R.E.D. modpack

yep, I'll keep the Mi-24 until we get a Mi-28...

Oh, I didn't know that default Civ5 helicopter is in fact Mi-24. I guess I should learn more about helicopters of my country. :rolleyes:

Then it's perfect. I love when military vehicle producing civs get more advanced vehicles for themselves than the other civs (like Russian T-90 vs all these T-55s and T-72s).
 
I've got the craziest idea ever. How about giving Assyria medieval units from Kingdom of Jerusalem? Assyria controlled most of Levant at its height and centuries later Assyrians established the Church of the East. So there's some logic in giving them christian units from Levant.

P.S. Bernie's Longswordsmen pack includes skins for Portugal and Venice.
 
Hey Gedemon. Your modpack is making CIV crash quite often. I've had to revert back to Vanilla BNW. Is this because the units are taking up too much use of my graphics card?
 
Possible. The graphic engine has been a bit modified, there are some improvements, but I've also seen more crash report like your since the patch 1.0.3.18 with R.E.D.

But I always use it, and personally I didn't notice more crashes than usual (never more than 1-2 in my games on the Giant Earth), so I can't say. Try to play with the video options.

@TheLohoped: thanks for the reminder about the longwordsmen. And of which units are you talking for Assyria ?
 
It's made to, so I hope.
 
@TheLohoped: thanks for the reminder about the longwordsmen. And of which units are you talking for Assyria

Danrell's crusader unit pack includes longswordsman, crossbowman, pikeman and knight for Kingdom of Jerusalem.

They might be slightly inappropriate since they weren't assyrian IRL. But Assyrians are middle eastern christians. Plus, Aztecs already nicely transform to Spanish Mexicans. :D
 
I'm not against the idea, but I'll wait for a bit if feedback on that :)
 
Err, I think it would be better to just use Babylon's units for Assyria since they're much closer culturally than the Crusader units.(Which technically are Europeans and therefore not quite appropriate)
The Crusaders would however fit very nicely as "medieval" American units(esp. Jerusalem's as they match America's color scheme pretty well)
 
Golden crosses of Jerusalem match Assyrian color scheme better. :D

Plus America already has the awesome "Don't Tread on Me" longswordsman.
 
I can't wait to try this out when I get home later. If I don't use this mod, somehow the game seems unfinished. :)
 
Possible. The graphic engine has been a bit modified, there are some improvements, but I've also seen more crash report like your since the patch 1.0.3.18 with R.E.D.

But I always use it, and personally I didn't notice more crashes than usual (never more than 1-2 in my games on the Giant Earth), so I can't say. Try to play with the video options.

When exactly do those crashes happen and what do you personally do to fix them? I'm currently crashing when moving my Ottoman spearmen into the water.

Edit: Even after removing your mod I have the crashes, so I assume they might not be its "fault". I can avoid this crash by instead of moving my unit from the city directly into the water, to an adjacent tile and from there into the water. The map I'm playing on, which is a "Random" one, has a problem in which the world looks hilly for example, but in reality there is no hill, as seen when hovering over the tile and also due to the units moving through them like they would on flat land. Do you have any experience with this problem and crashing? I know it's not related to your mod, but hopefully you can help out anyways. :)
 
The occasional crashes I have when playing happen during the AI turn, and I think they are more probably related to the Cultural Diffusion or Revolution mod using to much processing time during some calculations in the Lua code than R.E.D.

And 1-2 crash on 500 turns, fixed by reloading the previous save is not what some users seem to experiment here.
 
I crash on occasion. And it always happens during the ai's turn.
I do not have any other mods loaded.
Is there a crash report i should upload to this thread?
 
If it's a "random crash" don't bother.

If it's a reproducible crash (reloading then crashing again at the same turn) then use the Unit Tester (v 1).civ5mod attached to the first post and upload your lua.log here.
 
I dl v.27 a week ago and it was working then. But I tried to load it up today and it didn't work; The game ctd at the mod selection screen after I click next. But the game doesn't crash if I uncheck it. Also a suggestion for the caravan unit. Could you make it a different animal for each civ type(e.g. mule for American, horse cart for European, and water buffalo for asian)? I find it weird that a euro civ is using a camel even though they are not available in their geographic location.
 
Yes, that's planned for caravans.

Also for those with BNW, while waiting for next release (absolutely no ETA, I'm waiting for new units first...), you may want to already add those lines at the end of 0-DefaultUnits.sql :

Code:
UPDATE ArtDefine_UnitInfos SET Type ='ART_DEF_UNIT_GENERAL_POSTMODERN' WHERE Type = 'ART_DEF_UNIT_GENERAL_LATE';
UPDATE ArtDefine_UnitInfos SET Type ='ART_DEF_UNIT_GENERAL_INDUSTRIAL' WHERE Type = 'ART_DEF_UNIT_UNION_GENERAL';
UPDATE ArtDefine_UnitInfoMemberInfos SET UnitInfoType ='ART_DEF_UNIT_GENERAL_POSTMODERN' WHERE UnitInfoType = 'ART_DEF_UNIT_GENERAL_LATE';
UPDATE ArtDefine_UnitInfoMemberInfos SET UnitInfoType ='ART_DEF_UNIT_GENERAL_INDUSTRIAL' WHERE UnitInfoType = 'ART_DEF_UNIT_UNION_GENERAL';

This code use the new "per era" art style to add the Civil War Great General model to the base game, as the ancient and WWII models where out of place in the industrial/modern Eras.
 
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