This release mainly features tweaks to the Biomes. I fixed some bugs, to be honest expect there to be some new bugs in this version due to the difficulty of testing some of these features. Please report any issues you encounter.
Overall, the changes were an attempt to make the "eras" vary in gameplay experience based on who your neighbors are. I hope to make more changes like these to the Biomes over time.
Changes to Biomes
- Soviet Bloc: This biome now receives a...
Looking forward to trying the new changes, isau.
You mentioned the Steel and Thunder mod, and this reminded me of a question I had for people (not you specifically). Does anyone have thoughts as to how compatible S&T is with QCT? For instance, do the anti-cav units introduced by S&T have a ranged attack? Do the new general and unique units feel balanced along side the changes introduced in QCT? Etc.
I was playing with the new version, and I encountered a potential bug with the friendship bonuses.
I randomed into Pericles; I have made friends with Tomyris, Peter, and John Curtain. It is too early in the game to know if John's bonus is being applied; I definitely am getting both Peter's and Tomyris's bonus. But, I am getting two other bonuses, and I'm not sure how. When killing a unit (so far, I've only fought barbarians) I get +2 Great General points; I'm also getting +1 of various GPP, before building any districts other than a holy site and a campus. It seems those would fit Tomyris and Peter respectively, but I see no documentation of those bonuses anywhere, and I don't recall those bonuses ever being a part of them previously.
Also, it reminded me that in my previous game, before upgrading to the newest version, when I made friends with Lautaro I got an extra trade route. I never got the chance to see if the documented bonus worked.
Again, this might be a hidden agenda thing, but I was generating CS influence as an Asian Steppe nation (specifically Mongolia), apart from policy and wonder effects.
Yes, go back two pages in this discussion, post 1070 gives the instructions.Hi , it can be possible to add a mod civ in the biome options ? or also a new leader
Hi , it can be possible to add a mod civ in the biome options ? or also a new leader
Overall, really enjoying the biome system. One thematic criticism--it feels weird to have a "Soviet Bloc" "biome" and not include Poland or Georgia. If you want to have Russia have two biomes, instead of creating a separate unique one, why not combine Boreal Europe with Eurasian Steppe (or whatever is called, can't remember off the top of my head)?
This release mainly features some balance adjustments to the Biomes, along with a few minor tweaks to existing systems.
Biome Changes
- Asian Pacific.
- Added modifier: In the Atomic era and later, spies on offensive missions operate as if they are 3 levels higher than they actually are
- Native America.
- Added modifier: From the Industrial era forward, Infantry, Anti-Cavalry and Recon units begin with Stealth, and cannot be detected...