Hello.
Is there a way to tune down unit supply or increase unit maintenance, any submod or extra setup.
Every game is turning into grind fest of 30-60 for each civilization and it's extremly tiring and repetitive to keep track of every unit during wars or when upgrades are in order.
Is there a limit to the number of research agreements, similar to the limit of defensive pacts?
How does diplomatic marriage work with the VP mod?
I remember reading that domination victory is changed so that you can win even without taking capital as long as they are your vassals, is this correct?
How do you set the black bar with the ressources at the top to be full and not divided in two.
I installed the newest version of vox populi and I can't seem to find how to do it.
https://forums.civfanatics.com/threads/condensed-non-condensed-top-panel-for-vp-eui-only.649340/
If you already have this mod then it's a load order problem. You can make it depend on VP and it should fix it/
I did not find any mod that reduces unit supply there, found only one that improves unit movement but that doesn't stop unit spam or maybe i missed something - still new to this site.@balparmak has a modmod for this.
Try this mod https://forums.civfanatics.com/thre...arate-naval-supply-simplified-warfare.674584/I did not find any mod that reduces unit supply there, found only one that improves unit movement but that doesn't stop unit spam or maybe i missed something - still new to this site.
Maybe i can edit some files instead, gold cost, population supply?
It should be, but it might be bugged. Not sure.
Do capitals of other civs owned by vassals not count for domination victory? I had a game in which out of 9 capitals, 4 didn't exist (razed), 2 were mine, 2 were the capitals of my vassals, and 1 being the capital of a different civ conquered by my vassal, but domination victory did not trigger.
Not sure if this is a bug, or I'm just understanding the triggers wrong.
It should be, but it might be bugged. Not sure.
Hello.
Is there a way to tune down unit supply or increase unit maintenance, any submod or extra setup.
Every game is turning into grind fest of 30-60 for each civilization and it's extremly tiring and repetitive to keep track of every unit during wars or when upgrades are in order.
You have to have such a crazy amount of units to actually hit it by normal play. Last game I was actually having a hard time finding spots to place my units during peacetime, and still had room under the cap. Mind you, this was with an all war policy game, but still.
Early game supply is perfectly fine, it's just after Industrial that the numbers explode.I understand we have a mod mod for this, but we really should look into maybe reducing the unit supply cap in VP, even if just slightly.
You have to have such a crazy amount of units to actually hit it by normal play. Last game I was actually having a hard time finding spots to place my units during peacetime, and still had room under the cap. Mind you, this was with an all war policy game, but still.
I rarely have time to just exclusively play civ anymore, and more typically have a game running in background as i multi-task on other things.
Is there any way to auto-reject or close all the diplo screens that pop-up between turns? I often have all my units on 'alert' or auto-explore etc. during peace-time, and wanna just let the game play through multiple turns til my next construction decision comes up, or war breaks out etc. As-is I have to click through a dozen or more rather meaningless diplo offers and threats or comments from other leaders to move the game forward.
Sometiems I use firetuner on observer mode to advance a few turns but this comes with drawbacks ie AI accepts undesireable deals or gets into wars etc. Is there any mod or otherwise that allows me to just toggle an "auto-reject" to all proposals and diplo screens?
Check out the options in (1) Community Patch > Core Files > Core Changes > DiploAIOptions.sql.