Quot Capita: Majesty

What could be causing it I wonder..all the XML seems fine.

:confused:

It might be Revolutions...sigh..I was certain I fixed it..

Ill do some testing on my end. Kingpin let me know if you find anything on yours alright man?

Since deleting all the English cities and most of their units, the game has continued without a problem. I have a save just before the crash if you want a look at it.

EDIT: Ottoman macemen have the red bubble problem.
 
Since deleting all the English cities and most of their units, the game has continued without a problem. I have a save just before the crash if you want a look at it.

EDIT: Ottoman macemen have the red bubble problem.

Alright I took a look and fixed that, I'll check the English by starting a test game as them to see if I can't spot any errors.

Update 1: The English UU, the Redcoat was incorrectly listed under the Continental Marine Unitclass, instead of Rifleman, in the Unitinfo XML.

I'm also checking for Python errors, just to make sure.

update 2: I fixed the problems, python seems fine..so far so good...

update 3: Fix for the English Crash here: http://forums.civfanatics.com/attachment.php?attachmentid=381909&d=1409850171

Just unzip into the Quot Capita/Assets/Xml/Units foldier.

This will be available until I upload a new version where it wont be needed.
 
Playing as the Romans going into the Industrial Age when I was able to build the heavy tank and I selected the specific unit there was no HUD on the screen at all, could not add promotions to the tank, and it upgraded to a medium tank which I would think doesn't make any sense since the heavy tank is supposed to be superior.

Also the Ballista is HUGE compared to the rest of the units and artillery. I do not know if it is intentional or not but it was annoying.

Just my two cents to an otherwise good mod.
 
SoG, tried the new unit folder last night. can't start qcm up now. uninstalled qcm using your uninstal doofer then reinstalled without the new unit folder. the game started fine and played a few quick turns of a random game. closed down and tried the new unit folder again, wouldn't start up again. it might just be me being an idiot though...
 
dude, sorry i don't think i was clear before. i followed your instructions above. qcm wouldn't load up after that. after a few failed attempts that's when i uninstalled and decided to start again from scratch. i re-installed without the new addition and the game worked fine. i followed your instructions again above to add the new folder. again, the game wouldn't load up. tried another few attempts but still nothing. the game i had going before that was working ok by the by.
 
dude, sorry i don't think i was clear before. i followed your instructions above. qcm wouldn't load up after that. after a few failed attempts that's when i uninstalled and decided to start again from scratch. i re-installed without the new addition and the game worked fine. i followed your instructions again above to add the new folder. again, the game wouldn't load up. tried another few attempts but still nothing. the game i had going before that was working ok by the by.

You don't add a new foldier, you just unzip the contents linked to that location.....(The units foldier located in Quot Capita/Assets/Xml/Units)
 
No worries. Downloaded the new ed. Game's working a treat so far. Will keep you updated.
 
Five days and no bugs... I'd say that's a good sign.

I haven't installed the new version yet. I still have a game on the go. I assume that installing the new version before finishing would obsolete my saved game.
 
Yeah it would.

The good news though..is I'm pretty convinced now that Revolutions is working, not the other components, but Revolution itself, which is awesome.

Next I want to brainstorm where to take the mod next, I would really appreciate it if you'd share your own thoughts on this Kingpin, and Drakar or anyone if your reading this, the same goes for you as well. ;)
 
I'm thinking a GEM map with to as close to TSL's as possible. Toss in BUG, Blue Marble, and get ready to rock. I've slowly been relearning modding techniques that I've lost since vanilla ( when I have time of course), so I'll try to help out when able.

Just as a passing thought, Advanced Diplo, Usable mountains, and super spies mod comps may be worth considering at a later date.
 
I'm thinking a GEM map with to as close to TSL's as possible. Toss in BUG, Blue Marble, and get ready to rock. I've slowly been relearning modding techniques that I've lost since vanilla ( when I have time of course), so I'll try to help out when able.

Just as a passing thought, Advanced Diplo, Usable mountains, and super spies mod comps may be worth considering at a later date.

Not sure about Advanced Diplo, but Super Spies is part of the mod already I believe.

As for usable mountains, I've been thinking of that actually. Might be a special thing to Tibet though, I've wanted to include them for awile now, I haven't because I want them to be a unique experience.
 
I think u-boats should be restricted to Germany in place of submarines (in the same class as submarines in other Civs). I understand that they are meant to continue the privateer tradition in Civ IV but, it just seems strange.

X-Ships... are they showing up rather early?

I wonder if it's possible to make all warships have a small percentage of capturing the ship they are attacking. I've found that happened frequently in the age of sailing ships. Even now by pirate vessels. Just a thought.
 
I've just had an idea...

Something that has bothered me is the whole privateer thing continuing beyond the age of sailing ships. We all know it still happens but it's not large Assault Ships and the like that are responsible. It is fast boats and small ships now that are boarding and taking control of larger ships.

Is it possible to create a Boarding Party promotion that is available to ships? Perhaps Boarding Party I, II and III with each one of them giving a greater chance of capturing the ship you're attacking. I wonder if those promotions would work even if your attacking ship gets destroyed...

That promotion could be automatically given to Hidden Nationality units. That way, you could give this promotion to smaller modern vessels like are commonly used now in piracy and they would have a chance of capturing the ship.

There could also be an Anti-Boarding Party type of Promotion that could be available to all ships. This would negate the effect of pirate ships. You'd want your escort ships and coast guard vessels to have this promotion.

Large naval vessels should also be made difficult to capture.

Any thoughts? Is this even possible?
 
I don't know, with python it would be possible but Im not a coder unforunately. I can merge python now...but I'm not at that level yet sadly. I agree though, maybe Piracy should end with the Industrial Revolution, Privateers would upgrade to one of the Ironclad ships.

Update: Something happened with the art for the Dido leaderhead...so that was the cause of the Carthage crash...
 
Q-Ships, Cutters and Assault Ships have been removed, Uboats are now German's third UU, and Submarines(which the Uboat is now part of the class of) upgrade to Attack Submarines, which upgrade in turn to Fusion Submarines later.

Going to look into the python coding for taking ships as a prize, which I saw in use in the A New Dawn mod awile ago and see if I can merge it.
 
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