Quick Questions / Quick Answers

Really? Zulu and Songhai? Do you experience this also with other civs? It might be random, but I had it happen with only these two civs (in different games).
I suspected something in the War-AI as the sudden jump occured on a war declaration.
The Inca may have started long processing too. Not sure. They've warred before but never seriously dedicated to taking cities until recently, where there was a noticeable bump in their turn. But the Zulus and Songhai are the worst offenders by far. The 20min turn for Zulus wasn't exaggerated. Nearly restarted my game that time. It does seem like it's related to war, yes. I remember G saying the pathfinder AI is still the longest to process.
 
The Inca may have started long processing too. Not sure. They've warred before but never seriously dedicated to taking cities until recently, where there was a noticeable bump in their turn. But the Zulus and Songhai are the worst offenders by far. The 20min turn for Zulus wasn't exaggerated. Nearly restarted my game that time. It does seem like it's related to war, yes. I remember G saying the pathfinder AI is still the longest to process.

I see the lag late-game with a variety of civs, typically the ones at war with the biggest militaries.
 
Also in that size? I mean, computing times are really going from 1 minute for a civ to 20 minutes (not exaggerated, I just cooked my dinner while waiting for the Songhai) between two turns. That's quite impressive.
 
Is there any way to force your first great prophet to spawn in the cap? I've had him spawn in one of my other cities even though they both generated the same amount of faith.
 
Is there any way to force your first great prophet to spawn in the cap? I've had him spawn in one of my other cities even though they both generated the same amount of faith.
Nope intentional in the DLL to have the GP spawn in a random city. Doesn't matter really, just move your prophet to the capital and the holy city will be founded there.
 
Is there any way to force your first great prophet to spawn in the cap? I've had him spawn in one of my other cities even though they both generated the same amount of faith.

If you want to cheat a little, you can make a save game when the prophet spawns, then run him to your capital. If you lose the founder/follower you want, load the save and found the holy city closer.
 
Anyone know why I can't start a dig site here? I have automatic open borders with the Ottomans because they're my vassal.

I'll Github this if no one can explain it.

Spoiler Screenshots :
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Nope intentional in the DLL to have the GP spawn in a random city. Doesn't matter really, just move your prophet to the capital and the holy city will be founded there.
But then I don't make it in time to make a religion :(.
If you want to cheat a little, you can make a save game when the prophet spawns, then run him to your capital. If you lose the founder/follower you want, load the save and found the holy city closer.
I don't mind cheating a little, and I already tried that. I don't make in time to make a religion. I find that this kind of randomness reduces the skill cap.
 
Yes. Moved him off and moved him back on, just to be sure.
Do you have mutual open borders. Just open border on one-side isn't enough.
 
Also in that size? I mean, computing times are really going from 1 minute for a civ to 20 minutes (not exaggerated, I just cooked my dinner while waiting for the Songhai) between two turns. That's quite impressive.
20 mins?!?!?!? That's unbearable! If it is a sudden thing, then it seems like a bug to me - I have never had turns taking this long even before the introduction of more severe unit cap. I'd report it to GitHub with the AI operational log - it is not enough to have just logging on, you have to turn on the AI operation logs somewhere - can't remember where - I am not very helpful here, am I :-)

I vaguely remember the same problem about 1 year ago: sometimes it happened that an AI was shuffling units back and forth for several minutes.

You can also try deleting some units of the AI civ in question with IGE and see if it helps.
 
Does the in-game civilopedia reflect the changes from this patch? I don't know enough about vanilla to know what is and is not from the mod in the civilopedia.
 
Does Russia double strategic resources count towards monopolies? I have 50% of the worlds coal but cant build the Hexxon Refinery. Either the bonus resources shouldnt affect the % or theres something badly coded here.
 
Does the in-game civilopedia reflect the changes from this patch? I don't know enough about vanilla to know what is and is not from the mod in the civilopedia.

Yes, it does. There may be mistakes sometimes, or some details missing, but in general it is updated. Assuming you play in english, if in another language, the texts may not be changed (there is a thread somewhere on how to resolve that, easiest is to change language to english).

Does Russia double strategic resources count towards monopolies? I have 50% of the worlds coal but cant build the Hexxon Refinery. Either the bonus resources shouldnt affect the % or theres something badly coded here.

Yes, it does (or it should). Did perhaps somebody found Hexxon Refinery already? If not, you should be able to found it (provided you have the Corporations technology, of course). Also notice that you need more than 50% of the worlds coal to get the monopoly (you wrote 50%, so if it's exactly 50%, you simply don't have the monopoly).
 
Yes, it does (or it should). Did perhaps somebody found Hexxon Refinery already? If not, you should be able to found it (provided you have the Corporations technology, of course). Also notice that you need more than 50% of the worlds coal to get the monopoly (you wrote 50%, so if it's exactly 50%, you simply don't have the monopoly).
lol, really? The notification always says "x has 50% of y, so they have a monopoly", so I assumed you needed 50%, which is exactly how much I have. Well, off to found a city in some forgotten patch of tundra with coal.
 
lol, really? The notification always says "x has 50% of y, so they have a monopoly", so I assumed you needed 50%, which is exactly how much I have. Well, off to found a city in some forgotten patch of tundra with coal.
Hexxon refinery works on other monopolies as well. Have you checked that no other civ has built this corporation? It's quite impossible not to have one monopoly or two, even playing tall. If you want to know if you currently apply for a monopoly, look in the corporation window. There you can see if other corporations have been built already.
 
Hexxon refinery works on other monopolies as well. Have you checked that no other civ has built this corporation? It's quite impossible not to have one monopoly or two, even playing tall. If you want to know if you currently apply for a monopoly, look in the corporation window. There you can see if other corporations have been built already.

Only Fireaxes and Trader Joe have been built, both of which were eligible to me, so after that Hexxon was my only decent shot at a monopoly by getting more coal (only because I'm Russia tbh, I thought I could get it with oil but it's very spread out, loads of spots near the poles but only 2 or 3 from each, leaving me with only 20% of the world total, even with the double resources ability)
 
Do follower beliefs apply globally or locally? Like if I take Inspiration (+2 culture per follower) would it look at how many followers I have overall to reach the +10 cap, or does the cap only apply per city (like 2 cities with 20 followers would generate 10 culture each)? I have a feeling it's the latter.
 
Do follower beliefs apply globally or locally? Like if I take Inspiration (+2 culture per follower) would it look at how many followers I have overall to reach the +10 cap, or does the cap only apply per city (like 2 cities with 20 followers would generate 10 culture each)? I have a feeling it's the latter.
It's per city. Follower bonuses are always per city.
 
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