If you trade a tech to another civ for gold per turn, and then they DOW you the next turn, do you lose all the gold per turn?
Yep. Trades, research agreements, and such, are annulled. Anything each side has gotten until DOW is kept. Open borders is cancelled too, except you can still enter their territoryIf you trade a tech to another civ for gold per turn, and then they DOW you the next turn, do you lose all the gold per turn?
Distance for pathfinder search for barbs to look for visible TRs
How can I micromanage my cities better? I get a lot of unhappiness from illiteracy, so I manually work a scientist slot in a university, but then that's leading to more unhappiness from urbanization.
Do I need to keep swapping specialists/tiles around until I find a healthy balance?
Control your growth. Make your people not work on food, starving if needed.How can I micromanage my cities better? I get a lot of unhappiness from illiteracy, so I manually work a scientist slot in a university, but then that's leading to more unhappiness from urbanization.
Do I need to keep swapping specialists/tiles around until I find a healthy balance?
I like all your other points, BUT "Control your growth. Make your people not work on food, starving if needed."Control your growth. Make your people not work on food, starving if needed.
If illiteracy is the bigger problem, then it's fine. You can improve it with a couple of Academies. I think jungles still give some science, but it's harder to make good use of them. Work the scientists as you already do. And beeline for the next technology that increases your science production. Statecraft gives science to your specialists while Artistry gives flat science per city. Fealty gives you extra science from trade routes when you are underteching. Oh, and spread your trade routes, they give science to your cities too.
I like all your other points, BUT "Control your growth. Make your people not work on food, starving if needed."
I thought population is most important? I've been manually working my best food tiles constantly. Why do you suggest that?
I thought population is most important? I've been manually working my best food tiles constantly. Why do you suggest that?
It is, when you have nice tiles to work, and happiness in excess for the specialists. Otherwise, too many people will ruin your happiness.I like all your other points, BUT "Control your growth. Make your people not work on food, starving if needed."
I thought population is most important? I've been manually working my best food tiles constantly. Why do you suggest that?
Why would you starve your cities? It also generates unhappiness, so it's better to preemptively work less food earlier, so you have other yields instead.Control your growth. Make your people not work on food, starving if needed.
He's in bad shape right now. I agree it would have been better to not overgrow in the first place, but it's late now. Would you prefer losing a city instead?Why would you starve your cities? It also generates unhappiness, so it's better to preemptively work less food earlier, so you have other yields instead.
not without changing modfiles.Can i somehow disable all this notifications about monopoly in Vox Populi, like "Indonesia controls 20% population of Furs"?
You mean text files or dll?not without changing modfiles.
Out of curiosity, why would you want to do this? Isn't this like one of the least intrusive notification? I remember from another thread that you play on some unusual setup (was it overcrowded small map?) - do the monopoly notifications come up too often under these conditions?Can i somehow disable all this notifications about monopoly in Vox Populi, like "Indonesia controls 20% population of Furs"?
It's repeated whenever a GPTI is placed over an already connected luxury. Maybe just disabling this notification is enough.Out of curiosity, why would you want to do this? Isn't this like one of the least intrusive notification? I remember from another thread that you play on some unusual setup (was it overcrowded small map?) - do the monopoly notifications come up too often under these conditions?
Yep, i added many different resources to make ai settle more cities and in the late game these notifications became rly distractingOut of curiosity, why would you want to do this? Isn't this like one of the least intrusive notification? I remember from another thread that you play on some unusual setup (was it overcrowded small map?) - do the monopoly notifications come up too often under these conditions?