LostKnight
A wandering knight
Thank you, Gedemon and Tkcommander, you really know how to put *one more turn* back into CiV(until the expension that is). 2 things tough;
Since the new update, the *Hotseat* map in the 1939 europe map is...kinda wrong. There is no unit on the maps and every city can build EVERYTHING! Please correct it before next weekend so that my buddies and I can dish it out
Also, gold seem to be a problem, and it get worse for Germany/Italy, since every city you capture cost more gold then they produce. I just finished a deity game as Italy, and I needed convoys just to stay even in gold. I think the problem might be twofold:
-Road and railroads should be free. A lot of gold is lost that way, but this *feature* is in the game to prevent players buying roads everywhere. Since nobody can build road anyway, paying for roads just seems weird. It will also help North Africa and USSR to be worth conquering, as cities will bring gold instead of costing gold.
-Secondly, essentials buildings should be free. Barracks/factory/shipyard/harbor cost a lot of gold, but they are pretty much required for a city to even be useful for the war economy.
Barracks seem to be the main problem tough. Since the building is SO powerful(xp on land unit + defensive strenght + infantry build + Personal generator) on a quick to build building means its a must have on most cities. The problem is that EVERY city is building it, including AI civ and city-states, making evey city costing more gold then it will ever produce.
IMO, Barracks should be free at the very least, and factories as well, to make the gold production easier. I suggest creating new building, that will cost a lot of gold but give a significant boost to one type of unit production. Hence, the production will look like this.
-Tier 1: nothing can be built in the city, but the city cost nothing in gold. The basic state of most city.
-Tier 2: City now has at least one type of factories and is able to build units. Yay!
-Tier 3: City has a factory and an assembly line. This city can build tanks faster, but it incur a significant cost in gold to afford the boost in production.
This scenario is getting better and better! keep it up!
Since the new update, the *Hotseat* map in the 1939 europe map is...kinda wrong. There is no unit on the maps and every city can build EVERYTHING! Please correct it before next weekend so that my buddies and I can dish it out

Also, gold seem to be a problem, and it get worse for Germany/Italy, since every city you capture cost more gold then they produce. I just finished a deity game as Italy, and I needed convoys just to stay even in gold. I think the problem might be twofold:
-Road and railroads should be free. A lot of gold is lost that way, but this *feature* is in the game to prevent players buying roads everywhere. Since nobody can build road anyway, paying for roads just seems weird. It will also help North Africa and USSR to be worth conquering, as cities will bring gold instead of costing gold.
-Secondly, essentials buildings should be free. Barracks/factory/shipyard/harbor cost a lot of gold, but they are pretty much required for a city to even be useful for the war economy.
Barracks seem to be the main problem tough. Since the building is SO powerful(xp on land unit + defensive strenght + infantry build + Personal generator) on a quick to build building means its a must have on most cities. The problem is that EVERY city is building it, including AI civ and city-states, making evey city costing more gold then it will ever produce.
IMO, Barracks should be free at the very least, and factories as well, to make the gold production easier. I suggest creating new building, that will cost a lot of gold but give a significant boost to one type of unit production. Hence, the production will look like this.
-Tier 1: nothing can be built in the city, but the city cost nothing in gold. The basic state of most city.
-Tier 2: City now has at least one type of factories and is able to build units. Yay!
-Tier 3: City has a factory and an assembly line. This city can build tanks faster, but it incur a significant cost in gold to afford the boost in production.
This scenario is getting better and better! keep it up!