Discussion in 'Community Patch Project' started by Theral, Aug 23, 2016.
No it can never go down.
Is that the actual reason, or is that a post-hoc rationalization?
Either way, that wouldn't justify it not updating when you annex a city.
That was the Firaxis reasoning.
The only bug is that the cost are increasing regardless if you chose annexation and puppeting.
Does Citadel provide a +100% defense bonus for Knights, Skirmishers, etc.? They don't have "terrain defense bonus", but maybe Citadel is an exception?
If you enable two victories, can you continue the game even after achieving one of the victories ?
You always can continue the game, but there is no more victories.
Hey there is conflicting info in-game on difficulty levels under VP+CP. In setup screen, Prince is the "Normal" difficulty, but in advanced setup, it's described as more challenging.
At what difficulty are player and AI handicaps obsolete (or closest to even)? I'm playing with the latest release. Thanks.
What happens to assyria UU when it becomes obsolete? Does it go away? Does it stay but you can no longer build it?
Yes. You can keep them all game so long as they don't die
Oh wow that is amazing. Should be pretty easy to keep them alive. Unless nuke i guess.
Anyway, I am playing Assyria now and I have no chance to found a relligion. The event with +1 faith to shrines or +2 culture to palace came up and I'm really tempted to take the +1 faith even though i have only the shrine in my capital, because it scales so well with # of cities and i plan to conquer a holy city later. I am at turn 110 epic speed, with 7 techs (8 average) 3 policies (4 average) and have finished settling my 6 cities as tradition in great locations. Spirit of the desert will provide me 16 faith soon and I have only 5 culture from tiles. Is it too greedy to take the +1 faith to shrines or should I take the +2 culture to help catch up in policies?
So if I enable science and domination victories, and win a science victory, does that make the AI less willing to wage wars to capture other players capitals as they can no longer achieve a domination victory ?
simple question about denmark UA ( viking promotion). Its 25% cs on pillaged tiles works on attack from pillaged tile or attack on pillaged tile? also should it be displayed in combat table bonuses? or i have it buged?
I assume that conquering an occupied city and immediately liberating it doesn't count towards " conquer fast lose fast" punishment, correct ? So liberating cities doesn't increase your tech and policy cost ?
Does conquering cities count against the vassal rules for independence? I know if a vassal ends up settling more cities than you have by the time they're able to liberate themselves, the option becomes available, but what about a warmonger Civ who plans on getting the rest of their cities through domination?
Sometimes City-States would give rewards like "150 Great People Points in all cities", or in Capital. How does it work? Does this number get distributed among all types of GP? Or every type of GP will get exactly this number (150 in this example)?
(How) can I peacefully achieve that Mongol wont be able to forcefully annex a citystate?
Does this force-annex works if this citystate an alliance of me?
Or should I put many units around the citystate so Mongol cannot be close enough to force-annex?
If you gift strong units to a city-state it can boost their resistance to bullying & Mongol annexation. An alliance has a similar effect as well. However, I find that stopping the Mongols through peaceful means works about as well in Civ 5 as it did in real life. I usually declare war on them and try to liberate their former CS conquests.
Thanks, I am on the same path.
I have a question about tradition openers. I'm used to playing progress and authority which come with some hammers for the non capital cities, and I'm not quite sure how I am supposed to make my new cities productive in the ancient age. Am I supposed to keep these satellite cities small? I'd appreciate any tips to playing the tradition openers a bit more efficiently
With tradition, satellite cities do take longer to become productive, so they're a bigger investment, though generally still worth it. If you can, get stone works/Mausoleum in the capital so you can send Production trade routes to get new cities started up faster.
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