This is perfectly normal
![]()
Hello Gedemon!
In my game I noticed some red and white stripes at the tip of the Italian battleships. I attached a screenshot to this post. Is this a bug in the mod or something that's wrong on my end?
thats just how the Littorio-Class looks in real, no bug.
Just wondering... When and what can we expect from the next update?
...thanks to danrell, bernie14 and you [Patum333] the next update of R.E.D. will be sooner than I planned![]()
Excellent! I'm holding out for vanilla formation&size with Ethnic Diversity.
The Japanese archers are invisible and there are some glitches along with it for example when I used the invisible archers it basically skips the entire scene of the fight. Not sure if this is the same with other archers but I can see barbarian archers just fine.
Hi... i have the roman archers invisible... i have windows 7 64 bit home. intel Core i7-2600 cpu - 3.40 ghz. ram 8gbUsing windows XP and DX9 ?
What is your GPU model (Nvidia, ATI) and which version of the drivers are you using ?
the problem i had, was with the "play the world extended" map, and remote mining mod. Now i'm using your giant map tsl ([TSL] Yet (not) Another Earth Maps Pack) with R.E.D. only and till now i don't had any problemthanks for the precision. do you have more than one version of this mod installed ?
Hi all, this is compatible with the latest G&K version?
Thanks, and great mod!
Thanks for an awesome mod, which works wonderfully up the point where I load a previously saved gameThen all the effects of the mod simply are not there. Any idea why this happens? I'm playing the Yet (not) Another Earth Maps Pack, in case that makes any difference.
Question for those using G&K:
Knowing that there is no Great War ethnic units yet, should I replace Rifleman models with Napoleon era Line Infantry (there are some nice ones already available) and replace Great War Infantry models with Rifleman ?
Still no gameplay change, just maybe one tech and unit type renamed and more visual diversity.
Would be deactivable by deleting one file if implemented.