shufl
Chieftain
- Joined
- Jan 9, 2017
- Messages
- 2
Thanks for sharing that. I am not familiar with most of those mods. Looking in the database, the shortened build times should be working correctly. I think it may be a conflict between mods. Do any of those modify building production times somehow?
To my knowledge, none of the other mods affect building times at all. Civics/Research Time X2 just double the culture/science required to earn a civic/tech, research reminder simply pops up the tech/civic selection if you hit half-way on an unboosted tech/civic, and the other two affect only map generation (to my knowledge). I might have a crack at a game without the other mods active and see what happens...