also getting the same crash on DoM Screen.
running DX9 on windows XP.
reinstalled game several times tested any size of map.
No problem for me using DX9 on Seven.
If it's XP related, I'm afraid I won't be able to help
Here's a few thing you can try to track the bug:
Go in the unit folder of the mod ("
..\My Documents\My Games\Sid Meier's Civilization 5\MODS\R.E.D. Modpack (v 15)\Unit")
move all the .sql file somewhere else on your HDD, and launch the game with the mod activated, you will have only the rescale and formation part of the mod.
If it still crash try to move out also the
Art and
Edited_Animations folders.
Then please report if it's working now without the ethnic units.
I did start a game and I'm part way through it as so if I included build 15 (nothing prior) would it work with that already started game or would I need to complete it first and then start again...?
It should work with a started game that has no other mod activated.
I like the new units in the mod, since ancient units are probably the most innacurate in the original. It's nice seeing China, Greece, Rome, ect. with their respective units. However, is there any way to make the units more smooth (will anti-alaising work)? The Pikemans' spears are kind of jagged. Also, is there any way to go back to the original unit sizes/formations? Other than that, this mod works pretty well.
Very good, except for the dual models used for ships. I tend to think of a ship unit as a single ship, not a squadron.
Would it be possible to download a version of the mod which only includes ethnic diversity units and dispenses with formation and rescaling?
Nutty may release a new version of Ethnic Diversity with vanilla and one unit scale.
How much units are left until all of them are replaced?
See
newunits.xls in the mod folder. 16.51% done.
How high quality are the new ones compared to the originals? (This is a very important thing to me, if most of them are just touched up civ 4 models, then that's big minus.
Some of the new units made for Civ4 were sometime better and more detailed than vanilla civ5 units.
There are new models made for civ5 here (especially the riflemen), and those which are conversion from civ4 modders were almost all retouched.
If that's the case, would it be possible to modify this mod so that if I made a different model for each region (Native Americas, NA/west european, eastern european
I want ethnic unit for all civs, I may use same models for different civilization, but that should be the exception ("Viking" units used for both Sweden and Denmark)
But I will also make regional set to be used by City-States, currently ancient Asia is made.
Would this mod conflict with one that adds new units to the game or adjusts stats of existing units?
This won't conflict with mods adjusting stats of ethnic units.
For mod adding new models, I may have to adjust the scale and formation of those, a file is reserved for that compatibility issue.
Is there a comparison chart I can view that shows the new unit graphics?
See the unit graphic subforum here, each thread as screenshots.
How simple would it be to replace say, for example, ther aztec archer with a model/texture I made? Would I just have to replace AztecArcher.obj/.png or whatever with the new model, or is it more complex than that? likewise, would it be possible to adjust the unit size manually via editing a "Sizescale=###" value somewhere, or is it more complex?
It is more complex. see the tutorial
here (outdated for 2 steps since patch .674, but explanation for new system is from post #6 to the end of thread)
Does this mod make use of Mechanized Infantry with soldiers by tollan?
No and yes.
No, it's not a part of the mod, but yes it's compatible (re-scale done in the compatibility file mentionned above), so you can use both they'll be at R.E.D scale.
What can I do to contribute?
Report mods that need compatibility added, specifying which units are not scaled / malformed
Finally, whats the thread I should be posting in, this one, or
http://forums.civfanatics.com/showthread.php?t=449070&page=8 ?
Depend if it's for R.E.D units or about re-scale / additional units added by Nutty.
EDIT:
Would it be possible to use whatever code you guys used for this for having unique architectural styles for civs? Like how Japan, china, and india all use the same city graphics.
It'd be nice to have each civ to have totally different cities, or at least have each civ in a architecture set have the coloration be different.
See
here for more details.
AFAIK, modding those part is not possible yet. I don't know if someone has tried again since the major changes from patch .674 thus.
Edit: but there is already 4 style we can choose from, that can be changed to another for each civilization: Asian, European, Native American, Middle East. I don't count Polynesia, being a DLC. I may add a check at some point for DLC to add more ethnic units from them, then this style too could be used for another civ if the player have the corresponding DLC.