preturn (2590bc)
OK
ibt zzz
turn 1 (2550bc)
popped GH for WC
ibt complete curragh 2 (Sea Dragon) > settler
turn 2 (2510bc)
zzz
ibt zzz
turn 3 (2470bc)
adjust lux slider
ibt zzz
turn 4 (2430bc)
slow down settler build so it coincides with growth to pop 5
ibt zzz
turn 5 (2390bc)
lux update: see 4 wines and 1 silk
ibt zzz
turn 6 (2350bc)
pop GH for 25g
Flying Wing (curragh 1) finds N end of land mass and sees barb camp and another land mass north of us
Sea Dragon sees coast of another land mass in distance
ibt zzz
turn 7 (2310bc)
Sea Dragon ventures across towards other coastal waters, but ends in sea square
ibt
seoul settler => Colossus (debateable but it sounded like several people wanted to try to get it)
Sea Dragon survives [dance]
turn 8 (2270bc)
start settler to settle SW along river
ibt zzz
turn 9 (2230bc)
zzz
ibt zzz
turn 10 (2190bc)
warrior to SW kills a barb with loss of 1 hp
I think settler will be able to settle next turn or the turn after that (I prefer red dot location if we're going for metropolii (plural form?) for research.)
>>>>THE SAVE<<<<

why aren't pic's showing up in the thread?