Quick Questions / Quick Answers

In general you should expect to have to lock growth or avoid food a bit in the earliest parts of the game. I usually have to pay a lot of attention to food up until somewhere between Medieval and Renaissance when your cities shouldn't be outgrowing your ability to keep up with needs.
 
In VP, its standard to take a entire policy tree. I would recommend take of all honor (its renamed authority BTW), then take all of artistry, statecraft, or fealty. Currently artistry has the most happiness, and fealty has a lot of food, you may have to lock growth if you choose it.

Your strategy sounds fine overall. England is pretty good at going wide, but the best choices are probably Carthage or China.

What about going back for the progress opener? Maybe its situational but I really benefited from the immediate chunk of science it offers.

Thanks for the tips all. Restarted as England with the linked patch and added a couple players to avoid turtling for the first ~200 turns.
 
What about going back for the progress opener? Maybe its situational but I really benefited from the immediate chunk of science it offers.

Thanks for the tips all. Restarted as England with the linked patch and added a couple players to avoid turtling for the first ~200 turns.
I don't recommend ever taking just 1 social policy in a tree. This mod rebalanced the social policies, and advancing through them is important.

With England you probably want imperialism (which used to be exploration). I want its bonuses as quickly as possible, and by taking progress you delay all of them by several turns, just for a few turns of science.
 
What about going back for the progress opener? Maybe its situational but I really benefited from the immediate chunk of science it offers.

Finishing a tree is essentially worth a free social policy (as the finisher bonus of each tree is of worth mostly as much as a social policy).
The default is choosing 1 ancient tree, 1 medieval tree, 1 industrial tree, and then immediately start your ideology.
  • If you chose to take the Progress opener on top of everything else, it means you are delaying every medieval policy, every industrial policy, and your ideology by one policy. Usually not worth it, but sometimes it is.
  • If you chose to take the Progress opener instead of the last policy of another tree, it means you are giving up the finisher bonus. (Which include one less great person you can buy trough faith, which is a drawback greater than what you might think). If you chose to take few social policies in Progress and Authority, then it mean you have no finisher bonus from ancient era. It might be worth it if you started with one of the trees, and then considered the remaining of the tree was useless to you, but it essentially says you made a mistake by choosing you your first policy and you should have chosen the other tree from the start. You will pay this mistake for the remaining of the game.
  • If you chose to take the Progress opener, and finish the progress tree instead of taking a medieval tree, then it means you have delayed the authority finisher, and that you will have two ancient trees, which is significantly worst than one ancient and one medieval tree in the long run.
 
Haven't played the game for quite a while. Just noticed that barbarian units (brutes in my case) don't heal. Intended?
 
Why can't I assign specialists in my cities (except capital city)? I click on the button but nothing happens. It remains unlit, no specialist assigned. Only the capital city works ok.
20190713132842_1.jpg
 
Last edited:
Why can't I assign specialists in my cities (except capital city)? I click on the button but nothing happens. It remains unlit, no specialist assigned. Only the capital city works ok.
View attachment 529567
Current version is pretty harsh on specialist:
One unhappiness per specialist AND you can't work specialist if it would make the city unhappy (so in particular, you can't work specialist at all if the city is unhappy).
Both are pretty recent additions, and the second one will most likely be removed in upcoming version.
 
Why can't I assign specialists in my cities (except capital city)? I click on the button but nothing happens. It remains unlit, no specialist assigned. Only the capital city works ok.
View attachment 529567
Some buildings give "Free Specialists" (Workshop, Garden, Factory, etc.) so you can work those slots even if the City is Unhappy. But yes, as Moi Magnus said, that's the case.
 
Hi there, does anyone know how to start a new game while playing without jumping to the main menu? I am playing random civilizations and sometimes I would like to reroll.
 
Hi there, does anyone know how to start a new game while playing without jumping to the main menu? I am playing random civilizations and sometimes I would like to reroll.

Go to the menu on turn 0, there will be a RESTART GAME option.
 
Hi there, does anyone know how to start a new game while playing without jumping to the main menu? I am playing random civilizations and sometimes I would like to reroll.
Unfortunately not possible.

You can use Really Advanced Settup to forbid some civilisations to be randomly chosen.

Alternatively, what you can do is use a DLC-modpack, so that you don't need to go trough the whole "loading mods" phase, which speed up significantly the process.
(Mine is here: https://forums.civfanatics.com/threads/vp-modpack-magnus-mutatio.639974/, the thread about them is here: https://forums.civfanatics.com/threads/dlc-modpack-repository.609278/)
DLC modpack replace the standard installation of Vox Populi.

How to install:
https://civ-5-cbp.fandom.com/wiki/How_to_Install_the_Modpack
 
Unfortunately not possible.

You can use Really Advanced Settup to forbid some civilisations to be randomly chosen.

Alternatively, what you can do is use a DLC-modpack, so that you don't need to go trough the whole "loading mods" phase, which speed up significantly the process.
(Mine is here: https://forums.civfanatics.com/threads/vp-modpack-magnus-mutatio.639974/, the thread about them is here: https://forums.civfanatics.com/threads/dlc-modpack-repository.609278/)
DLC modpack replace the standard installation of Vox Populi.

How to install:
https://civ-5-cbp.fandom.com/wiki/How_to_Install_the_Modpack

Cool, will try this out, thx.
 
Can someone help me and explain?
Byzantines "The Trade Route Resource Diversity modifier is either doubled if the value is positive or halved if negative."
What is Resource Diversity modifier?
 
Can someone help me and explain?
Byzantines "The Trade Route Resource Diversity modifier is either doubled if the value is positive or halved if negative."
What is Resource Diversity modifier?
It means "more gold from trade routes".

When you send trade routes, from a city to another, the gold value is computed from a lot of stuffs. One of the major component is "resource diversity" (which essentially compare the resources accessible to the target city with the resources accessible to the sending city)
 
1) Would a save game that consistently hangs on a specific AI while turn processing be worth posting/useful as an AI report? Egypt was getting beat up pretty bad and if I'm guessing it gets stuck while they were trying to surrender.

2) Playing with raging barbarians on and found that Theodora was basically removed from the game by barbarians. I found her in the industrial era in a corner of the map with just her capital, at zero health, completely surrounded by barbarians. Would this also be potentially useful as a bug report?

3) I'm going for a domination victory, roughly what percentage of cities can I afford to leave as puppets happiness wise? I'm assuming that I'll eventually need to annex the oldest ones once they catch up on building buildings?

4) How far back do my units need to be to avoid the "just passing through" promise?
 
4) How far back do my units need to be to avoid the "just passing through" promise?
You only break this promise by declaring war.
3) I'm going for a domination victory, roughly what percentage of cities can I afford to leave as puppets happiness wise? I'm assuming that I'll eventually need to annex the oldest ones once they catch up on building buildings?
There isn't an easy rule for this. Annexing and locking growth can often give less unhappiness than a puppet will.
1) Would a save game that consistently hangs on a specific AI while turn processing be worth posting/useful as an AI report? Egypt was getting beat up pretty bad and if I'm guessing it gets stuck while they were trying to surrender.

2) Playing with raging barbarians on and found that Theodora was basically removed from the game by barbarians. I found her in the industrial era in a corner of the map with just her capital, at zero health, completely surrounded by barbarians. Would this also be potentially useful as a bug report?
#1 yes, #2 maybe not? Its quite funny.
 
Back
Top Bottom