Quick Questions / Quick Answers

On first picture 5 pikes, second 2+3, samurai probably was disbanded (over supply limit?).
ofc, 5 pikes... I knew there must be a number after 4.... :mischief: But, would they really disband their strongest unit? I'll try to reload and find out what happened
 
quick question on puppet cities- does the -80% apply to culture or is there 0 culture allowed from puppet cities no matter what it produces culture wise?

I always thought the -80 applied to culture as well as everything else but I'm not seeing the -80 in my culture window- it just says 0 culture. But it is early game so I only like 3 or 4 culture in my puppet cities so if it rounds down it would be zero anyway but like I said I'm not seeing it in the -80 in the culture window like I do for science and money. So I'm thinking it is just 0-- can someone confirm?

I'm playing on 3.11 and noticing some other small weird things
 
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Definitely -80%, not 0. But as you suspected, culture always rounds down, so you need at least 5 culture to start gaining something. AFAIK culture and faith are the only two yields which are always rounded down.
 
Definitely -80%, not 0. But as you suspected, culture always rounds down, so you need at least 5 culture to start gaining something. AFAIK culture and faith are the only two yields which are always rounded down.
Yup you are correct- I got 5 now and it shows the -80. Thank you
 
Hello, is there a way to manually disable War Weariness?
I'm trying to play a "permanent at war" game, but War Weariness makes every civ unhappy.
Thanks!
 
Actually yes I think. After next proposal, since bonuses are changed to -50%/+100%, then it would result in +50% to everyone (except against CSs).
This is considering that war weariness modifications are additive between themselves (as opposed to multiplicative).
 
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However in seriousness this does seem like an oversight, if your always a war we should really have war weariness at that point
Yes, but there should be a way to toggle it "off". An easy way, not only feasible for file gurus....
I think, for those of us who do not really like the War Weariness System, there should be an easy way to toggle the whole system on or off, in advanced settings, like espionage or certain victory conditions. Change nothing else to begin with.
This way we'd rely on the players ability to make their own decisions. After all, it is NO real war, but a game, which should in any case provide fun.

Or, if some seek even harsher conditions, instead of a YES/NO toggle there could be a "fill-in box" implemented. Change nothing else to begin with.
While set up you insert a multiplier integer number, from 0 to lets say 3, preset is 1 or zero.
Muliply this factor with the current War Weariness formula generated numbers at the beginning of every turn.
I can't imagine such a simple operation will take relevant processing time or RAM.
 
Hello, is there a way to manually disable War Weariness?
I'm trying to play a "permanent at war" game, but War Weariness makes every civ unhappy.
Thanks!

The really advanced setup mod has a always war setting and it disables WW. Or at least it did when I did it a few patches ago, I doubt it has changed.
 
If automating workers, is having the option "automated workers replace tiles" on recommended? I've always had it off since playing vanilla Civ V though I can't remember why. Has it been improved in VP?
 
The description in the victory screen is a bit coonfusing for me.
Do capitals of vassals count towards conquered capitals, if the vassal is still in posession of his own capial?

Moderator Action: Moved to QQ/QA thread. - Recursive
 
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The description in the victory screen is a bit coonfusing for me.
Do capitals of vassals count towards conquered capitals, if the vassal is still in posession of his own capial?
Your own capitals + Your vassals' capitals + Your City-State allies' capitals + Your vassals' City-State allies' capitals
 
Im playing VP 3.7.8 in multiplayer in simultaneous mode. Now that I’ve started a war witt another human player, the game suddenly changed into sequential turn mode. Is that a new „feature“? And is there a way to turn this off or will this create desyncs?
 
Im playing VP 3.7.8 in multiplayer in simultaneous mode. Now that I’ve started a war witt another human player, the game suddenly changed into sequential turn mode. Is that a new „feature“? And is there a way to turn this off or will this create desyncs?
feels like you must've played on Hybrid (peace simultaneous and then war-time sequential) rather than Simultaneous.
 
Hello, calling out to anyone who knows how to tweak stuff, I want to tweak France's UA such that the 50% boost to GWAM from city capture goes to Great Engineers, Scientists, and Merchants instead. Anyone knows how to do it? Just wanna try this out purely for fun.
 
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