R.E.D. modpack

The Huns --> Magyars --> modern Hungarian path is a bit controversial, but the legend is well established (it's even part of the Hungarian national anthem). Besides, how else are you going to be able to ascribe modern units to the Huns?

Yeah, naturally I know about these, I'm hungarian ;)
There are some claims to a very close relation between the Huns and the Magyars, true. Legends, etc.
Personally I think there is a relation (of course, that's kinda given), but the Huns are our distant relatives, nothing more
Actually the Fins are closer relatives, and that's a fact

The Hunnic civilization got merged into the European population by the 7-8th century
Hungarians arrived into the former Hunnic lands much later, and flourished in the Carpathian basin from the the end of the 9th century.
So it cannot really be represented like Huns --> Magyars. Even if the two tribes are more closely related than I think, that would be like an Avar --> Magyar connection.
The similar territory, and some very basic connection between two civs are not enough for that.

Having said that: the Hunnic-Hungarian part wasn't the main part of my previous post
It was the misused Austrian rifleman
 
Hi all. I've just downloaded this via the game's mod page. After the download finishes, it disappears and I can't install it as the install mods page won't or can't see it. What am I doing wrong? I have version 1.0.0.17 on Windows 7. Do I need to patch it? If so, how do I do that? I went to the Firaxis page, but there's no downloads listed under Civ 5.
 
I am getting crashes with this mod on the same turn every time. Once I disable this mod, it stops crashing. I am not running any other mods and I have plenty of memory. Most recent version of Civ/G&K and this mod, steam version, mod installed through steam workshop.
 
can you post the save game from the turn before the crash please ?
 
I'm playing on a Mac and recently turned the mod on. However, the game began crashing when it was turned on. I think it crashed every time before I was about to meet a new leader.

Thinking that the mod was the cause of all this, I turned it off. Nope, the game still was crashing, sometimes a few turns into a new game. I even deleted all traces of the mod from my computer, hoping that that might change something. Now when I play, I can get through a substantial amount of turns before the game begins crashing. I have to quicksave every turn out of fear I'll lose my progress.

I've owned Civ5 Gods and Kings for a while, and I've never had this problem before. Could this problem stem from the Modpack, or do you think it's just a coincidence?

Also, I've only been playing games with mods lately. I don't know if the game will crash on a 'non-mod' game.
 
coincidence, this mod doesn't affect savegame.

@AbsintheRed: I'm not sure on how to deal with custom civs compatibility, but I'm open to suggestions as there are more and more using new units models for their UU that are also in R.E.D. as ethnic unit.
 
For now, I would simply use the Land Wehr Infantry (bernie's infantry in the hungarian huszar thread) as the Austrian rifleman, leave everything else the way it is now
And decide what to do with with the custom civ unit question after the new civs of the One World expansion
 
there is already an ethnic unit for Austrian riflemen (with 3 variations), the model posted in the Hungarian thread is more appropriate ?

from Austrian riflemen:
Spoiler :
austrm_d64.jpg


from "Hungarian" thread:
Spoiler :
hungarian_duo_Dlm.jpg
 
I think both are very nice, from a slightly different era
Use which you like more
But in both cases, remove the second from the Huns IMO
 
Did this ever incorporate the mod that added soldiers to the mechanized infantryman unit?

Also, currently, what style do the infantry units have? Cold war era?

Lastly, is the steam version up to date?

EDIT: Also, it's odd that for many civs, the warrior model uses spears/swords, but the warrior for china is just the vanillia model. What other units don't have unique visuals yet? Would it be possible for you to just replace the swords/spears for those warrior models with clubs and use the original warrior animation?

Once I get nexus working, i;d be happy to do it.

Well, on that note, how difficult would it be to make a customized version of the mod for personal use? IE: how difficult is the code for assigning a unqiue mesh for a unit and such? Would you mind if I did so?
 
Hello again, its been a while...

I won't be surprised if you don't remember me as a result, suffice to say I was having SERIOUS issues with this mod not working with my old XP based system, to the point where I stopped playing the game all together... Well, I recently upgraded to Windows 8 (32bit mode only due to being stuck with old hardware), and thought I'd give Civ (and RED) another go since the OS upgrade removed some of the other potential issues, allowing me to rule out the following:

> Directx9c - Now running Dx11 (I run the game in Dx 10/11 mode as I can't use the touch-screen functionality of the win8 mode).
> Drivers - A 'clean sweep' instal of win8 removed all traces of all old drivers, I now have only one set of drivers installed (nVidia 310.xx).

However, I am still having issues running Civ5 with the R.E.D. mod activated. I can run all my other mods fine, but RED triggers severe instability. For a more thorough run-down of the issue, see my tech-support thread here: http://forums.civfanatics.com/showthread.php?t=488917
Just to confirm - I am running v.23 as acquired through the 'Steam Workshop'

~JD

UPDATE: Just manually upgraded to v.24 (for compatibility with Nutty's J.E.D. modmod). However, it hasn't helped, not by itself , not with the 'hotfix' not with J.E.D.
There is clearly something wonky in the core mod causing this issue, and has likely been present since v.11 onwards (v.10 was the last version that worked perfectly for me). I have ruled out ALL other possible causes (excepting those I don't know of at all).
 
Please, can you enable logging and post you lua.log and database.log just after a crash with R.E.D. ?
 
Unfortunately... It just got more complicated... I tried a 3rd party "ethnic diversity" mod (not yours or nutty's), but I still got the same result... Clearly the problem either exists in both mods, or it not the mods themselves, but the simple act of changing graphics for something...

Now, let me just say that I *refuse* to accept that I simply have to 'make do' without an Ethnic Diversity mod - That is simply not good enough for me...

AS for the "logging" thing... I... Don't even know how to do that... ^^;

~JD
 
Gedemon,
Quick note: I changed the unit art for CSD to match my new unit art. Here you go!

Code:
INSERT INTO ArtDefine_UnitInfoMemberInfos (
	UnitInfoType, UnitMemberInfoType, NumMembers)
SELECT 'ART_DEF_UNIT_MESSENGER','ART_DEF_UNIT_MEMBER_AFRIMALE4', '1';

INSERT INTO ArtDefine_UnitInfoMemberInfos (
	UnitInfoType, UnitMemberInfoType, NumMembers)
SELECT 'ART_DEF_UNIT_ENVOY','ART_DEF_UNIT_MEMBER_EUROFEMALE18', '1';

INSERT INTO ArtDefine_UnitInfoMemberInfos (
	UnitInfoType, UnitMemberInfoType, NumMembers)
SELECT 'ART_DEF_UNIT_DIPLOMAT','ART_DEF_UNIT_MEMBER_AFRIMALE3', '1';

INSERT INTO ArtDefine_UnitInfoMemberInfos (
	UnitInfoType, UnitMemberInfoType, NumMembers)
SELECT 'ART_DEF_UNIT_AMBASSADOR','ART_DEF_UNIT_MEMBER_AMERMALE3', '1';

Cheers,
Gazebo
 
Unfortunately... It just got more complicated... I tried a 3rd party "ethnic diversity" mod (not yours or nutty's), but I still got the same result... Clearly the problem either exists in both mods, or it not the mods themselves, but the simple act of changing graphics for something...

Now, let me just say that I *refuse* to accept that I simply have to 'make do' without an Ethnic Diversity mod - That is simply not good enough for me...

AS for the "logging" thing... I... Don't even know how to do that... ^^;

~JD
Yep, I know the other Ethnic Units mod does not work if R.E.D. doesn't, the problem is either the number of units in those mods, or in some of the unit's models, not the code itself.

It may be a graphic memory problem, if there was a mod to change the animated 3D leaders in 2D still image, will you use it ?

And to activate logging, see here: http://forums.civfanatics.com/showthread.php?t=487482

Gedemon,
Quick note: I changed the unit art for CSD to match my new unit art. Here you go!

Code:
INSERT INTO ArtDefine_UnitInfoMemberInfos (
	UnitInfoType, UnitMemberInfoType, NumMembers)
SELECT 'ART_DEF_UNIT_MESSENGER','ART_DEF_UNIT_MEMBER_AFRIMALE4', '1';

INSERT INTO ArtDefine_UnitInfoMemberInfos (
	UnitInfoType, UnitMemberInfoType, NumMembers)
SELECT 'ART_DEF_UNIT_ENVOY','ART_DEF_UNIT_MEMBER_EUROFEMALE18', '1';

INSERT INTO ArtDefine_UnitInfoMemberInfos (
	UnitInfoType, UnitMemberInfoType, NumMembers)
SELECT 'ART_DEF_UNIT_DIPLOMAT','ART_DEF_UNIT_MEMBER_AFRIMALE3', '1';

INSERT INTO ArtDefine_UnitInfoMemberInfos (
	UnitInfoType, UnitMemberInfoType, NumMembers)
SELECT 'ART_DEF_UNIT_AMBASSADOR','ART_DEF_UNIT_MEMBER_AMERMALE3', '1';

Cheers,
Gazebo
Thank you, with the actual initialization mechanism it should still be compatible, I'll test your new version anyway and update if needed :)
 
Yep, I know the other Ethnic Units mod does not work if R.E.D. doesn't, the problem is either the number of units in those mods, or in some of the unit's models, not the code itself.

It may be a graphic memory problem, if there was a mod to change the animated 3D leaders in 2D still image, will you use it ?

And to activate logging, see here: http://forums.civfanatics.com/showthread.php?t=487482


Thank you, with the actual initialization mechanism it should still be compatible, I'll test your new version anyway and update if needed :)

Sounds good. I only mentioned this because I know there is a CSD-related file in R.E.D. As always, great stuff here. Consistently impressed and inspired to make custom unit-art for my ambassadors. Someday.
Cheers,
Gazebo
 
Sounds good. I only mentioned this because I know there is a CSD-related file in R.E.D. As always, great stuff here. Consistently impressed and inspired to make custom unit-art for my ambassadors. Someday.
Cheers,
Gazebo

The day you start using custom unit-art is the day I'll have to re-activate the compatibility file, warn me then :D
 
Have you added any Cold War planes? I was thinking of making a mod that replaces the new jet fighter with the early fighters and moving it closer to rocketry someplace. Perhaps create some kind of end in the Cold War mod.
 
There are Mig-29, F-15 and F-16 in.
 
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