, then it is automatically "improved" if you settle on it.
And no, it does not disappear when you raze. Maybe exception for glass, porcelain and any resource unique to CS.
With raging barbarians, is it possible (or has it happened) for a civ to lose its capital to barbarians? I've never played with them on, though I'm going to start to encourage me to actually build military units. I don't know how aggressive they become and if it is possible for an AI to lose their capital before they get off the ground.
If the CS was first bought by Venice (Great merchant), you can raze it. It is the only way I know of, through.CSs, like any capital, cannot be burned, so unique resources will always remain in the game.
I fixed that.The easiest option to lose your city to the barbarians:
1) If there is no garrison in the city
2) If a wandering barbarian approaches the city
3) If at this moment a caravan arrives in the city
The barbarian will loot the caravan and cause a new barbarian to spawn. This newcomer may appear inside the city. The city will instantly become barbaric.
A very absurd situation, but once it happened.
if (pLoopPlot->isCity() && pLoopPlot->getOwner() != BARBARIAN_PLAYER)
continue;