PortugeseChicken
Chieftain
- Joined
- Nov 3, 2017
- Messages
- 35
Will sphere of influence stop Venice's ability to purchase city states?
Will sphere of influence stop Venice's ability to purchase city states?
If I capture and free a city that Venice purchased, will my war monger penalty go down?
How does the chinese UA work exactly? I get that every time a city is founded or great person expended all cities get +1 food and gold but how does the decline work exactly? Say a city has +2 food and gold when I enter the classical era, that will go down to +1, but what about newly generated bonuses? If I expend 4 great people in the industrial era will I get the full bonus for that era and half of it the next or do I only get 1/16th of the bonus to begin with? Basically what I'm asking is, is the decline applied the moment you get the bonus or each bonus is counter separately based on how "old" it is.
They do until you found a religion, then no more free pantheon.I thought self-founded cities, even when settled after selecting the pantheon, automatically got that pantheon. Is this incorrect? I have founded a religion in the interim.
Most probably you are on an outdated Promotion flags which is unable to deal with the extra HP from the promotions correctly. Instead of -39/100, it should be something like +1/140. Try updating the mod. The link to the latest version should be in the Compatible mods thread. It is save game compatible.What's the deal with my ship here having -37 damage?
Do mountains in another person's border counter for god of nature?
Is that intended? The wording seems to imply that any mountain within 3 tiles would count.They definitely do not count for Machu Picchu. I would hazard a guess that this also applies to any other Mountain-based bonus, but am not sure.
The wording seems to imply that any mountain within 3 tiles would count.
Is there a good resource that goes into detail about the happiness system?
System does not count set unhappiness points but is: aggregate yields for the city divided by a global median need at the birth of the last citizen.
So if the needs are calculated using a global median at the time of the last citizen birth, and this city has been on avoid growth for a long time, would that explain why the needs would increase so much upon growth? Since the needs would be "refreshed" using a global median from many turns later?
However I still find it odd why the needs from technology for instance has gone up from 34-46%, and probably as a result, the needs modifiers from 110%-135%. The technology needs in other cities range from 30%-46%, yet the wiki page (probably outdated) suggests it should be a flat modifier across the empire. Is avoiding growth "freezing" the needs modifiers?