It works with this version. Thanks a lot.@Wumper An update was posted. https://forums.civfanatics.com/threads/promotion-flags-eui-for-vp.651957/page-2 Not sure if that would resolve your issue.
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Hi. My google-fu is letting me down. I am desperate to Read The Fantastic Manual for Community Patch. Yet I cannot find one.
I play a lot (disability pension and little else to do), and I was setting up a new arrangement of mods when I discovered that there's actually the CustomModOptions.xml, and it looks like it will let me do a bunch of fun stuff.
However. I keep stumbling across things like the following, for example. In lines 199 to 202, it reads:
I have since found that this table and these columns are provided for in CoreTableAdditions.sql. And I'm looking forward to trying out this option.
Now, the actual question(s):
Is there no Fantastic Manual? No comprehensive readme?
Can I at least assume that any requirements mentioned in the comments are provided for in other parts of the patch package?
If not. Is there a file, a forum thread, whatever, where examples of what code to insert and where to take care of otherwise non-provided requirements?
I'm pretty confident that my question is really of no merit, that what I seek is either unnecessary, or right in front of me and I'm just too blind (not kidding, lost >50% of my vision, traumatic brain damage) or too dense (really not as much processing power as I used to have) to find.
Please accept in advance my apology for wasting everbody's time, and please be a boss by pointing me right at the stark glaringly obvious.
Is this still in active ddevelopment? When can I see this to be compatible with JFDLC again?
Can someone point me to the file that amends the amount of techs reducing your unit supply, which is quite annoying, as struggling to build an army. Normally I have no trouble but even with Terracotta Army & Himinji Castle only have 38 limit with six cities, & without them two would really be struggling to protect my borders. I have a big area to cover as Russia with enemies on all sides. Pangaea map.
One thing different to my normal game is I have no coastal cities so cannot build lighthouses & harbors to push limit up. You could argue that I don't need a navy, but then in more naval type maps you would need less of a land force anyway so evens it out.
It's hardcoded into the DLL.
Balparmak has a mod here.That is unfortunate, but at least I know it wasn't through lack of searching.
The only other way then is to change the amount of free units in cities or produce the population %. I am reluctant to do this as it will lead to far bigger amount of forces for larger empires, which when I play domination soon spiral out of control, with too many to know what to do with.
How exactly does this tech penalty work. I always thought it was due to how many techs you had, but it seems not, as currently I have 34 with a 49 penalty, & the first one you have already discovered when you start game.
Like I said this isn't normally a problem due to having coastal cities, but certainly noticeable without them.
Does anyone know any mods that help with this. There was a discussion awhile back about too many units in late game, but cannot remember whether anything was resolved with this.
We need more information than that: how many City-States? For how long? No improvements at all in their territories? (so they didn't disband it after the tile improvements) Etc.Sorry guys, can't fix this myself.
Installed mod (only community patch for ai improving), but city-states have no workers at all. I noticed created boats for water resources thought. War units are created too.
Any help please?
P.s. no mods installed before
you need to work the fort; no, forts don't influence where borders expand.Hello guys, how do forts work in terms of border growth? Do I need to work the fort with a pop to speed up tiles acquisition? Does the fort placement influence where my borders expand?