The information is in the civilopedia and probably on the wonder. It's Firaxite's Trade Route Power, just like Civilized Jewelers' Trade Routes move twice as fast.
Caravans have 2 movement speed. Cargo Ships have 4 movement speed as well.What does double speed mean from a game mechanics point of view? Do they finish faster?
Caravans have 2 movement speed. Cargo Ships have 4 movement speed as well.
Each Trade Route wants to complete 10 rounds of trade back and forth.
So definitely yes.
Caravans have 2 movement speed. Cargo Ships have 4 movement speed as well.
Each Trade Route wants to complete 10 rounds of trade back and forth.
So definitely yes.
And here I assumed it was a fixed amount of turns regardless of tiles moved. Guess that explains why some go off and don't come back for a time while the internals finish fast.
As I recall this is intended behavior. Micromanaging archaeologists to make sure you don't have 2 or 3 out when the Louvre is completed wouldn't really be fun, and it's not like it's a terribly broken exploit to temporarily have more than 3 archaeologists.You're only supposed to have 3 acheologists at a time, right? Is it a bug that you can get 4 by building Louvre while you have 2 acheologists already trained?
Planet Simulator, Continents, Pangea, Frontier, Oval (if you like to play like in gameboard). Those are all balanced, but you can also play imbalanced maps, for the fun. For example, play islands with Polynesia or Carthage.What's the best map script to use? Anything better than Communitas?
when u have a crap ton of faith gain Buildings are always stronger than beliefsAlso, in what situations do you go double building?
That's a problem with Sri Pada. And I don't think it is due to Vox Populi, but my memories of civ 5 before Vox Populi are quite far away, so I'm not 100% sure.In a game I just started with Planet Simulator there are two mountains next to Sri Pada that visually display as plains. They are correctly displayed as mountains in the strategic view. I'm only using InfoAddict and the trade route UI mod in addition to Vox Populi, so I doubt it's a mod conflict. Is this a known problem with Sri Pada or a rare thing? Any known fixes?
That's a problem with Sri Pada. And I don't think it is due to Vox Populi, but my memories of civ 5 before Vox Populi are quite far away, so I'm not 100% sure.
Kill city state units?Is 300+ military near city state the maximum? I went authority for once and am not able to demand tribute after medival because of it. Seems like my only option is to triple my army or something and that would cost way to much. Seem rather hard to demand tribute, what can I do?
Is 300+ military near city state the maximum? I went authority for once and am not able to demand tribute after medival because of it. Seems like my only option is to triple my army or something and that would cost way to much. Seem rather hard to demand tribute, what can I do?