Quick Questions , Quick Answers

After researching Law Enforcement (Classical), the flammability in all my cities went down by 10 points. Is that intended? I could find no entry in the pedia or tech pop up.
I didn't balance Flammability related stuff, so its very likely that some flammability got reduced by building replacements
Now if players don't watch out for obsoletions buildings get autoreplaced.
It isn't latest replacement, but second to last available building.
 
Playing with Complex Traits and Developing Leaders: Is there a way to view the current traits in game, and if not is there a file in C2C folder where one can check?
 
I can´t put my capative military in slave tutors since i invented journalism, because the school of scribes are obsolete. My town has a libary and a university. What is required to put capative military into slave tutors ?
 
I can´t put my capative military in slave tutors since i invented journalism, because the school of scribes are obsolete. My town has a libary and a university. What is required to put capative military into slave tutors ?
Should be replacement of that building, but I guess I needed to update mission/outcomes stuff - its responsible for building dependant unit action stuff.
 
Playing with Complex Traits and Developing Leaders: Is there a way to view the current traits in game, and if not is there a file in C2C folder where one can check?
The current traits that have been selected by a leader? The pedia? I'm not sure what you're asking.
 
Hey! I just got the mod and really enjoying it so far. Almost into ancient era. Curious what policies do? I clicked the button from the civics page but it doesn't seem to do anything.
 
Hey! I just got the mod and really enjoying it so far. Almost into ancient era. Curious what policies do? I clicked the button from the civics page but it doesn't seem to do anything.
They don't to anything - this button should be disabled as its WIP
 
The current traits that have been selected by a leader? The pedia? I'm not sure what you're asking.
The traits one receives as reward option for culture increase (developing leaders). I would like to view my leader's current traits, is that possible?
 
You can also get that information on any leader in the diplomatic screen.

On either location - the flag or the leader icon in the diplo screen, if you hold shift then hover again you cycle through which trait expands to show you all its details. There's a point on that loop where it JUST shows the traits selected with none of the traits expanded to show the individual information on that trait.
 
If you start as minor civ, you usually become a normal civ at Writing (although I think there is an option that can shift this point).
 
Hello there! What does the number in parentheses shown after happiness/unhappiness in the city screen (only in one of my cities) mean? It is decreasing, which concerns me.
 
Hello here,

Firstly sorry for my bad english, i'm not a young french man who have the luck to speak english like me, so i try my best :)
Secondly, thinks so much for this mod, it's one of the best about all civ and one the most followers about mods i think.

My question is about the BIG project with parallel maps.

I try so many last hour to understand how i can have multiple maps in game without succes.

I see it's possible someone of modder can do. I follow thread " parallel maps " in mods. i download the part parallelmaps1 but they are a error with devsetup.bat. I try parallelmaps4, hit alt and number 1,2 for ex but it's always the same map at different location each time.
I try so many time, maybe i thinked you need to load 2 time with differents maps : No, I try too with editor and load a map : NO . Load with scenario : NO

To be honnest i'm lost.

So do you have a procedure very clear to do that because yes, it's a BIG step in C2C

Again a small group of modder to do that you accomplish it's amazing only with passion and time.

Last word of me, is maybe a brief upadate of status of the mod in one thread ( because all people aren't under discord to follow ) and i hope one day they are classic civ like MMORPG like aion, lineage and world of warcraft. Nostalgic people are in number and compagny understand that...

Thx to read me,

John.
 
current version of mod has a bit more done.
Turn on python debug mode by hitting ctrl - alt - shift - d (I think)
then hit alt + number.

Turn needs to be modifier before it's actually playable.
 
Should be replacement of that building, but I guess I needed to update mission/outcomes stuff - its responsible for building dependant unit action stuff.

Is there an update avaible yet to fix this problem ? I never understood why there wasn´t never a slave compound put in this game. I need this science points to increase my research. 12 rounds for atomic technologies are too long. The whole world can´t feed me enough with slaves. Commercial slaves are too less.
 

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