Hey guys, I'll be hotfixing Gilgamesh soon. Meanwhile I'm wondering about your opinions about which civs stand out right now as needing changes? Here is current personal outlook on some things. Note however that as a designer instead of a player, I do not have the same sense of balance that players do.
- I've looked at Egypt a few times and thought about changing her, because the "faster building on rivers" ability to me seems contradictory given the civ's desert bias, which would reward placing districts on otherwise worthless desert tiles. Unfortunately the river discount ability is largely hardcoded rather than relying on a RequirementSet, which means I don't have a lot of control over which tiles provide it, its an on or off kind of thing. In previous civs, Egypt was good at building wonders and I'm not sure if that's the case here.
- Scythia was nerfed to heal 25 HP per kill on the basis of player requests, but I never gave Tomyris any buffs to compensate. I'm not entirely sure its needed, but I hate for the dominant feature of a modded civ to be "Weaker than Vanilla version." Of course, the horse ability and the healing is still so powerful that maybe that's okay.
- None of the DLC civs have any changes made to them, except the Aztecs. I feel like all of them are very powerful already, with lots of varied bonuses. Am I wrong?
- Kongo is such a unique civ that I've not touched it. It seems to me to occupy its own very powerful and unique gameplay experience. Am I judging correctly? Note that I will not be changing them to make them viable for a religion victory--I like that there are some civs with drastically different playstyles. (In some ways, Kongo inspired my changes to Arabia). But if there is other stuff about this civ that could use a tweak I'd be willing to consider it. One option is giving them the same friendship bonus Arabia has, which bumps Great Prophet Points for the friend. But I am worried that having 2 civs with this characteristic might make getting religions too trivial, especially if both Saladin and Mvemba are in game.
We also know we have at least two, maybe three new leaders headed our way in the next few weeks, so I will be keeping the mod up to date with them as they role in.
Also, for people curious about the blending with the Civ 6 Improvements Patch, I've run into some issues with combining XML and SQL in a single mod in a way that makes me happy with the stability. I'll likely have some announcements about the progress on that front in the future.