Quick Questions / Quick Answers

Is Morocco supposed to be able to kill your TRs in your territory? If so his power is a lot cooler than I thought it was.

For extra clarity here, yes, they can pillage any trade route that isn't connected to one of their cities. AI Morocco should only do so if they don't like you as of next version (fixed a bug).
 
Is there a Tech requirement(Aside from Engineering to build Forts) for Forts/Citadels to act as canals?

I have a sneaking suspicion that a fix to cities being able to build harbors, lighthouses, etc., on lakes, may have borked canals. I'll try to do some real troubleshooting in the morning, then report to GitHub if I find any consistency to it.
 
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What bonus are you referring to? When you place a fort it should automatically take some tiles around it if it is placed near your border.
Citadels claim adjacent tiles when you expend a Great Person to build one. Forts are built by workers and have a Border Growth Points yield. The question is whether the tile has to be worked by the nearby city for the yield to happen.
 
Citadels claim adjacent tiles when you expend a Great Person to build one. Forts are built by workers and have a Border Growth Points yield. The question is whether the tile has to be worked by the nearby city for the yield to happen.
You can check in the UI, which shows how fast your border is growing, but it has to be by working the tile. No other yield shows up on the tile but then you get it without working it.
 
I passed the liberate vassals resolution, but one civ continues to have two vassals, should I report to Github? I'm using 12/01

also, how can I reduce the supply cap by a 50%? for every civ in the game
 
I passed the liberate vassals resolution, but one civ continues to have two vassals, should I report to Github? I'm using 12/01

also, how can I reduce the supply cap by a 50%? for every civ in the game

Do they have the iron fist autocracy tenet? Then it's intended I believe.
 
I have found a religion and then settled a new city. However, the city has no pantheon. Is that intended behavior? I'm playing the latest beta version (4-16).
 
I have found a religion and then settled a new city. However, the city has no pantheon. Is that intended behavior? I'm playing the latest beta version (4-16).

normal behavior once you found a religion, for then on you are expected to use missionaries to spread the pantheon along with your religion
 
What is considered a "defense building" for Autocracy's MIC? Do minefields and strategic defense systems count? How about harbors?
 
What is considered a "defense building" for Autocracy's MIC? Do minefields and strategic defense systems count? How about harbors?
Walls, Castle, Arsenal, Military Base, Strategic Defense System, Minefield.
 
Little confused here. When are you allowed to end turn in cs territory without trespassing?

\Skodkim

When they are being attacked by barbarians (i.e., when a barbarian unit is next to or inside their borders), or when you are friends or allies with them.
 
Little confused here. When are you allowed to end turn in cs territory without trespassing?

\Skodkim

Greece can as part of his UA. I believe there was at least a change discussed where scout units wouldn't trigger trespass, was that implemented?
 
So I just noticed that the God of Nature Pantheon actually stacks with the Natural Heritage Sites benefit (aka the faith and culture you gain from the pantheon is then magnified by the second).

I think its a neat little synergy but I was curious if that was intended behavior.
 
Can someone explain the way Boarding works?
The current game I have going, when attacking both boats have Boarding 1, but for some reason
my boat always gets boarded but the other boat does not, why?
 
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