Quick Questions / Quick Answers

If I managed to convert all cities of another player before their prophet is born, can they still create a religion and erase my conversion in that holy city?
 
If I managed to convert all cities of another player before their prophet is born, can they still create a religion and erase my conversion in that holy city?
yes
 
How to replace another's embassy with my own in CS?
In short, you can't.

You can make an ambassy useless by capturing the CS.
I think that if you capture the embassy tile with a great general, you can then put your own ambassy, but I'm not sure.
 
Did Coucil of Elder scale with era previously? In my current game it doesnt and its very bad, convert a city give ~200 production and science in modern era and its about 1/7 of my science out put and 1/2 production output of my capital, while it takes a lot of effort to convert one city.
 
It's very sadly
At least, it should be possible to build several embassies in one CS
No, it should not. That's the point - you have to race with the AIs to snatch the first CS embassies. What you are proposing would result in everyone having embassies everywhere eventually. Also imagine the CS territories covered with embassies :-)

What @Moi Magnus says above is true. You can sometimes "disable" an embassy taking the territory with a citadel.
 
o, it should not. That's the point - you have to race with the AIs to snatch the first CS embassies.
It is not in the spirit of Civ, where almost any negative influence, such as an alliance with CS, religion, cultural influence and etc. can be corrected in a normal, non-military way.
 
It is not in the spirit of Civ, where almost any negative influence, such as an alliance with CS, religion, cultural influence and etc. can be corrected in a normal, non-military way.

Embassies are just like wonders, first one to build it gets it and no one else. There's nothing wrong with that IMO and the fact that they are zero-sum is what makes great diplomat embassies compelling.
 
Does unhappiness raise sharply just by being Dow'd on by multiple enemies? For some reason even when there is no huge trade deals I have with other countries that involve luxuries, being dowd I think increases my poverty and distress per citizen. Usually my cities are hovering around 1-2 distress with 2 maybeee 3 poverty but shortly after a dow every single city goes up to 3-4 unhappiness for poverty and distress. Even though I am not being invaded yet in my lands and there is no pillaging. Also am I misunderstanding the formula for distress? Or can someone clarify it for me? Say I had 30 food and 70 production in a city with 15 people. And my needs are 7 distress per citizen. Shouldn't my distress be (30+70)/15 or 6.667 distress which would make one unhappiness? Then why is my distress reading like 4/7 which is 3 unhappiness... Thank you for any answers.
 
Does unhappiness raise sharply just by being Dow'd on by multiple enemies? For some reason even when there is no huge trade deals I have with other countries that involve luxuries, being dowd I think increases my poverty and distress per citizen. Usually my cities are hovering around 1-2 distress with 2 maybeee 3 poverty but shortly after a dow every single city goes up to 3-4 unhappiness for poverty and distress. Even though I am not being invaded yet in my lands and there is no pillaging. Also am I misunderstanding the formula for distress? Or can someone clarify it for me? Say I had 30 food and 70 production in a city with 15 people. And my needs are 7 distress per citizen. Shouldn't my distress be (30+70)/15 or 6.667 distress which would make one unhappiness? Then why is my distress reading like 4/7 which is 3 unhappiness... Thank you for any answers.

Poverty will very likely get affected by DoW because any trade routes via Caravan or Cargo Ship will cease. This includes ones they had been sending to you. As for distress, it could be that the loss of gold/culture/science caused your city to change how it is working tiles. It might start working a Scientist slot due to losing science, Merchant to help make up gold, etc., and that might take away a tile or two of production/food. That would be my first guess if you are leaving everything on auto.
 
Poverty will very likely get affected by DoW because any trade routes via Caravan or Cargo Ship will cease. This includes ones they had been sending to you. As for distress, it could be that the loss of gold/culture/science caused your city to change how it is working tiles. It might start working a Scientist slot due to losing science, Merchant to help make up gold, etc., and that might take away a tile or two of production/food. That would be my first guess if you are leaving everything on auto.
Nothing is on auto. I am playing a marathon game on emperor so I am trying to micromanage literally everything. No changes to gp or gt improvements. And while I can see how poverty increases in coastal cities, currently I am on a continent that I founded just by myself and there isn't any traderoutes going to non coastal cities yet they still experience a sharp uptick in poverty and distress. It's kinda why I want to get a clarification on the formula for distress and possibly even poverty because it's asking for around 7 of each but my gold income should still be plenty enough. Like my capitol has like 200 something gpt and 25 pop which should amount to 8/citizen but I still have 2 poverty... Because of the war declarations.

Edit: also my cities are in almost perpetual golden ages so all the tiles they work should provide plenty of gold too. More than enough to not have poverty.
 
Nothing is on auto. I am playing a marathon game on emperor so I am trying to micromanage literally everything. No changes to gp or gt improvements. And while I can see how poverty increases in coastal cities, currently I am on a continent that I founded just by myself and there isn't any traderoutes going to non coastal cities yet they still experience a sharp uptick in poverty and distress. It's kinda why I want to get a clarification on the formula for distress and possibly even poverty because it's asking for around 7 of each but my gold income should still be plenty enough. Like my capitol has like 200 something gpt and 25 pop which should amount to 8/citizen but I still have 2 poverty... Because of the war declarations.

Edit: also my cities are in almost perpetual golden ages so all the tiles they work should provide plenty of gold too. More than enough to not have poverty.
All the city states that declare war to you because they're allied to your enemies will stop giving you yields. Some of these yields are food to all your cities.
It could also be that you are missing some luxuries that you were trading with the civs you are at war, and after you dropped your happiness, you realized how high you distress actually is.
 
@JeffFahFah , do you have a save right before the DOW? It would be interesting to compare the unhappiness sources breakdown for before and after.

The DOW itself does not have any impact on unhappiness. It's the pillaged trade routes (don't forget you also lose the extra yields from villages where the pillaged trade routes were passing through), war weariness and lost luxuries from civs and lux/food/happy from city states and pillaged or occupied tiles which cannot be used by your cities which cause unhappiness. And of course there could also be something unrelated, which coincidentally happened at the same time as the DOW. But you are saying that none of the above happened?
 
Here are some pics of 3 cities in order from before two countries dow me and after. During the dow I lost 2 city states as friends that provided 6 happiness I believe so that has a decently big thing to do with it. I also have 12 extra war weariness. But also you may have noticed that my distress sharply rose up and my poverty as well. Poverty can be explained but distress cannot.

Edit: I understand it is to be expected that I will lose lots of happiness from prolongued wars and captures. I'm just trying to figure out where the distress is coming from because it adds a lot of unhappiness that I don't know how to address.

Edit2: After looking a little more closely, it might be just because the population I captured integrated into the rest of my territory and it coincided with when the Boudica and Siam dow'd me at the same time. So the inclusion of that population raised the rest of my empire's needs. It's kind of confusing why it does that. Then again they are puppet states and shouldn't have an impact but it still goes off total population (?).
 

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Actually you can convert his cities to your religion. The UA of India boost the pressure of the major religion in a city, so you can play it to your advantage. The key is you need to convert early and do it simultaneously in all of his cities so he doesnt have a chance to use his inquisitors.

I restarted the game and converted all his cities before he could enhance his religion; it seemed even more practical. It was good, and they helped spread my religion quite nicely due to their unique ability. The only downside to this is that they have been going to war with me every 15-25 turns since the date of my crime. :)
 
I restarted the game and converted all his cities before he could enhance his religion; it seemed even more practical. It was good, and they helped spread my religion quite nicely due to their unique ability. The only downside to this is that they have been going to war with me every 15-25 turns since the date of my crime. :)
Yeah doing so will piss him off greatly :eekdance:
 
How does one go about wining a cultural victory? I have influence over everybody and have invented telecommunications, but the wonder i need to build isn't unlocked with this tech?
 
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