valorinious
Chieftain
Yeah, that was what I assumed would happen.
Ah, yeah, only one in that category does, the most forgiving one of the same yield. So if it says +1 at 6 or more food, then at 6 food you get a bonus food whereas if you have that and another that also says +1 at 5 or more food, you get the +1 at 5 or more food instead. I believe you CAN get +x at y production as well on the same plot though, but I cannot remember.I think he means that there are two factors there, and he expected the second one to kick in after the first one already did - which may or may not make sense.
To sum this up and close the question:You can get multiple bonuses from those traits, but only if you qualify for them to begin with. There is no recursion.
I'll look into making more options for this tomorrow if it rains (need to paint some walls if the weather allows it).Is it possible to delay the automatic City Screen opening at the start of a new turn for a second or two? The event messages from other players are displayed for only a fraction of a second before the City Screen opens and I can't get an idea if something bad had happened that might require an action from me. I know I can check the Event Viewer, but after going thru 30+ Screens and managing cities for 10min and other distractions I tend to forget to check the EV regularly...
This option I mean:You can also set the option so that it doesn't open the city screen fully in the prompt, then all you have to do is close the build tab and you are free to look at logs, pan the map or select units.
Is that present in v43.1?This option I mean:
Check out latest SVN. ^*Is it possible to delay the automatic City Screen opening at the start of a new turn for a second or two? The event messages from other players are displayed for only a fraction of a second before the City Screen opens and I can't get an idea if something bad had happened that might require an action from me. I know I can check the Event Viewer, but after going thru 30+ Screens and managing cities for 10min and other distractions I tend to forget to check the EV regularly...
turn on minimize popups optionIs it possible to delay the automatic City Screen opening at the start of a new turn for a second or two? The event messages from other players are displayed for only a fraction of a second before the City Screen opens and I can't get an idea if something bad had happened that might require an action from me. I know I can check the Event Viewer, but after going thru 30+ Screens and managing cities for 10min and other distractions I tend to forget to check the EV regularly...
That option no longer affect choose build prompts, it only affect the change religion, change tech, and change civic prompts.turn on minimize popups option
No, and you still can get Barbs that way. Not sure about the combo of No Barbs and Neander Cities, though. Haven't checked.Does the no barbarians option affect criminal units , Neanderthals , and animals?
Does prevent neanderthal spawning as it does barbarians, but animals are still there.Does the no barbarians option affect criminal units , Neanderthals , and animals?
The barbs can get cities and become new Civs too with no barbs on if someone uses ambushers and stalkers to take them. I love using them along with trained and war cats to take down civs without having to declare war on them. They become barbs cities, then I can bring a unit along and take them from the barbs. This works great to avoid getting the "you declared war on my friend" penalty.No, and you still can get Barbs that way. Not sure about the combo of No Barbs and Neander Cities, though. Haven't checked.
The animals need to be there anyway though for many important reasons.Does prevent neanderthal spawning as it does barbarians, but animals are still there.
One of my previously favorite tactics to screw with the game, lol.The barbs can get cities and become new Civs too with no barbs on if someone uses ambushers and stalkers to take them. I love using them along with trained and war cats to take down civs without having to declare war on them. They become barbs cities, then I can bring a unit along and take them from the barbs. This works great to avoid getting the "you declared war on my friend" penalty.