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Quick Questions / Quick Answers

Zares said:
Golden Eras triggered by wonders, artists, policies, etc. aren't free, right? It means that if I don't focus on the culture victory, spending Great Artists for GE is a bad idea, because they give short GE and increase the cost of next GE, right?
Correct, there is no such thing as a "free" Golden Age--there are only some things that start a Golden Age instantly. However, using Great Artists as Golden Ages is by no means useless because you can generate far more Great Artists than you would be able to ever accumulate happiness to start that many natural Golden Ages. Possible exceptions: Civs that get Golden Age Points in other ways, like Morocco and Rome. I've been perma-Golden age as wide Rome w/o Artists provided you keep the combat kills coming.
 
Is there any way to mitigate the unhappiness caused by using specialists? Wonders? ideological tennets etc?
 
freedom has tenets on specialists, decreasing food need and 5 specialists in every city is unhappines free. for each u have smthing like 0.30 unhappines,so.
 
It's 0.25 unhappiness per specialist.
And except for the Freedom, there is no way to reduce this.
But basically any way to create happiness is effectively a way to mitigate this, as it will simply counteract the unhappiness :D
 
late game, when specialist yields are high, player can counter some poverty/ iliteracy with them when bother himself to micro that . even better with mastery belief.
 
freedom has tenets on specialists, decreasing food need and 5 specialists in every city is unhappines free. for each u have smthing like 0.30 unhappines,so.

Ah right i see thanks for the response :)

So essentially if im playing tall, this is a good way to keep mid-late happiness high. but if im going for a wide warmonger playstyle, then going autocracy and just getting the 3 happiness from every courthouse would just be outright better if i have more cities from others than ones ive founded.

Honestly, most of my happiness problems come from poverty and crime. Not too sure how to better mitigate those if i'm honest.
 
:c5strength:
Honestly, most of my happiness problems come from poverty and crime. Not too sure how to better mitigate those if i'm honest.

The buildings that directly state they reduce :c5gold: or :c5strength: need, like the Grocer or Barracks, need to be built as your needs start increasing. After that is the occasional wonder or policy that reduces needs, like the Statue of Zeus or one of the first Industry policies (forget the name). After that -

Poverty: You need to increase the local :c5gold: output of the city. You can do this by working merchant specialists and working more village tile improvements around the city. Buildings with :c5gold: yields also help, though usually not much.

Crime: Increase the city's :c5strength: by building things like Walls, Castles and Arsenals. Garrisoning a unit in your cities also helps.
 
Poverty: You need to increase the local :c5gold: output of the city. You can do this by working merchant specialists and working more village tile improvements around the city. Buildings with :c5gold: yields also help, though usually not much.

The most direct way to reduce poverty is to spread your trade routes out, it often can do a lot to reduce poverty.
 
i recently finished game with Rome, won cultural victory without intention, bcoz i captured brazilians and wonder rich Hiawatha, anyway. if u have just these comon problems thats good, i often have problem get off influence by freedom rushers,which causes much heavier problems. just like has been said above, build lot of villages arround cities, fill specialist slot but becarefull you just dont switch one source of unhappines for urbanization. i think aim on buildings which decreases needs is enough. and even you have +3 happines from courts, dont annex every city, some are just big source of unhappines for little gain.
 
So, what measure does the AI use to determine if it's ready to capitulate?

I have Persia down to it's last three cities, I have 100 Warscore, it's even willing to give up one of those cities to me, the max peace value is 12,313, and I'm in position to take their capital if I so choose within the next four or five turns. But Capitulation is still Impossible!, so I'm not sure what's required.

Is it because I'm still at war with Greece?
 
This isn't specific to VP, but how does Archaeology work when it comes to stuff inside another Civ's borders? I had open borders with Siam (who I was friendly with) and he brought an Archaeologist and stole an antiquity site from my territory and it didn't seem like there was anything I could do about it as long as he got his Archaeologist to the site first (except tell him not to do it again afterwards), I guess you just need to remember to refuse any requests for Open Borders around that time. I vaguely remember a much older game where someone not only stole an antiquity site, but destroyed the Academy that it spawned on top of too.

Anyways, I then tried to steal one from Austria, who didn't have Archaeology yet, but the option to excavate didn't show up when I had my Archaeologist on the site in her territory, are there any reasons why that would be?
 
The sites spawn after someone researches Archeology first, so be careful with GP improvement placement in industrial era.
The best way to counter it is beeline to Archeology and start churning out archaeologist before anyone else.
 
AI needs just your opened borders to steal your heritage or destroy improvements, no matter they are GP(personally for this i i would clear them off map). You need opened borders on both sides if you wanna steal their.
 
I'm having the same issue with Persia not willing to capitulate. They're giving me their best after capital city and all one-of-a-kind luxuries, deal score is 12000+, warscore is 100. I'm not in war with anyone else. It looks like a bug that jsut wouldn't let them capitulate.
 
oki thanks,sometime i lose overview about my previous exploration and find it through yields on'' is just nightmare.
 
2. To expand your border you need to gain X culture, during Golden Age you gain double culture towards border expansion.
Is there any info showing this bonus? I don't see neither any info, nor any effect. I mean, I had +20 towards border expansion during GE and the same without GE and I should have +40 during GE, right? I always feel like taking these 3 Piety polices just for border expansion is a waste :(
 
Is there any info showing this bonus? I don't see neither any info, nor any effect. I mean, I had +20 towards border expansion during GE and the same without GE and I should have +40 during GE, right? I always feel like taking these 3 Piety polices just for border expansion is a waste :(



I think you just keep your +20, but instead of needing, say, 200 you need only 100.
 
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