Quot Capita: Majesty

Going to look into the python coding for taking ships as a prize, which I saw in use in the A New Dawn mod awile ago and see if I can merge it.

You already have the code in the game for privateers and such. We'll just need to figure out how to port that to all ships.
 
You already have the code in the game for privateers and such. We'll just need to figure out how to port that to all ships.

Agreed. Perhaps Platy may give you a few ideas SOG.
 
While on the subject of ships, I've noticed that Merchant vessels are not being escorted. They are easy pickings for my fleet of U-boats.

Has anyone else noticed that?

I think I remember seeing a setting in the xml that tags a ship with "Requires Escort" or something like that.

I'm also wondering if we can turn off the AI's use of work boats for exploration. They don't use canoes or galleys for that purpose like they should.
 
Agreed. Perhaps Platy may give you a few ideas SOG.

I found a War Prizes modcomp, the problem is getting it working...

While on the subject of ships, I've noticed that Merchant vessels are not being escorted. They are easy pickings for my fleet of U-boats.

Has anyone else noticed that?

I think I remember seeing a setting in the xml that tags a ship with "Requires Escort" or something like that.

I'm also wondering if we can turn off the AI's use of work boats for exploration. They don't use canoes or galleys for that purpose like they should.

I intend on doing that, the workboat thing is from the normal game, its always annoyed me too.
 
I intend on doing that, the workboat thing is from the normal game, its always annoyed me too.

A simple trick is to change this in the Unit file:
Code:
<bNoRevealMap>1</bNoRevealMap>
It works well enough for a start.
 
I've had another CTD playing as the Trung Sisters of the Vietnamese. The CTD happens right after meeting De Sousa of Brazil. Meeting De Sousa is coincidental. If I delete Brazil, the crash still occurs.

I'll see what other details I can discover...
 
I've had another CTD playing as the Trung Sisters of the Vietnamese. The CTD happens right after meeting De Sousa of Brazil. Meeting De Sousa is coincidental. If I delete Brazil, the crash still occurs.

I'll see what other details I can discover...

Hey Kingpin, I've been taking a small break from Civ, but I'm curious if you've gotten any closer to figuring out what that crash was caused by. Let me know if its not to much trouble alright?
 
So far, no luck.
 
There is one part of Revolutions where the people may ask you to step down in favor of another leader from your civilization. I notice if your civ has only one leader, the event will not occur properly(no 75 year anarchy) and eventually will crash the game.

So I think we have two options(let me know what you all think gentlemen...always wanted to say that in a forum ;) )

One, I disable Revolutions, or two...see if giving all civs with one leader a second leader will solve the problem.
 
There is one part of Revolutions where the people may ask you to step down in favor of another leader from your civilization. I notice if your civ has only one leader, the event will not occur properly(no 75 year anarchy) and eventually will crash the game.

So I think we have two options(let me know what you all think gentlemen...always wanted to say that in a forum ;) )

One, I disable Revolutions, or two...see if giving all civs with one leader a second leader will solve the problem.

Option B. I believe that is how some othe mods solved that paticular issue, not to mention giving an oppritunity for creativity in making the second leader.
 
It may be slightly difficult in determining a second leader for some of the lesser-known civs, but I will try.

Post some civs in question, and I'll help with the research.
 
Alright here goes then.

America:

Anasazi
Olmec
Toltec
Zapotec
Arawak
Tupi
Chimor

Africa:

Zimbabwe

India:

Nepal
Ramuh's Empire/Lumeria

Europe:

Serbia
Macedonia
Atlantis
Avalon

Nice starter list ;). I'll start some research this coming weekend and post some alternatives.
 
Hi guys! Great mod! A good compromise between the best mod out there. Really well done! I can not wait to see the new versions.

These days I tried to change some things in the xml files and now I find myself with a crash at a precise point. I have tried various combinations to try to skip the problem and start over the game. I've tried using the "No revolution" without the "barbarian world" and the "No barbarian civ". I tested also "choose a religion" and the "limited religion" (which I find excellent). Nothing. I can not get to the Middle Ages. It crashes. I attach the save file. Maybe you could help me. I did not touch the art or the python file, only xml.

Have any idea?
Thanks again and great job!
 

Attachments

Ok, right.
In fact I have not changed anything difficult.
- I increased the timing of expansion of the borders so that each city has 9 squares.
- I canceled the minimum range for the distances between cities. So you can build the city also adjacent. A trick to play with many cities on small maps (I played for years with the problem of Maf, and tried to solve in this way)
- I changed some values &#8203;&#8203;for specialists.
- I changed the value of terrain. Having less land available, I almost doubled the bonus and the amount of food.
- I increased the values &#8203;&#8203;of retreat in the promotion of units since it is very likely that after a battle the unit can survive.

I attach my complete files. Maybe it can help.
And thanks again!
 

Attachments

It might be one of the bugs I'm working on fixing in the version I'm working on emidurand.

I did find afew art related bugs, which were causing a game crash, the main problem right now is with Revolutions. Every civilization needs to have at least two leaders, which is what I'm working on now with help from Drakar.

If you would like to help with this it would be awesome. Having you play the mod is awesome enough though. ;)
 
Back
Top Bottom