No it can never go down.Oh, does that mean that my city penalty can actually go down (when taking a city)? I always assumed that I had the culture/science cost penalty of the most cities I ever had. Good to know![]()
No it can never go down.Oh, does that mean that my city penalty can actually go down (when taking a city)? I always assumed that I had the culture/science cost penalty of the most cities I ever had. Good to know![]()
Is that the actual reason, or is that a post-hoc rationalization?that is not a bug it was intentional to punish those who conquer fast and lose fast. So if u had 15 cities but now have 13 you will incur the penalty as if u had a minimum of 15 cities.
That was the Firaxis reasoning.Is that the actual reason, or is that a post-hoc rationalization?
Either way, that wouldn't justify it not updating when you annex a city.
You always can continue the game, but there is no more victories.If you enable two victories, can you continue the game even after achieving one of the victories ?
Yes. You can keep them all game so long as they don't dieWhat happens to assyria UU when it becomes obsolete? Does it go away? Does it stay but you can no longer build it?
Oh wow that is amazing. Should be pretty easy to keep them alive. Unless nuke i guess.Yes. You can keep them all game so long as they don't die
So if I enable science and domination victories, and win a science victory, does that make the AI less willing to wage wars to capture other players capitals as they can no longer achieve a domination victory ?You always can continue the game, but there is no more victories.
I assume that conquering an occupied city and immediately liberating it doesn't count towards " conquer fast lose fast" punishment, correct ? So liberating cities doesn't increase your tech and policy cost ?that is not a bug it was intentional to punish those who conquer fast and lose fast. So if u had 15 cities but now have 13 you will incur the penalty as if u had a minimum of 15 cities.
(How) can I peacefully achieve that Mongol wont be able to forcefully annex a citystate?
Does this force-annex works if this citystate an alliance of me?
Or should I put many units around the citystate so Mongol cannot be close enough to force-annex?
Thank you.
However, I find that stopping the Mongols through peaceful means works about as well in Civ 5 as it did in real life. I usually declare war on them and try to liberate their former CS conquests.
With tradition, satellite cities do take longer to become productive, so they're a bigger investment, though generally still worth it. If you can, get stone works/Mausoleum in the capital so you can send Production trade routes to get new cities started up faster.I have a question about tradition openers. I'm used to playing progress and authority which come with some hammers for the non capital cities, and I'm not quite sure how I am supposed to make my new cities productive in the ancient age. Am I supposed to keep these satellite cities small? I'd appreciate any tips to playing the tradition openers a bit more efficiently