vyyt
Deity
i recently finished game with 8/18. there were hovering koreans. some weird gangnam style.
And your quick question is ... ?
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i recently finished game with 8/18. there were hovering koreans. some weird gangnam style.
guys how are you asking for tribute in very early game from cs? that base resistent value seem to me much big. i tried kill first their units but it didnt help.
and why oasis doesnt work as a source of fresh watter.thats pitty.
Oasis does work as a source of fresh water.
i little hoped that give me same bonus like flood plains.
Yeah, oasis are one of the worst tiles. Early on, they give more food, but it's typically surrounded by desert tiles, so it is not such good location. Oasis cannot be improved, no Great People Improvement allowed. You can build farms adjacent to oasis and, that's it. But even that isn't so great. What's a farm in a desert? A hope for a little adjancecy bonus outside the desert. Ocassionally, if you have wheat adjacent to the oasis, perhaps you can build a good tile. But in deserts, your best bet is Spirit of the Desert pantheon, that grants food to any improved resource in desert tiles. Then you realise that there is only one resource that can be improved with a farm: wheat. It only gets slightly better with a desert hill adjacent to the oasis.
Oasis and to a lesser extent lakes do fall off rather heavily. It is kinda weird honestly, I mean it's not like access to water have become any less important. Also it's kinda weird that ocean-tiles end up outperforming lakes later on for no real reason.
Yeah, oasis are one of the worst tiles. Early on, they give more food, but it's typically surrounded by desert tiles, so it is not such good location. Oasis cannot be improved, no Great People Improvement allowed. You can build farms adjacent to oasis and, that's it. But even that isn't so great. What's a farm in a desert? A hope for a little adjancecy bonus outside the desert. Ocassionally, if you have wheat adjacent to the oasis, perhaps you can build a good tile. But in deserts, your best bet is Spirit of the Desert pantheon, that grants food to any improved resource in desert tiles. Then you realise that there is only one resource that can be improved with a farm: wheat. It only gets slightly better with a desert hill adjacent to the oasis.
Oasis and to a lesser extent lakes do fall off rather heavily. It is kinda weird honestly, I mean it's not like access to water have become any less important. Also it's kinda weird that ocean-tiles end up outperforming lakes later on for no real reason.
I don't think Spirit of the Desert is underperforming. You just need to go Tradition to get the best of it.
My mistake. I confused it with Petra's +1 gold buff.
You're right in this. Petra's bonus isn't very good unless you already have Spirit of Desert and they stack. It's more valuable for the extra trade route.
What's the scale that applies to all yields that scale with era? ie 1x for Ancient, 2x for Classical, etc. From experience it seems like it doesn't actually change in Classical and then doubles in Medieval but I'm not 100% on that.
If I settle on cow, wheat and other such resources does the city get the extra food??
If I settle on cow, wheat and other such resources does the city get the extra food??
No, your own religion always overwrites it.
I mean you can still lose majority religion in your empire, but you can't switch over to another one.
It only works like this if you didn't found your own religion.Is that true? I thought that, after the rework of the system of founding/ctaking a religion by force, it became kind of possible to choose a majority religion for yourself. For example, in case of holding more than one holy city, either one of the religions that correspond to the holy cities you hold can become your majority, depending on what religion is prevalent in most of your cities.