Your vote just don't fit (does have no space) in the screen.Hello,
I'm playing Civ 5 VP 3.7.7 solo. I have 2 questions about Decolonization and city states.
In my current game as Napoleon, Pedro II wanted to enact Decolonization. It made sense as I was allied with the majority of city-states.
Picture 1 you can see me throwing my 39 Nay on the vote.
Picture 2 the next turn, my votes fail to appear, do you know why? (Not that my 39 Nay would have made a difference, but still it feels like rigged democracy).
Pictures 3 & 4 even stranger, everybody is back at 50 influence with the city-states exept... me, who is back at 130 points... So it appears that I'm allied with every city-state after all... I couldn't find the origin of this influence (wonder, policy, combination of some sort...). Does anybody know what's happening?
Actually this is a real bug, not just an UI one. I had the same, and I loose a resolution due to my votes not counting (I had enough votes to pass what I wanted).Your vote just don't fit (does have no space) in the screen.
I was playing Korea in YNAM, 43 civs (all here except dead ones, like Japan and China). I did the math and I had 100% enough vote. I'll check if I can find the saveWere you also playing with that many civs?
A city is only able to be connected to the ocean if the city is next to an ocean or lake tileIs it intentional that landlocked cities cannot be connected to water through a fort or a citadel? It seems strange to me that this city is been able to receive sea trade roots, but removing the lake (through the IGE) forbids any ships to visit the city.
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MODS\(1) Community Patch\Core Files\Core Changes\DiploAIOptions.sqlI had been playing on VP 3.4 for a long time, and in that version I could trade technologies for World Congress Votes. I just upgraded to VP 3.9, and now I get a message saying that I can't trade a one time item (a technology) for an item given over time (world congress vote). Does anyone know if there is an SQL value that I could alter to make this type of trade legal again?
Did you install Community patch, or VP ?Hi.
I´m playing VP and just finished the TRADITION culture tree. I did NOT recieve any free culture building, nor aquaduct anywhere in my 3 cities.
Anyone else have that problem??
[Or do I have to get additional mod(s) too for culture trees to give their bonuses?]
[ I did use the Automatic Installer, so I´d have assumed it included everything necessary ]
I do not think so, because they should remain different from major civs. Imo, they have developed into strong little basterds already, who are fighting fiercely and conquer major civs' cities often enough. As allies in a war they seem to be more reliable than my major civ friends. Lately they even sent their whole army to defend a weak city of mine. I prefer to just let them be what they are.who too thinks is a good idea to let city states found citys?
Did you install Community patch, or VP ?
In VP culture trees are entirely revamped, you no longer get culture buildings.
Easy way : tradition opener gives 2 pop on capital, check for that.Thanks for responding!!!
I did install VP.
The text in the culture tree for Tradition (I haven´t looked at the other parts) has the same text for each policy as the original non-VP game. But clearly the text I read isn´t what I get for each option.
I´ll try to look and see if I am getting any effects next time I play.
Easy way : tradition opener gives 2 pop on capital, check for that.
If you don't receive them, something is really off with your install.