Are you first in Currency ? The other guy also needs Currency tech...How do you trade money after discovering currency? I see no option to sell my own, nor an option to buy any in the trade screen.
Are you first in Currency ? The other guy also needs Currency tech...
IIRC, yes.Does this also apply to tech trading with alphabet?
One of the criteria for corporations to spawn is the ability to spawn in multiple different civs, so this is the reason why you're not seeing it in your game.(and my nearest rivials are... Embarrassingly far behind...!)
This may be set in global define, I'll search for it, and change it to 1, so it always spawn when single civ has requirements.One of the criteria for corporations to spawn is the ability to spawn in multiple different civs, so this is the reason why you're not seeing it in your game.
There's a good chance you can toggle the option via worldbuilder though, even in an existing game; I think the button is near the top left of the worldbuilder options? You may have to mess around a bit to find it, but should be pretty straightforward.
One of the criteria for corporations to spawn is the ability to spawn in multiple different civs, so this is the reason why you're not seeing it in your game.
There's a good chance you can toggle the option via worldbuilder though, even in an existing game; I think the button is near the top left of the worldbuilder options? You may have to mess around a bit to find it, but should be pretty straightforward.
This may be set in global define, I'll search for it, and change it to 1, so it always spawn when single civ has requirements.
EDIT: Its now changed in Github, so single civ meeting requirements will be enough to autofound corporations.
Also it will try to do so every turn.
I definitely had several pop up in my single-city MAP, so it works that way as well.EDIT: Its now changed in Github, so single civ meeting requirements will be enough to autofound corporations.
Did you adjust this stuff for yourself?I definitely had several pop up in my single-city MAP, so it works that way as well.
I just edited the map to be the single civ there, and then used One City Challenge to see how that works (it isn't 100% fixed, like I said previously).Did you adjust this stuff for yourself?
Two civs needed to met requirements, I changed it to one.Currently on latest SVN:
3) On the topic of auto founding of corporations, what is required for a corporation to get auto-founded? For example I have had all the technologies, buildings, and resources for Mining Inc. and it wasn't until 100 years or so later after the requirements were met that it auto-founded
This change isn't in svn yet lolNo changes to the game files made, so that was all yours.
You've probably defeated a number of their Hidden Nationality units. The bug is a matter of some leaders never forgetting certain diplomatic effects. We've known about this one for years but no-one has been willing to fix the MANY leader XMLs we have yet. It's a tedious thing.2) Some leaders have the remark "this war is going badly for us" -x on the diplomacy screen. I am not in war with them nor have I been at war with them. Also I never negotiated that they go to war on my behalf. What causes this? This variable has been around quite literally since the dawn of time
Have you tried putting ships on sea patrol, I use that feature to protect my sea resources?Is there a way, short of parking a ship on every single tile, of preventing barbarian ships from pillaging your tunnels?
This was happening to me, what, a month ago or so.Two civs needed to met requirements, I changed it to one.
This change isn't in svn yet lol
something something about time travel and astral projection I guessThis was happening to me, what, a month ago or so.
Nothing to do with recent SVN changes, lol.
So if you say that you changed it only recently, it happens to have worked for me even beforehand, don't know why and how, and don't care much either.