Quick Questions / Quick Answers

Couple of questions here:

1) I was fighting a war with Shaka, sieging his city with my Corvettes and Frigates. I had the city down to 0 health, farming it for some exp, when an adjecent citystate(Melbourne) captured Shakas city. The citystate now owns two cities. My question is: What happens if I conquer Melbourne? Will Shakas city be liberated? Will I gain control of both cities? Will the citystate continue to exist in Shakas city? What happens if I leave Melbourne alone, but conquer Shakas old city, now owned by Melbourne. Will I get penalties for conquering a city state?

2) During the same war, Babylon, my Vassal, conquered the citystate of Brussels, which was allied with Shaka. How can I force my Vassal to set Brussels free?

3) Does the "Barbarian horde city assault" quest stop appearing at some point (i.e. when modern era or something is reached?) I am quite late into the game and I haven't seen it for awhile and I wonder if its worthwhile to keep units around incase it happens.

4) A little different question: What cooperation do you all prefer in general? I know it depends on many factors, but I'm in my first Vox Populi game with a massive empire and I have the ability to found any cooperation due having large amounts of resources. Any hints or tips on what to take into consideration here? I'm playing Poland and I went Authority-Fealty-Imperialism-Autocracy and got a nice, wide empire with a huge army. About 50/50 split between coastal and continental cities. They all seem pretty good and I don't know what to go for.
 
4) A little different question: What cooperation do you all prefer in general? I know it depends on many factors, but I'm in my first Vox Populi game with a massive empire and I have the ability to found any cooperation due having large amounts of resources. Any hints or tips on what to take into consideration here? I'm playing Poland and I went Authority-Fealty-Imperialism-Autocracy and got a nice, wide empire with a huge army. About 50/50 split between coastal and continental cities. They all seem pretty good and I don't know what to go for.
I needed to read this three times. CORPORATION.

Well, suppose you some corporations available. First question I make myself is which one benefits more my strategy. It's important to look at the bonuses for trading routes. If you go warmongering very often, your trade routes won't be very safe, so franchises will be difficult to stablish, and trade routes not very secure. I will give a little though at the corporations available for other civs, in case I could negate a corporation to other civs.

That said, I like the corporation that give extra great people very much. Firaxite materials is good for warmongering.
 
Yeah sorry, I ment Corporation of course.
English is my second language, but naturally I should have spellchecked that. Its one of those words I always spell wrong (Along with Conquer, but I double check that everytime!)
I apologize if it was hard to understand.

Thanks for your input!

Hopefully someone comes along with some answers for the city state questions.
 
2. You can't You can try buy a city from babylon, but i doubt they will sell that.

3. Barbarian quest will dissapear at some point, but instead you will occasionally get ,,revolt against a master'' quest, hich works same way with that diference, that barbarians will not sack that cs if someone fail protect it.
 
3. Barbarian quest will dissapear at some point, but instead you will occasionally get ,,revolt against a master'' quest, hich works same way with that diference, that barbarians will not sack that cs if someone fail protect it.
Barbarians will instead take over the city-state. Remove its allied status and be in a revolution for 5 turns.
 
Barbarians will instead take over the city-state. Remove its allied status and be in a revolution for 5 turns.

ye. if i am the one who is allied, i can harvest more influence from that quest( although player with massive empire can not simply notice that quest, because allies do not get a notification? i am not sure about that). if i am 3rd side civ, i can kill as much barbarians untill that yields aliance with that cs, next turn quest imediatelly ends.
 
But i have another question. Do moais( or maybe brazilwood camps too) remove anityquity sites? I had to be really unlucky my previous game but given how wide my land was, i have got none antiquity site anywhere on moai tile, and those were almost everywhere. same for brazil luxury and coal/ another late strategic resource. in this case i was tall, but have had decent land, and no strategic resource appeared under brazilwodcamp.
 
But i have another question. Do moais( or maybe brazilwood camps too) remove anityquity sites? I had to be really unlucky my previous game but given how wide my land was, i have got none antiquity site anywhere on moai tile, and those were almost everywhere. same for brazil luxury and coal/ another late strategic resource. in this case i was tall, but have had decent land, and no strategic resource appeared under brazilwodcamp.
Antiquity Sites are a hidden resource in the game. Brazilwood Camp grants Brazilwood from the improvement itself, not as a resource. Moais don't replace anything in terms of resources.
 
Zulu conquered 5 of 6 cities of Portugal (including capital) and made Portugal its vassal. If I conquer and annex last of Portugal cities, can I later on revive and start liberating Zulu/Portugal cities?
 
about vassalage:

1/ where can you check the maintenance cost per vassal ?
2/ in general, is it more worse it to have a vassal or to keep anexing all remaining cities once they yield ?

thanks
 
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Are you sure that you don't mix vassalage with puppet cities?

Vassals have no maintenance as far as I know, they even can pay taxes to you (if you set them in the vassalage overview).
And you can't annex cities of a vassal, just declare war and conquer them (with the usual options to annex, raze and puppet). The topic annexing vs. puppeting has its own thread somewhere, I guess in the Strategy subforum.
 
Is it possible to do something against defensive pacts between my enemies?
In my current game, I was the first to adopt order. Germany followed. Problem is, that Austria and Bismarck are friends and have a defensive pact, and as soon as Austria DoWs me (she hates me for my cultural ambitions), I have to face both of them.

Any possible solutions?
 
Is it possible to do something against defensive pacts between my enemies?
In my current game, I was the first to adopt order. Germany followed. Problem is, that Austria and Bismarck are friends and have a defensive pact, and as soon as Austria DoWs me (she hates me for my cultural ambitions), I have to face both of them.

Any possible solutions?
Try to piss her of enough so that she declares war on you. Ask her to stop spying, settling, move troops away, demand something, etc. Works sometimes (not always)
 
Is it possible to do something against defensive pacts between my enemies?
In my current game, I was the first to adopt order. Germany followed. Problem is, that Austria and Bismarck are friends and have a defensive pact, and as soon as Austria DoWs me (she hates me for my cultural ambitions), I have to face both of them.

Any possible solutions?
Defensive pacts are not offensives...
So if Austria declare war on you, Bismarck will not be part of the war.
(However, if YOU declare war on Austria, you will declare war on Bismarck too)

Additionnaly, Defensive pacts do not chains (if Germany make another DP, and you declare war to Austria, this third nation will not be part of the conflict)

So two solutions:
+Put Austria in a position were they will declare war on you
+Wait for the end of the Pact (50 turns)
 
2/ in general, is it more worse it to have a vassal or to keep anexing all remaining cities once they yield ?
It depends whether you want more cities. If you're going wide and want more production centers, then go for it. But vassalizing lets you neutralize that civ without having to absorb them, and gives you the modest benefits that come with having a vassal. Additionally, if you can get a civ to capitulate without taking their capital, you avoid the combat penalty that comes from taking capitals.

Additionnaly, Defensive pacts do not chains (if Germany make another DP, and you declare war to Austria, this third nation will not be part of the conflict)
One other consequence of defensive pacts not chaining is that if Austria has a pact with both Germany and another civ, you can declare war on the other civ to force Austria into a war with you without Germany.
 
Where should I post bugs pertaining to the community events pack? Does it have its own separate discussion, or do issues with it go to the same github as the rest of the VP/CBP package?
 
If i conquer a capitol, the loser civilization gets their capitol in an other city. If i capture that city also do i get two times the captured capitol negative diplomatic modifier?
 
If i conquer a capitol, the loser civilization gets their capitol in an other city. If i capture that city also do i get two times the captured capitol negative diplomatic modifier?
Nope, it only applies for the original capitals
 
When going progress, should I get the policy for getting food+culture when completing building first? Or should I rush the policies that increase my city yields? (I always so far have gone for the latter).
 
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