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Quo's Combined Tweaks v7.0.19 BETA

Combines various tweaks from the "Quo's" series into one package.

  1. Guynemer

    Guynemer Prince

    Joined:
    Feb 20, 2002
    Messages:
    487
    Try playing as the Maori. You will have plenty of production.
     
  2. VCrakeV

    VCrakeV Prince

    Joined:
    Aug 22, 2014
    Messages:
    322
    The Maori is broken anyway; a sphere should not be justified as good because an overpowered civ is still overpowered with the addition of the sphere.
     
  3. isau

    isau Deity

    Joined:
    Jan 15, 2007
    Messages:
    3,052
    Is the Maori extra production on unimproved tiles generally considered powerful? I can see how it would be but wasn't thinking it was too bad, so I made it their Friendship gift. I encountered them in a recent game and made friends and I can see how it would be problematic. I may need to think of something new.

    Also FYI I am almost certainly going to nerf the new Hellenic so the population cap for districts is lifted only for the city with the Government Plaza, not the capital and also the GP city. It's a bit too powerful right now for every city to have two cities with huge internal trade route bonuses.
     
  4. Grathocke

    Grathocke Marquis

    Joined:
    Dec 19, 2009
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    Gender:
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    Location:
    New Orleans, Louisiana, USA
    I play with Steel and Thunder too. I was bebopping along nicely as Egypt not thinking about anything in particular when I discovered Iron Working. I was sort of surprised when I saw all the choice units I got, then I remembered the details of the new sphere. For me it is too much. I would vote to tone it down some, that is, if I had a vote.;)
     
  5. VCrakeV

    VCrakeV Prince

    Joined:
    Aug 22, 2014
    Messages:
    322
    I think it's more of a collection of things: the bonus production on unimproved woods and rainforests, free techs, fast embarked units that can traverse ocean from the start of the game, a fantastic UU, +1 food fishing boats that culture bomb, and the Marae (replaces amphitheater) give 2 faith and culture to every passable feature (woods, rainforests, marsh, reefs, etcetera).

    It's a lot of stuff lol. The Inca and Hungary are also quite strong, but I think Maori takes the cake. I'd love to see some balancing of the new civs (especially the weaker ones), but I figure you want to finish sorting out spheres first.
     
  6. isau

    isau Deity

    Joined:
    Jan 15, 2007
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    Nubia is pretty strong but also suffers a unique -3 combat in all situations IMO helps to balance it significantly. The extra range on Ranged units is quite nice, especially paired with the faster XP, but it works itself out so that as the game progresses these units are quite vulnerable, in part because despite added range they don't have added vision, so the extra range is mainly useful on defense instead of offense. That said, I often am ignorant of strategies top players use, so its possible I am missing something big. If there's a lot of concern about Nubia I could up the combat penalty to -4. I think going higher than 4 would be excessively punitive.

    It may be the case that Nubia's Pyramid improvement should lose its district speed building bonus in favor of something else.

    I'll take your thoughts into account on Asian Expanse. I recently lowered the Gold burst effect from 250 gold to 150 gold after a player felt 250 was too high. I don't personally find the Medieval trade route restriction too bad. The reason that specific effect was picked was to break people out of the usual routine. I'm not sure it totally worked; I still find myself building the usual districts in anticipation of when the traders unlock, they just come later. I've considered some different options for how this ability works, similar to how Arabia is revised by this mod.
     
  7. isau

    isau Deity

    Joined:
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    What was your opinion on the no-move-and-shoot aspect of North Africa? I have a feeling its a bit excessive and I should reel it back to only affect Ranged units. Or perhaps even just units that are "normally" melee but have a Ranged attack (the Persian unique unit for example).

    Let me think about the best way to deal with how extra unit mods interact with this mod.
     
  8. isau

    isau Deity

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    isau updated Quo's Combined Tweaks with a new update entry:

    Quo's Combined Tweaks v7.0.16 BETA

    Read the rest of this update entry...
     
  9. isau

    isau Deity

    Joined:
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    3,052
    isau updated Quo's Combined Tweaks with a new update entry:

    Quo's Combined Tweaks v7.0.17 BETA

    Read the rest of this update entry...
     
  10. Grathocke

    Grathocke Marquis

    Joined:
    Dec 19, 2009
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    243
    Gender:
    Male
    Location:
    New Orleans, Louisiana, USA
    I found my slingers were useless. I couldn't close and shoot, so they weren't effective. This might not be as bad with archers since their range is further. I don't use spearmen much in the early game, so I can't address them. Also, since the Egyptians have the Maryannu chariots, I use them a lot.
     
  11. Guynemer

    Guynemer Prince

    Joined:
    Feb 20, 2002
    Messages:
    487
    Had Shaka in my game; his suguba show up normally, but his mbanza showed up with a red exclamation point, exactly like when a friend of Cyrus builds a pairidaeza.

    Also, I think Asia Pacific is plenty strong, at least as Indonesia.
     
  12. isau

    isau Deity

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    Interesting, I haven't noticed the missing Mbanza. I am hoping this is a resolvable situation. It has something to do with the way that the expansion packs interact with the core game but I am not sure what is causing the missing link to happen. The method used to add the Mbanza is very different from adding the Pairidazea, so its an underlying problem affecting multiple systems.
     
  13. Balerune

    Balerune Prince

    Joined:
    May 19, 2010
    Messages:
    372
    Had the same problem with the missing Mbanza in my game.
     
  14. isau

    isau Deity

    Joined:
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    So a bit of bad news. I've done some checking and the Mbanza art asset issue may not be fixable for expansion civs. It works correctly for Kongo but not for any civ added by an expansion pack. I'm not sure why. It may have something to do with the dependencies file the expansion packs use.

    I may be forced to remove the Mbzanza from the Sub-Saharan African special, which I hate to do. I thought access to the Mbanza was a nice tie in for that sphere. I could unlock normal neighborhoods at Guilds and provide some kind of adjacency bonus for forest/rainforest.


    Regarding missing art assets related to friendship gifts, those gifts sadly may just have to be redesigned. Please report any situations where you're getting the missing art asset effect.
     
  15. Guynemer

    Guynemer Prince

    Joined:
    Feb 20, 2002
    Messages:
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    The Mbanza and the Pairidaeza are the only situations I have run into this problem so far, for the record.
     
  16. isau

    isau Deity

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    Thanks. To replace the Pairidaeza gift, I could consider providing a different ability from Cyrus' list. The only one I'll stay away from is the "advanced roads" ability, because I am unsure what would happen if that ability is provided and then taken away. The additional trade route is easy, but is already what Cree provide. How would people feel about additional gold for internal trade routes? (Maybe +2, with no bonus Culture.)

    upload_2019-3-15_17-25-49.png
     
  17. isau

    isau Deity

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    What's really weird/interesting: the Australian unique improvement (Outback Station) appears to function as a friendship gift just fine. It's just these two art assets that I know of. The Paradizea used to work before the second expansion pack, too.
     
  18. Guynemer

    Guynemer Prince

    Joined:
    Feb 20, 2002
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    Yeah, other friendship gift improvements have looked normal to me--Outback Station, Chateau, Open Air Museum. Haven't had the chance to test the Golf Course, though.

    I think gold for internal trade routes would be fine.
     
  19. Setis

    Setis Chieftain

    Joined:
    Jun 21, 2007
    Messages:
    56
    The "immune to plunder" ability for trade routes in the North African sphere isn't working. Harald just plundered my trade route as Dido.

    upload_2019-3-15_17-35-35.png
     
  20. isau

    isau Deity

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    Thanks for the bug report. Bug confirmed. I thought this modifier was called Modifier Player Units (plural) and not Modifier Player Unit (singular). The Modifier is currently applying itself to the player object instead of the units owned by the player. I'll see if I can fix shortly.
     

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