Try playing as the Maori. You will have plenty of production.
Regarding Steel and Thunder, I haven't worked with that mod in some time. As written, the QTC mod will grab units based on affiliation with a civilization if that civilization is part of the sphere. I could lock out units from appearing manually or just revise the list to be a hardcoded rather than dynamically adjusting list of that is what players prefer.
Is the Maori extra production on unimproved tiles generally considered powerful? I can see how it would be but wasn't thinking it was too bad, so I made it their Friendship gift. I encountered them in a recent game and made friends and I can see how it would be problematic. I may need to think of something new.
Also FYI I am almost certainly going to nerf the new Hellenic so the population cap for districts is lifted only for the city with the Government Plaza, not the capital and also the GP city. It's a bit too powerful right now for every city to have two cities with huge internal trade route bonuses.
I really like how spheres have improved since their introduction. I used to always turn them off, but I think I'll keep them on when I download the next update (I still have Arabesque with gold on rivers lol). I always found it strange that if i played as Arabia with spheres, I'd have half as many great person points (particularly odd for scientists). I'm glad that was traded for the golden age combat malus.
That said, I have some concerns. First of all, i feel like Asian Pacific, if not underpowered, is at least unappealing; I won't be using any Asian Pacific Civs, at least with spheres enabled, unless it's changed. The medieval era is a long wait for trade routes, and I don't believe the bonuses make up for it. While fisheries can make up for lost food from domestic routes, and gold from acquiring water tiles mostly makes up for international trade routes, you'll still be missing out on production from domestic routes. This is really important, as it helps jump start new cities, which you'll want to be doing more of in the earlier eras, when you're expanding the most, and don't have factories to help new cities.
Secondly, I'm worried that Nubia *might* be a little too powerful. I'll probably test them out with my next game, but here are my thoughts: Nubia doesn't have it's own district, so its unique infrastructure (Nubian pyramid) isn't obsoleted by the sphere; the Nubian pyramid itself is a solid improvement, especially when you're spamming districts; the housing bonus from Zulu's encampment and Kongo's neighborhood allows Nubia to focus on amenities (e.g in religious beliefs/pantheons) to grow huge cities early on. This allows Nubia to build even more districts.
Perhaps I'm overthinking the power of Nubia, and really it's just a neat synergization with its sphere. However, I feel more strongly about Asian Pacific needing some TLC.
I play with Steel and Thunder too. I was bebopping along nicely as Egypt not thinking about anything in particular when I discovered Iron Working. I was sort of surprised when I saw all the choice units I got, then I remembered the details of the new sphere. For me it is too much. I would vote to tone it down some, that is, if I had a vote.
I am beginning to feel comfortable enough in this to call it a Beta test, altho there are still some bugs. Mainly some visual issues with DLC civs and some snags with Lua scripts not running properly in Gathering Storm.
Sphere Changes
- Hellenic: The population cap for the number of districts built is now only lifted in the city with a government plaza, not also the capital.
- Asian Pacific: Slightly upped the amount of Gold provided to a city that captures 3 ocean tiles...
I am beginning to feel comfortable enough in this to call it a Beta test, altho there are still some bugs. Mainly some visual issues with DLC civs and some snags with Lua scripts not running properly in Gathering Storm.
Sphere Changes
- Hellenic: The population cap for the number of districts built is now only lifted in the city with a government plaza, not also the capital.
- Asian Pacific: Slightly upped the...
What was your opinion on the no-move-and-shoot aspect of North Africa? I have a feeling its a bit excessive and I should reel it back to only affect Ranged units. Or perhaps even just units that are "normally" melee but have a Ranged attack (the Persian unique unit for example).
Let me think about the best way to deal with how extra unit mods interact with this mod.
Had Shaka in my game; his suguba show up normally, but his mbanza showed up with a red exclamation point, exactly like when a friend of Cyrus builds a pairidaeza.
Also, I think Asia Pacific is plenty strong, at least as Indonesia.
Interesting, I haven't noticed the missing Mbanza. I am hoping this is a resolvable situation. It has something to do with the way that the expansion packs interact with the core game but I am not sure what is causing the missing link to happen. The method used to add the Mbanza is very different from adding the Pairidazea, so its an underlying problem affecting multiple systems.
The Mbanza and the Pairidaeza are the only situations I have run into this problem so far, for the record.
The "immune to plunder" ability for trade routes in the North African sphere isn't working. Harald just plundered my trade route as Dido.
View attachment 520529