AndreyK
King
On first picture 5 pikes, second 2+3, samurai probably was disbanded (over supply limit?).
ofc, 5 pikes... I knew there must be a number after 4....On first picture 5 pikes, second 2+3, samurai probably was disbanded (over supply limit?).
Yup you are correct- I got 5 now and it shows the -80. Thank youDefinitely -80%, not 0. But as you suspected, culture always rounds down, so you need at least 5 culture to start gaining something. AFAIK culture and faith are the only two yields which are always rounded down.
Yes, there is a way : play the HunsHello, is there a way to manually disable War Weariness?
However in seriousness this does seem like an oversight, if your always a war we should really have no war weariness at that pointYes, there is a way : play the Huns
Yes, but there should be a way to toggle it "off". An easy way, not only feasible for file gurus....However in seriousness this does seem like an oversight, if your always a war we should really have war weariness at that point
I think, for those of us who do not really like the War Weariness System, there should be an easy way to toggle the whole system on or off, in advanced settings, like espionage or certain victory conditions. Change nothing else to begin with.
This way we'd rely on the players ability to make their own decisions. After all, it is NO real war, but a game, which should in any case provide fun.
Or, if some seek even harsher conditions, instead of a YES/NO toggle there could be a "fill-in box" implemented. Change nothing else to begin with.
While set up you insert a multiplier integer number, from 0 to lets say 3, preset is 1 or zero.
Muliply this factor with the current War Weariness formula generated numbers at the beginning of every turn.
I can't imagine such a simple operation will take relevant processing time or RAM.
Hello, is there a way to manually disable War Weariness?
I'm trying to play a "permanent at war" game, but War Weariness makes every civ unhappy.
Thanks!
Your own capitals + Your vassals' capitals + Your City-State allies' capitals + Your vassals' City-State allies' capitalsThe description in the victory screen is a bit coonfusing for me.
Do capitals of vassals count towards conquered capitals, if the vassal is still in posession of his own capial?
feels like you must've played on Hybrid (peace simultaneous and then war-time sequential) rather than Simultaneous.Im playing VP 3.7.8 in multiplayer in simultaneous mode. Now that I’ve started a war witt another human player, the game suddenly changed into sequential turn mode. Is that a new „feature“? And is there a way to turn this off or will this create desyncs?