Quo's Combined Tweaks

Quo's Combined Tweaks v7.0.19 BETA

So I'm trying to understand the balance you're attempting to achieve with districts. A city is generally going to have room for as many as 3 or 4 districts by the middle of the game (due to housing/population limitations). Even at the late game with higehr populations, you're still not going to see more than 5 or 6 in most cities due in part to space limitations. This suggests that all cities should be able to produce culture/science/etc. to at least a small degree, but that you will pick 3 or 4 things for a city to "specialize" in throughout the game.

Yet, if districts are just for specialization, why did you make 2 of them mandatory? I already had a problem with industrial districts being "mandatory" in every city in the base game, and now you've added encampments and campuses as 100% mandatory in every city. This now leaves the player with only 1 or at most 2 choices by the very end of the game with which to specialize a district? That doesn't seem right at all.

Then again, I loved the idea and hated the implementation of districts in base Civ VI anyway, so maybe it can't be fixed without Firaxis fixing their base game code.
 
Playing with AI+ and Quo -- I've had a couple of very fun and challenging games on Immortal, Inland Sea, and just tried one with Island Plates. Long story short, not a single AI had built a second city by turn 250.... They had, however, built an amazing number of melee units. (A few naval units, to be sure, but carpets and carpets of melee units.)

But zeroooo settlers, apparently.
 
Thank you, but I still have the problem that I can't even start a new game with just this mod enabled.


Please try the following:
  • Ensure your copy of Civilization 6 is as up to date as possible. Players who do not have the most recent version will not be able to start the game.
  • Make sure the Aztec DLC is turned on (technically this shouldn't be required but some people were reporting issues related to this. Other DLC should not be required (however bugs may exist, so if you find the mod not working without the DLC civs please report it)
  • Make sure you are not both using the download from CivFanatics and the Steam version of the mod at the same time. They conflict with each other.
  • If you subscribed by Steam and then downloaded here for use in the Mods folder, go to your steam download folder and delete the mod from there.

If you have that all taken care of and are still crashing, please go to the Database.log file (\Documents\My Games\Sid Meier's Civilization VI\Logs on PC) and post the results here.
 
  • If you subscribed by Steam and then downloaded here for use in the Mods folder, go to your steam download folder and delete the mod from there.
Where in the steam folder is the mod? I can't find anything from there.

edit. It works now! I deleted the mod that I downloaded here and made sure I was unsubbed on steam. Then just subbed on steam and now it works. Tyvm
 
So, can I assume that I'm the only one who plays Island Plates, I guess? :-/

EDIT: Never mind, I went to the Steam page for AI+ and it looks like a lot of folks are having trouble with the AI building more cities ... I haven't had issues on Pangaea or Inland Sea, but looks like there may be an AI+ issue with smaller landmasses.
 
Hey guys, since Nubia release is upcoming and it seems there at least some gameplay changes, there is a possibility the next patch by Firaxis may break the mod. I'll be standing by to patch in changes.

Also, once Nubia launches, I'll be giving her a friendship bonus of some kind. I'll also probably use that time to implement some of the changes discussed elsewhere in the thread. I've been moving, so I haven't had as much time as usual to work on the mod. But I plan to try to drop in an update as fast as possible after the DLC launches.

Thanks, Quo/Isau
 
Can confirm. Unit movement seems to be bugged with the arrival of the summer patch.
 
Can confirm. Unit movement seems to be bugged with the arrival of the summer patch.

Thanks for the bug report. I can confirm there's something different in this release about how the MyOptions settings get loaded in by the game. Because of it, all of the units are ending up with negative Movement Points. I'm trying to figure out what precisely changed--I assume something with load order that is causing MyOptions to now load after the other files instead of before.
 
isau updated Quo's Combined Tweaks with a new update entry:

Quo's Combined Tweaks Summer Update REQUIRED UPDATE

This patch makes Quo's Combined Tweaks compatible with the Summer Update. Please note that this is merely a maintenance patch to ensure the mod functions with this patch. It does not include any new features, such as a Friendship bonus for Nubia, or other balance adjustments in light of changes made in the Summer patch. That will be coming shortly in a followup patch.

Read the rest of this update entry...
 
The patch issued moments ago should clear up issues with the mod totally breaking due to the Summer Patch. It does not yet include any balance adjustments, so a few civs and abilities might play weirdly while I look at what changes Firaxis made and examine what needs to be adjusted to the mod based on that. Please report any issues with gameplay here in the forums.

--Isau/Quo
 
Appreciate the fast fix.
 
may I translate your mod to Chinese?

Hi Mydezhh, thanks for offering! Translation is something I'm still trying to decide how to approach. One player provided a Russian translation, which I have not implemented into the code yet. Part of the issue is that the mod is updated frequently. Because of that, translations are a bit difficult to keep up to date when numbers are adjusted. Also, the text files in this mod includes code that adds or removes text based on the MyOptions settings, which can make it a bit challenging for translators to navigate.

I'll be thinking about this issue and see if I can come up with a plan soon. Most likely what we will do is provide translations only for major updates.
 
The improved AI military controls combined with your movement bonuses has made my current war with Australia go from a cake walk to a vicious turnaround battle to hold my beach front. It's really fun seeing the AI have the movement to take advantage of their improved prioritization functionality.

Too bad I think they broke the AI's deal making with the summer patch. The same nation that's suddenly kicking my ass is willing to roll over and give me everything for peace.
 
Hello, I really want to play this mod and i have summer update edition, but when i start a
Please try the following:
  • Ensure your copy of Civilization 6 is as up to date as possible. Players who do not have the most recent version will not be able to start the game.
  • Make sure the Aztec DLC is turned on (technically this shouldn't be required but some people were reporting issues related to this. Other DLC should not be required (however bugs may exist, so if you find the mod not working without the DLC civs please report it)
  • Make sure you are not both using the download from CivFanatics and the Steam version of the mod at the same time. They conflict with each other.
  • If you subscribed by Steam and then downloaded here for use in the Mods folder, go to your steam download folder and delete the mod from there.

If you have that all taken care of and are still crashing, please go to the Database.log file (\Documents\My Games\Sid Meier's Civilization VI\Logs on PC) and post the results here.
Can you please identify my problem? i really want to play the mod.

[2318631.310] [Localization]: Validating Foreign Key Constraints...
[2318631.310] [Localization]: Passed Validation.
[2318631.551] [Configuration]: Validating Foreign Key Constraints...
[2318631.552] [Configuration]: Passed Validation.
[2318641.615] [FullTextSearch]: Initializing FullTextSearch
[2318646.952] [Gameplay]: Validating Foreign Key Constraints...
[2318646.964] [Gameplay]: Passed Validation.
[2318652.787] [Configuration]: Validating Foreign Key Constraints...
[2318652.788] [Configuration]: Passed Validation.
[2318757.753] [FullTextSearch]: FTS - Creating Context
[2318903.685] [FullTextSearch]: FTS - Creating Context
[2318905.871] [Configuration]: Validating Foreign Key Constraints...
[2318905.871] [Configuration]: Passed Validation.
[2318911.829] [Configuration]: Validating Foreign Key Constraints...
[2318911.829] [Configuration]: Passed Validation.
[2318914.232] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[2318914.232] [Gameplay]: While executing - 'UPDATE Requirements SET "RequirementId" = ? WHERE "RequirementId" = ?;'
[2318914.232] [Gameplay] ERROR: Database::XMLSerializer (core_AI.xml): There was an error executing the update statement! See Database.log for details.
[2318914.232] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[2318914.232] [Gameplay]: In XMLSerializer while updating table Requirements from file core_AI.xml.
[2318914.564] [Gameplay] ERROR: table Requirements has no column named ProgressWeight
[2318914.935] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2318914.935] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2318914.935] [Gameplay]: Validating Foreign Key Constraints...
[2318914.942] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "UNIT_ATTACKING_DISTRICT_REQUIREMENTS" does not exist in RequirementSets
[2318914.948] [Gameplay]: Failed Validation.
[2318915.105] [Gameplay]: Validating Foreign Key Constraints...
[2318915.120] [Gameplay]: Passed Validation.
[2318917.656] [FullTextSearch]: FTS - Creating Context
[2318918.486] [Configuration]: Validating Foreign Key Constraints...
[2318918.487] [Configuration]: Passed Validation.
[2318923.987] [FullTextSearch]: FTS - Creating Context
 
Hello, I really want to play this mod and i have summer update edition, but when i start a

Can you please identify my problem? i really want to play the mod.

[2318631.310] [Localization]: Validating Foreign Key Constraints...
[2318631.310] [Localization]: Passed Validation.
[2318631.551] [Configuration]: Validating Foreign Key Constraints...
[2318631.552] [Configuration]: Passed Validation.
[2318641.615] [FullTextSearch]: Initializing FullTextSearch
[2318646.952] [Gameplay]: Validating Foreign Key Constraints...
[2318646.964] [Gameplay]: Passed Validation.
[2318652.787] [Configuration]: Validating Foreign Key Constraints...
[2318652.788] [Configuration]: Passed Validation.
[2318757.753] [FullTextSearch]: FTS - Creating Context
[2318903.685] [FullTextSearch]: FTS - Creating Context
[2318905.871] [Configuration]: Validating Foreign Key Constraints...
[2318905.871] [Configuration]: Passed Validation.
[2318911.829] [Configuration]: Validating Foreign Key Constraints...
[2318911.829] [Configuration]: Passed Validation.
[2318914.232] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[2318914.232] [Gameplay]: While executing - 'UPDATE Requirements SET "RequirementId" = ? WHERE "RequirementId" = ?;'
[2318914.232] [Gameplay] ERROR: Database::XMLSerializer (core_AI.xml): There was an error executing the update statement! See Database.log for details.
[2318914.232] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[2318914.232] [Gameplay]: In XMLSerializer while updating table Requirements from file core_AI.xml.
[2318914.564] [Gameplay] ERROR: table Requirements has no column named ProgressWeight
[2318914.935] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2318914.935] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2318914.935] [Gameplay]: Validating Foreign Key Constraints...
[2318914.942] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "UNIT_ATTACKING_DISTRICT_REQUIREMENTS" does not exist in RequirementSets
[2318914.948] [Gameplay]: Failed Validation.
[2318915.105] [Gameplay]: Validating Foreign Key Constraints...
[2318915.120] [Gameplay]: Passed Validation.
[2318917.656] [FullTextSearch]: FTS - Creating Context
[2318918.486] [Configuration]: Validating Foreign Key Constraints...
[2318918.487] [Configuration]: Passed Validation.
[2318923.987] [FullTextSearch]: FTS - Creating Context


Can you list for me which DLCs civs you have enabled? This may be a bug where I accidentally referenced something from one of them.
 
Can you list for me which DLCs civs you have enabled? This may be a bug where I accidentally referenced something from one of them.
Yeah sure.
Australia civilization pack
Aztec civilization pack
Poland civilization pack
Vikings civilization pack
 
I notice the Simultaneum policy somehow gets its name changed to Colonial Taxes :confused:

regarding the monument to the gods belief, it may just be me being a wonder hog but I always find myself choosing it over other options, maybe make it 30% ?
 
Last edited:
Nvm, ingore the previous msgs.
I had to install a new version - Civilization VI - Nubia Civilization and Scenario Pack.
Now everything's working fine :)
 
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