Quot Capita

Tiny Earth Map (size 52x32) for the QC mod ready!

Download and description here (I also attached the file to this post, as the mods didn't approve my upload in the download section yet).

Enjoy! :)
 

Attachments

Tiny Earth Map (size 52x32) for the QC mod ready!

Download and description here (I also attached the file to this post, as the mods didn't approve my upload in the download section yet).

Enjoy! :)

Excellent work, Ronyboss! :goodjob:

Keep 'em comin'!
 
I've played nearly all mods here. QuotCapita going under is a bit of a shock avain. Love to see v6.0 before civ5 mind you, but whatever!! Quot Capita only stands to get worse by merging with LOR in my mind! Because LOR is a slightly boring and lacks that special touch of imagination! I think i go back to playing RISE OF MANKIND or MODERN WARFARE without a QUOT CAPITA 6.0

Well, I can see you really treated what phungus420 had to say in response to your "feedback" with the appropriate level of respect. :sarcasm: Way to keep your observations objective (or if subjective at least reasonable) there champ :rolleyes:

I, and many others, actually find both LoR and QC to be consistently excellent, and I am very happy to hear that a collaboration is taking place. Indeed, I'm one of those people who as a matter of subjective taste prefers a minimal foray into sci-fi techs but I can also understand how some people love the "Next War" stuff, so very happy to see that phungus420 and avain are going to try to adopt a optional configurable... sounds like a good approach.

Nicely done lads, keep it up. :goodjob:

Oh, Avain, can I ask if the Australia Civ mod is still playable with this new version of QC?
 
avain,

Quot Capita is really an amazing mod. Thanks for your hard work (btw, so far the patch is working well).

May I advance a few observations/requests?

1.) regarding information provided in the tech tree:
- Wheel and construction -> (pave) roads: Would it be possible to incorporate some information when hovering over "build roads" and "pave roads" about what will happen when you build them (such as "1/2 road movement"); moreover, "pave road" is underlined as a link, but I can't right click or otherwise activate that link.
- Engineering: the icon "+1 Road Movement, +1 Paved Road Movement" appears twice, with the exact same information. Once would suffice.

2.) And two questions:
- Why is the Eden Project a requirement for the Internet?
- Do the other civs profit from the internet as well, after I have built it?
 
avain,

Quot Capita is really an amazing mod. Thanks for your hard work (btw, so far the patch is working well).

May I advance a few observations/requests?

1.) regarding information provided in the tech tree:
- Wheel and construction -> (pave) roads: Would it be possible to incorporate some information when hovering over "build roads" and "pave roads" about what will happen when you build them (such as "1/2 road movement"); moreover, "pave road" is underlined as a link, but I can't right click or otherwise activate that link.
- Engineering: the icon "+1 Road Movement, +1 Paved Road Movement" appears twice, with the exact same information. Once would suffice.

2.) And two questions:
- Why is the Eden Project a requirement for the Internet?
- Do the other civs profit from the internet as well, after I have built it?

Eden Project has to be a mistake, as the space race requires it too. That's my only issue with Quot Capita, the late era techs are... kinda misordered. Eden Project should be near future era, away from The Internet and space victory techs.
 
@Uncle Anton: thanks. Also, please try out Australia, I hope it will work (though I didn't try yet myself)

@CellKu: thanks. I will check the roads issue. Eden project and dependencies on it seems bugged, but I couldn't find anything bad when checking the definition. But I will work on it...
The Internet I haven't changed, so it should be Vanilla behavior...

@usmle: thanks
 
On Eden project: I suggest that you disable/delete it until I've found a solution. Somehow the building of the project dependencies is bugged, there's nothing obvious I can correct. But I'm on the issue.
 
On Eden project: I suggest that you disable/delete it until I've found a solution. Somehow the building of the project dependencies is bugged, there's nothing obvious I can correct. But I'm on the issue.

Is there an easy way to do so? I don't really want to delete just the building infos for it only to turn out that I've screwed up because of its connections to other things.
 
Is there an easy way to do so? I don't really want to delete just the building infos for it only to turn out that I've screwed up because of its connections to other things.

Go to QC/Assets/Modules/Wonders folder and just delete EdenProject folder. I suspect that is it. Avain will correct me if necessary :).
 
You could delete it, yes, or even better find ...\Sid Meier's Civilization 4\Beyond the Sword\Mods\Quot Capita\Assets\Modules\Wonders\MLF_CIV4ModularLoadingControls.xml

and edit it from
<Module>
<Directory>EdenProject</Directory>
<bLoad>1</bLoad>
</Module>

to

<Module>
<Directory>EdenProject</Directory>
<bLoad>0</bLoad>
</Module>
 
It seems Afforess had a solution!

Please try out with this dll and play with it a bit, and please report back! (I need feedback to know it does not break anything else)
 

Attachments

Can someone temporarily upload EdenProjects folder so I can reinstall it back in. I'll let you know when I am done installing it so you can delete that upload.
Thanks!
 
some of the sound files can't be read, is there any missing sound files in the mod?:confused:
 

Attachments

  • error1.JPG
    error1.JPG
    102.8 KB · Views: 110
  • error2.JPG
    error2.JPG
    96.3 KB · Views: 123
Here's the second patch:

Installation:
- unzip with 7zip (http://www.7-zip.org/) to BtS mod folder and overwrite the files


Quot Capita 6.02 patch

2010.06.08

- includes patch 6.01
- missing unit sound files added
- Project loading and dependency corrected (thx Afforess!)

Quot Capita 6.01 patch
2010.06.06

- missing python for arcologies, terraforming, Project Eden, prototyping added
- new dll to have info about goody hut rewards
 
Any chance of a way to get the rest of the Leaders of VD into Quot Capita?
 
Here's the second patch:

Installation:
- unzip with 7zip (http://www.7-zip.org/) to BtS mod folder and overwrite the files


Quot Capita 6.02 patch

2010.06.08

- includes patch 6.01
- missing unit sound files added
- Project loading and dependency corrected (thx Afforess!)

Quot Capita 6.01 patch
2010.06.06

- missing python for arcologies, terraforming, Project Eden, prototyping added
- new dll to have info about goody hut rewards

Downloading now, and will try the Aussie Civ out... *Sigh* Atomic Gamer... 30kb/s on a 12mbit ADSL2+ link. Christ I hate those b:mad:st:mad:rds
 
I have a bunch of little things to report for version 6.02. I have to admit that I was playing multiplayer, though.

1) Panthers and Gorillas are staying stationary on the world map.
2) Are natural disasters much more frequent in this version? I was getting pummeled by floods and forest fires left and right.
3) Is the AI really really good at wonder sniping? Twice in a row, an AI my friend and I hadn't even encountered shut him down from building wonders that he was within 1 and 2 turns of finishing.
4) I got a TXT_ whatever message for Joan of Arc being born.
5) In my capital city (Budapest), I kept having my maximum health go down to a previous value, causing my city to keep going unhealthy, then healthy, and back to unhealthy turn by turn.
6) I forgot what this one was, since I didn't write a list. But I distinctly remember there being 6 things.
 
Back
Top Bottom