R&L01 - Monarch Space Race

Can we really build an effective Army?

I vote for the FP anywhere you would like.
 
Pause for opinions - do we want to rush FP in Wonsan (50% corrupt) or build an army? or Rush FP somewhere else?

In Conquest you can hand build the FP since it's placement is no longer important. Since we are approaching the end of AA, I think I would convert the GL into an army and park it until we can fill it with MDI or Knights (preferably). I would also not load it with more than 2 units, so that we can transport it with a caravel, unless we really need it vrs ARB.
 
OK, build the army but wait until we can load it w/ something effective.

True about FP placement in C3C.
 
An army it is :)

ibt Celts built Great Lighthouse :(

turn 5 (30bc)

switch Seoul to The Great Library
Built Army and fortified in N'ampo
Captured Sumer settler

ibt
lost curragh to barb
Volcano is smoking

turn 6 (10bc)

not much

turn 7 (10ad)

Mayans landed by our iron site

turn 8 (30ad)

The Mayans are heading to where Sumer and Arabs tried to settle - must be something valuable there
Settled Paegam there :D
DoW Maya and captured their settler

turn 9 (50ad)

not much

ibt - lost our elite fortified spear near Sumer lands :( , and learned Construction, and entered MA :D (free tech was Engineering)
Volcano erupted

turn 10 (70ad)

Captured another Sumer settler (lost a chariot) near that lake to the South - there must be something important there and Paegam must not have it in it's borders
Sumer will talk peace this turn
 
Turn 0, 70 AD
We attack the wounded Sumerian sword w/ a horse and win flawlessly. There’s another regular sword just beyond that tile so we’ll retreat and let him step into our kill zone.
We really need to occupy our land. I don’t see backing off on any of these wars until we have a better grasp on the territory so we can attack settler landings with abandon. :hammer:

IBT: Sword steps up to the plate.

Turn 1, 90 AD
Horse puts the swordsman’s head on his pike. Another sword will step into range next turn.

IBT: Three swords step up to the plate. Yikes!

Turn 2, 110 AD
Well, we kill off two of the swords but we manage to promote the other to a veteran. We offer peace to the Sumerians and get 29g out of ‘em.
Still no sign of war wearyness.
Arabs want peace. They have a galley off our southern coast. Is it empty? Dunno. No peace for you.
Rush the courthouse in Wonsan and get a settler going.

IBT: Arab galley keeps going. Sumerians reinforce the wounded sword.

Turn 3, 130 AD
Getting roads put down between cities.

IBT: Mayans are gonna land something next turn.

Turn 4, 150 AD
Evidently not very memorable.

IBT: Nothing

Turn 5, 170 AD
Moving troops. Trying to shadow the Mayan boat.

IBT: Sumerians are going to land next turn. We’ll tolerate this for the next 18 turns and then kill them.

Turn 6, 190 AD
Upgrade a chariot. Moving units to defend against landings.
Roads into the West are coming along. We have two settlers in search of homes.

IBT: Stinking Sumerians land a settler. Mayans are still sniffing around the coast.
GL comes in! Time to pump settlers.
Golden Age triggered.

Turn 7, 210 AD
Building stuff.

IBT: Thanks to the GL we now know Monarchy.
Sumerian settler looking for better ground.

Turn 8, 230 AD
Found Manpo.
Doing what we can to box in the invading settler.

IBT: Again, Sumerian settler still toiling for the perfect plot of land.

Turn 9, 250 AD
Moving settlers, workers, etc.

IBT: Arabs land a warrior by our capitol. He’s dead.
Sumerian settler is still wandering.

Turn 10, 260 AD
Yep, warrior is dead. Flawless kill, no promotion.
We found Kaesong.
There are four more settlers in search of a home.
The road to our iron is almost complete.
Sumerian settler has but two options. 1) Build on the tile he left earlier or 2) move on to a mountain tile. If he moves we can pin him up there. If he plants then kill him in 14 or so turns.

I didn't pay much attention to build orders towards the end so please review and change at will. Now that I think about it it would have been smart to pay closer attention to the builds given that we're in the beginning of our GA. Moron.

Given that, please consider all current build orders the random selections of a madman.

Feudalism in 6. We're up Engineering on the Vikes and Maya. The Sumerians and Arabs are just plain stupid.

OK, the build orders were so horrid I pulled the save and am reworking and might throw in a little MM'ing.

OK, most of the cities are now building temples since we're running at 10% entertainment and are limited to 2 luxes for the near term. Pumping a galley and running a settler out to find some luxes on the other lands wouldn't have been a horrible idea.

The reworked save.... 260 AD

kong1.jpg

kong2.jpg

kong3.jpg
 
Good turns! Things have heated up since I last played. Who is up?

A couple of Ideas:

1.) North of Panama I suggest putting a city where the horseman is currently sitting. This would give us a second canal city and shorten the time getting North/South. It impinges on the sumerian lands but who cares at this point. I'd rush a Lib there to push back borders as well.

2.) On your second dot map (cool maps BTW) I wouldn't spend that settler there until the Iron Pennisula is completely taken up. It is a good spot and we will want someone there eventually but the AI can't settle there right now anyway.

3.) Remember that in any city that is not completely corrupt we want Libs and Markets.
 
From the last posted roster -

Roster -
RowAndLive - skip until 10/12
Detlef Richter -
rrau -
jb1964 - Just played
Misfit - Put your suggestions in motion. You're up! :)
DJMGator13 -

BTW, it's only 11 turns before you can declare on the Sumerians again. Lets get a force together to take them out utterly.

With the GL do we continue researching one path and let the AI's supply us w/ the other techs or just go dormant?
 
With the GL do we continue researching one path and let the AI's supply us w/ the other techs or just go dormant?

On Monarch I don't think we can count on the AI to research for us in the MA can we? I think they'll be pretty slow about it. If we need the cash to load up on military to wipe out our island I'm all for that but then IMHO we need to beeline oll of the required techs in hopes that the Ai will pick up some of the optional ones.

I've PM'ed Gator to see if he wants to pick it up before me but if he does not get back to me by the end of the work day I'll pick it up and play tonight or tomorrow.
 
@Misfit,

I agree that we need to continue to push research.

Very nice of you to PM Gator.
 
Not real sure how much help the other civs will be in researching from now on. If we can meet the rest of the world, it might be worth staying away from Education for a while.

Did anyone check out who the other scientific civs are in the game. We may want to try to meet them soon and gift them to the MA so we can trade MA techs with them. If we do that try to save Republic when gifting. Since this is a deadend tech they can enter the MA without it and then we can pair it with our MA tech to get theirs.

We also need to settle that nice big island North of us.
 
PreTurn:
I keep our horse where they are at in the SW pennisula in hopes that the Summerian Settler pair go to the mountain.
I trade out a few temples for Libraries. 40 turns to build instead of 60 and they give 2 culture per instead of 1. I figure we will deal wioth happiness other ways.

IBT:
Sumerians plop a city where they started
Pyongsong worker to worker

Turn 1 (270AD)
Move out of the new sumerian city.
Move troops to set up for sumerian attack in 6 or 7 or 10 turns

IBT
Hangsan worker to galley

Turn 2 (290AD)
Move and Work

IBT
Zzzz...

Turn 3 (300AD)
More of the same
Turn down science to 20% still get feudelism in 1

IBT
Learn Feudalism start Invention

Turn 4 (310AD)
Load a galley with a warrior and settler for the Island to the North

IBT
Zzz...

Turn 5 (320AD)
Build Chonju start on a Lib to be rushed next turn to give us a land route for our iron.
Build Sariwon S of iron and start on Lib for the same reason

IBT
Sumerians ask us to leave...we do

Turn 6 (330AD)
Rush a lib in Chonju

IBT
Chonnju lib to temple

Turn 7 (340AD)
The Lib works in Chonju now we can have a land route for our iron this will make taking erech
(summerian very easy as well)

IBT
Pusan Horseman to Forbidden Palace in 23

Turn 8 (350AD)
Take out a Arabic Galley with our newly created Dragoon Slayer Galley and she promotes to Vet
Settle Suwon on the island to our north start on a worker

IBT
Sumerians Plop another city on the south end of our Sw Penninsula (We might want to save these for spoils of war)

Turn 9 (360AD)
Send a warrior to the new island

IBT
Zzz....

Turn 10 (370AD)
Pop a goodie hut on the new island for a map (whoo hoo)
Rush Lib in Sarivon for more cultural pressure


Hand Down Report:
The workers are clearing the marsh North of Kaesong when they are done in 5 turns add the city right there.
I am moving our army to that spot to create an army when the time comes.
We have 9 units on the Sumerian border and more on the way.
I also have 2 horse moving to Wosan for transport to the Northern Isle.
Sorry if anyone is on automove.
I kinda slacked on creating more workers but we could use more and a bunch of settlers for the northern island.
Our Iron will be hooked next turn.
Enjoy

The Save is >>HERE<<
I called this Picture "Pressure :D
Pressure.jpg
 
great turns misfit :D

Do you remember how many turns are left for the courthouse in Woson? Can we afford to rush it? Once it's done, it should be able to build some settlers for the northern island without them having to walk all the way up there from the southern cities.
 
I got it. I may play tonight, need to get a feel for the game again. My last turnset was 1525BC, so a lot has changed.

@rrau - I'll check out the courthouse situation for settlers.
 
I do not remember exactly the amount of turns on the Courthouse but I spent most of our money. We may consider saving some money if we are planning to upgrade our horse before the summerian attack. although I think it should be done with our horse. I think we can skip the Chivalry and just concentrate on required techs. we can pump a horse every 2 turns out of Seoul.
 
Preturn 370AD
Wonsan already has a courthouse - it has 2 turns remaining on marketplace
switch FP build from Pusan (18 turns) to Inch'on (15 turns)

IBT -

Turn 1 - 380AD
Namp'o horse => aqueduct
Sariwon library => worker

TRADE: LIT, CONST & CURR to SUM for a worker - they enter MA and get MONOTHEISM
then issue DOW on SUM

capture Erech - we should probably relocate this one but I did not want to let anyone else settle this area by razing it - set to settler
capture Umma and the SUM's iron source

IBT - there is a MAYAN galley N NE of an undefended Seoul / ther's also an ARB galley NW of Manpo

Turn 2 - 390AD
we learn MONO
Seoul library => MDI
Wonsan marketplace => settler
Cheju horse => MDI
MAYA agrees to peace
ARB agrees to peace
up sci to 50% Invention in 3 vrs 4 at +16gpt

IBT - we have a SUM galley on our southern coast - came out of Isin / SUM sword retreats a horse & a SUM archer dies attacking a 2nd horse

Turn 3 - 400AD
advance troops on Lagash
land 2 settlers on North Island

IBT - Bwarrior attacks warrior - we win / lost sight of the SUM galley in the south

Turn 4 - 410AD
Seoul MDI => MDI (Soeul is making them in 2 turns)
Pyongyang horse => horse
found Haeju set to worker
found Taegu set to worker

capture Lagash (losing 2 archers)

There is a dark green border south of the EGY borders, this should be the Celts, alo think I've found them way to the south - we know next turn

IBT - SUM archer dies attacking our horse / SUM galley reappears in the south and is moving back towards Isin

Turn 5 - 420AD
learn INVENTION set to GUNPOWDER in 8 at 60% +6gpt
Pyongsong library => marketplace
Taejon library => courthouse

DragoonSlayer meets the Celts (but may die in the Ocean)
CONTACT: 15 cities, dyes, down iron & horses, down Engineering

IBT - SUM galley goes back to Isin

Turn 6 - 430AD
our GA ends
Cheju riots - as GA ends
forgot about the settler - wake him and found Chinje set to library

DragoonSlayer survives
sci back to 50% in 11 turns at +8gpt

IBT - Celts ask us to leave - we agree / no counterattack by SUM

Turn 7 - 440AD
Seoul MDI => temple
Wonsan settler => settler
Cheju MDI => aqueduct
Paegam library => marketplace
halt assualt on Kish after losing an archer & a horse - killed an EW and wounded 3 more - too many troops

IBT - SUM archer dies attacking our remaining forces / Isin grew to size 2

Turn 8 - 450AD
Suwon worker => library
position more troops to attack Kish & Isin
lux up to 20%

Turn 9 - 460AD
Pusan aqueduct => harbor
add 3 sections to our Palace
found Tokchon set to worker
capture Isin
wait to attack Kish til our 2man MDI army gets there
DragoonSlayer meets the already known Vikings

IBT

Turn 10 - 470AD
Pyongyang horse => horse
army can attack Kish next turn so I'll wait till then - there is atleast 4 units there based on my first failed attack a few turns ago
pop GH on North Island and get 3 warriors
DragoonSlayer sees more yellow border - still have not found the Greece

Notes to next player
1) need to avoid EGY until we have a larger fleet and bigger army to take them out, since they are our AW civ
2) We need to pick up the tech pace - I probably should have selected Theology instead of Gunpowder to get to universities
3) When Erech hit size 3 we should rush the settler than abandon it and move it closer to the coast

470AD Save
 
Great turns :goodjob:
 
Nice turns.... Both of you....

Roster -
RowAndLive - skip until 10/12
Detlef Richter - Up
rrau -
jb1964 -
Misfit -
DJMGator13 -
 
Good turns Gator. I always appreciate it when you follow me to clean up my messes :D

Edit: Correct me if I'm wrong here but if we are using Summerian cities to pump out settlers we want to wipe them off the face of the planet right? IIRC the settlers will be Sumerian in nationality and more likely to flip if we leave them around.
 
Technically they can flip as long as SUM is alive but I have not had that happen with the newly formed city. Now other captured cities can and do flip even after making peace with them. I had a recent GOTM were I had starved the city to size 1 it had grown to size 7, so 6 of my citizens, and then it flipped to them. But this city had a Wonder in it.

We need to build a galley and capture that island city from the SUM. It's probably too large for them to give us in a peace deal but that is another way to get it. But since it's not a 1 tile island we can capture it.

I would keep SUM alive probably just until we get to the IA so we can gift them into IA and acquire their free tech and then wipe them out before they have a chance to trade any of our techs away.
 
Gifting a scientific civ into the next age and then strong-arm their tech just before killing them. That's just evil enough that I'm suprised I never thought of it.
 
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