Yeah, its in cpp, but didn't he say that github stuff is too hard for him?
He would like it to be optional - its very buggy, but at least wonders and settlers wouldn't reset production overflow from last turn.
Its in CvCity.cpp, below line 16989.
Code:
// Prevents breaching the wonder limit.
// Eliminates pre-build exploits for all Wonders and all Projects
if (isProductionWonder() || isProductionProject())
{
break;
}
// Eliminate pre-build exploits for Settlers and Workers
if (isFoodProduction() && !isBuiltFoodProducedUnit())
{
break;
}
I'm not sure what would be needed to fix bugs, if those were removed.
Um, guys, THAT isn't the problem I had (though maybe I should just RETRY again).
The thing is that GIT is much less user-intuitive compared to SVN.
The latter, I could export and edit NO PROB.
But GIT, since it compiles instead of just copy-pasting, is still somewhat unruly to me.
And it's quite a pity that you eliminated the Multi-Wonder SWITCH (as in, like a BUG option, even if silent).
Once again:
I know what file to edit and how - I found the old thread about it, which told me the same thing you just did.
The problem was that AFTER I edited the GIT'ed file, the GIT thingy failed to compile it properly somehow.
THAT is what made me too baffled (read: angry) to even try again.
But maybe I should try AGAIN now, indeed.
For all I (don't) know, maybe it was some temporary "error" in the repository to begin with - and NOW it's fixed.
But if somehow NOT - I'll try hunting down the EXACT problem and tell YOU about it.
Maybe together we can kill it, though I hope it's dead already on its own, lol.
OK, I managed to download the database again.
Now, how do I "install" it?
Found it.
Let's wait and see.
(Sorry for real time commenting, but maybe that will help if something fails AGAIN.)
And...
The same **** happens.
Except I think it might even not be related to the edit, but there's some problem with the compiler itself.
I can't tell anything more, though.
Just that it SUCKS, arrrgh.