Quick Questions / Quick Answers

If you trade a tech to another civ for gold per turn, and then they DOW you the next turn, do you lose all the gold per turn?
 
If you trade a tech to another civ for gold per turn, and then they DOW you the next turn, do you lose all the gold per turn?

As with trading lux for gold per turn this used to be the case in BNW and I assume this is how it works in VP (only 90% sure).

Dof and flat gold trades are not only good for the instant gold you can spend for whatever but also in the sense that you don't lose anything from a dow.

Edit: That is a cheese strat that works well on some difficulties, trade for all their gold and then dow. Drawback is a pretty hefty diplo penalty to other civs.
 
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If you trade a tech to another civ for gold per turn, and then they DOW you the next turn, do you lose all the gold per turn?
Yep. Trades, research agreements, and such, are annulled. Anything each side has gotten until DOW is kept. Open borders is cancelled too, except you can still enter their territory :goodjob:
 
Perhaps I'll have better luck asking in this thread :crazyeye:

Gonna just copy my question over here:

Does anyone know what BarbarianLandTargetRange and BarbarianSeaTargetRange (from difficulty handicaps) do?

G described it as
Distance for pathfinder search for barbs to look for visible TRs

But how does this work in practice? Is it the distance from a Barbarian encampment or from a Barbarian unit? Do all Barbarian units/encampments perform this calculation? Do the Barbs not detect trade routes out of this range? What if Player A has BarbarianLandTargetRange 10 and Player B has 20, and they're both 15 tiles away from the Barbs? Would Player B's trade unit be detected but not Player A's?

Thanks for any help you guys can offer! (x2 :lol:)
 
How do the various border expansion bonuses work?
The Tradition one says "25% (exponentially)" while the others (God of the Expanse, Russia UA, Monument) just mention a percentage.

This lets me think that:
the cost formula for the n-th border expansion is something like a * b^n
that the Tradition bonus makes it a * b^(0.75 * n)
whereas the other bonuses just multiply the formula, e.g. (1- discount) * a * b^n

But I could be way off-base.
 
How can I micromanage my cities better? I get a lot of unhappiness from illiteracy, so I manually work a scientist slot in a university, but then that's leading to more unhappiness from urbanization.

Do I need to keep swapping specialists/tiles around until I find a healthy balance?
 
How can I micromanage my cities better? I get a lot of unhappiness from illiteracy, so I manually work a scientist slot in a university, but then that's leading to more unhappiness from urbanization.

Do I need to keep swapping specialists/tiles around until I find a healthy balance?

a) set your tiles you want to work (less fixed ones=better), focussing firstly on the best tiles and secondly on the tiles with more of the stuff that your people wants (cultute, science, gold...)
b) play around with specialists until your total happiness, looking for maximum empire happiness (urbanization doesnt show up in city screen). make sure to try the great diplomat point workers too, they too gather science.
c) declare war on whoever you think is producing more science than you (=is the reason for your empires unhappiness)
 
How can I micromanage my cities better? I get a lot of unhappiness from illiteracy, so I manually work a scientist slot in a university, but then that's leading to more unhappiness from urbanization.

Do I need to keep swapping specialists/tiles around until I find a healthy balance?
Control your growth. Make your people not work on food, starving if needed.
If illiteracy is the bigger problem, then it's fine. You can improve it with a couple of Academies. I think jungles still give some science, but it's harder to make good use of them. Work the scientists as you already do. And beeline for the next technology that increases your science production. Statecraft gives science to your specialists while Artistry gives flat science per city. Fealty gives you extra science from trade routes when you are underteching. Oh, and spread your trade routes, they give science to your cities too.
 
Control your growth. Make your people not work on food, starving if needed.
If illiteracy is the bigger problem, then it's fine. You can improve it with a couple of Academies. I think jungles still give some science, but it's harder to make good use of them. Work the scientists as you already do. And beeline for the next technology that increases your science production. Statecraft gives science to your specialists while Artistry gives flat science per city. Fealty gives you extra science from trade routes when you are underteching. Oh, and spread your trade routes, they give science to your cities too.
I like all your other points, BUT "Control your growth. Make your people not work on food, starving if needed."

I thought population is most important? I've been manually working my best food tiles constantly. Why do you suggest that?
 
I like all your other points, BUT "Control your growth. Make your people not work on food, starving if needed."

I thought population is most important? I've been manually working my best food tiles constantly. Why do you suggest that?

I dont know if starving is recommended. But it is never good idea to lose population. Although you must control not to overgrowth if there is no more tile or specialist slot to work. This is especially the case when I play India with flood plain start.
 
I thought population is most important? I've been manually working my best food tiles constantly. Why do you suggest that?

As long as you can sustain it (and not drop into horrible negative happiness), population is the best thing.
However, if you have happiness problems...

The subtle part is that if you encounter happiness problems, it means that you should have prioritized hammer while you were still happy.
(conquest excepted. If you go warmonger crazy, you will have unhappiness, whatever you do with your infrastructure)

It means that sometimes, controlling growth is needed (to prevent future happiness problems). But if you do it to often, you will lack population to work all your specialist in the long run (and have happiness problems because of that).

However, reading the last post in multiple thread, the food vs hammer debate seems quite active currently (some people going to the extreme to advice using "avoid growth" button, while other says you should take as much population as you can)
 
I like all your other points, BUT "Control your growth. Make your people not work on food, starving if needed."

I thought population is most important? I've been manually working my best food tiles constantly. Why do you suggest that?
It is, when you have nice tiles to work, and happiness in excess for the specialists. Otherwise, too many people will ruin your happiness.

You see, early game there are lots of good things to work on, but later it's trickier.
 
Can i somehow disable all this notifications about monopoly in Vox Populi, like "Indonesia controls 20% population of Furs"?
 
Control your growth. Make your people not work on food, starving if needed.
Why would you starve your cities? It also generates unhappiness, so it's better to preemptively work less food earlier, so you have other yields instead.
 
Why would you starve your cities? It also generates unhappiness, so it's better to preemptively work less food earlier, so you have other yields instead.
He's in bad shape right now. I agree it would have been better to not overgrow in the first place, but it's late now. Would you prefer losing a city instead?
To clarify, I'm not saying to click on Avoid growth, but manually placing your city workers until growth is nearly zero or below.
 
Can i somehow disable all this notifications about monopoly in Vox Populi, like "Indonesia controls 20% population of Furs"?
Out of curiosity, why would you want to do this? Isn't this like one of the least intrusive notification? I remember from another thread that you play on some unusual setup (was it overcrowded small map?) - do the monopoly notifications come up too often under these conditions?
 
Out of curiosity, why would you want to do this? Isn't this like one of the least intrusive notification? I remember from another thread that you play on some unusual setup (was it overcrowded small map?) - do the monopoly notifications come up too often under these conditions?
It's repeated whenever a GPTI is placed over an already connected luxury. Maybe just disabling this notification is enough.
 
Out of curiosity, why would you want to do this? Isn't this like one of the least intrusive notification? I remember from another thread that you play on some unusual setup (was it overcrowded small map?) - do the monopoly notifications come up too often under these conditions?
Yep, i added many different resources to make ai settle more cities and in the late game these notifications became rly distracting
 
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