Some bugs/crashes fixing, gitHub updated
DLL:
Fix Damage limit (can't receive more than 20% of our MaxHP and can't inflict more than 100% of our MaxHP in a combat)
Fix territory capture (original owner value was not saved)
Fix Best Defender selection (now based on health percentage remaining)
Crash fix (don't try to call pUnit->GetMaxHitPoints() before initializing pUnit...)
Visual:
Fix Field Gun size