Turn 0 570 AD
The Dong is still safe.
No trades to be had
Suwan is quite unhappy so they get a tax collector.
IBT: Nothing
Turn 1 580 AD
Elite horse kills archer. No GL.
Skippy kills a barb horse in the open.
Found Teagwon after killing a barb. The remaining barb warrior and horse are dispersed after we take their 25g.
We need more defenders on the northern island.
Attack of Ur
- Elite MI kills e-warrior.
- Army kills two e-warriors
- Horse kills e-warrior
- Horse retreats attacking sword
- Horse kills sword and captures Ur and the MoM
IBT: Nothing
Turn 2 590 AD
Troops resting.
Elite horse kills off a barb at Teagwon.
No trades.
IBT: Nothing
Turn 3 600 AD
Elite horse kills off a barb horse at Teagwon.
Taegus unhappy so they get a tax collector.
No trades.
IBT: Skippy holds off two barb horses.
Turn 4 610 AD
Forces are healed. MI kills wandering e-warrior.
Army and horse move onto next city.
Celts have Theology and were only four turns away.
We trade Invention for Theology, 16gpt and 133g. Its a discount but whatever.
Education is next.
IBT: Nothing
Turn 5 620 AD
Attack of Sumer
- Army kills two e-warriors.
- Horse dies
- Horse kills e-warrior
- Elite horse attacks un-forted e-warrior and dies.

- Horse kills e-warrior and takes city..
- We net two slaves.
Nothing to trade and everyones happy except the citizens of Sumer.
IBT: Skippy kills another barb horse. Sumer riots. Now they starve.
Turn 6 630 AD
Going to order up some cathedrals as pre-builds for universities.
Elite Skippy (5/5) goes after a barb camp and is killed by a lone barb.

No trades.
Weve been doing quite a bit of chopping.
IBT: Nothing
Turn 7 640 AD
Land a horse on the Sumerian island.
IBT: Nothing
Turn 8 650 AD
Tokchons unhappy. Warrior becomes a worker to finish next turn.
Land horse and knight on Sumerian island.
IBT: Archer attacks out of Sumerian capitol and dies. Muhahahah!
Turn 9 660 AD
Found Sokcho on mainland. Ya, we could have taken him over to claim new territory but were short on defenders and some income from another core city would be nice.
Turn research up to 70% and pull entertainment to 20%. MM cities for happiness.
Education in two turns at this level.
About 10% of our population are specialists but pushing up entertainment and putting them to work does nothing for us due to offsets with corruption and taxmen.
Some WW w/ the population. Will attack next turn.
IBT: Nothing
Turn 10 670 AD
Attack of Bad-Tibira
- Knight kills e-warrior
- Knight kills e-warrior and takes the city.
- Sumerians are down to one city.
http://www.civfanatics.net/uploads8/R&L01_670_BC.SAV
Despite saying we needed more units/defenders on the northern island I transported a total of.... zero!