R&L01 - Monarch Space Race

preturn (1025bc)

ok

ibt zzz

turn 1 (1000bc)

moved Dan & Bob towards barb camp
moved settler

ibt

Seoul archer => settler as it will grow a lot during the upcoming revolution and need to get a settler out once revolution is over
Pyongyang rax => settler

turn 2 (975bc)

Bob disperses barb camp

ibt zzz

turn 3 (950bc)

settle Cheju
adjust sci slider down

ibt

learn Philosophy, take Republic as our free tech, start lit
Revolt with a 1 turn anarchy (doesn't make sense as we aren't religous, but I'm not complaining)

turn 4 (925bc)

anarchy: Pyongyang and Korea riot

ibt order restored, install the Republic of Korea as new government

turn 5 (900bc)

Trade Sumeria Philosophy + 38g for IW
Trade Sumeria CoL for 256g (techcalc had cost at 248g if 1 other civ knew it, so I thought it was a good deal)
Rushed 2 rax so we can get more ships launched soon

ibt Celts built Oracle, Sumerians start on MoM
start 2 curraghs

turn 6 (875bc)

not much

ibt zzz

turn 7 (850bc)

not much

ibt

Seoul settler => spear
Wonsan rioted (would have to shut off research to get lux slider high enough to make them happy, so hire a clown

turn 8 (825bc)

not much

ibt

Pyongang settler => archer

turn 9 (800bc)

not much

ibt

Pusan curragh => worker
Cheju warrior => worker

turn 10 (775)

not much
 
It must be me since I have yet to play a single turn in this SG.

Got it. Just finished a SG outright, conquest, and turns in other 2 so this is the only thing on my plate. Will likely post tomorrow evening.
 
Turn 0, 775 BC – Doesn’t look like there’s anything to be nudged.

IBT: 5 barb horses attack our archer escorting our settler in the East leaving him w/ 1hp but making him elite.

Turn 1, 750 BC
We retreat the settler/archer pair and send a spear to meet them.
No trades, chances of flipping, etc.

IBT: Nothing
Spear moves out w/ settler. Archer headed towards barracks town.
Hangsan founded.

Turn 2, 730 BC
Serious barb infestation.

IBT: Nothing

Turn 3, 710 BC

IBT: Barb horses move in on worker outside of Nanpo.

Turn 4, 690 BC
Cover worker w/ a spear.
Kill a barb camp and collect 25g.

IBT: Barb horses attack and make our spear elite.

Turn 5, 670 BC
Zzzz

IBT: Nothing

Turn 6, 650 BC
Zzzz

IBT: Nothing

Turn 7, 630 BC
Found Ulsan

IBT: Barb horse swoops in and kills off a spear and the worker he was guarding.

Turn 8, 610 BC
Archer from Nanpo kills off offending barb horse.

IBT: Barb horse goes after archer and dies.

Turn 9, 590 BC
Elite archer collects 25g from barb camp. Warrior attacks barb and bites it. Great. :(

IBT: Nothing.

Turn 10, 570 BC
Sumeria has map making.
 
Misfit - UP
Gator - On Deck
R&L - on bench
 
Misfit has been PM'ed. If no "got it" by 9:30 AM EDT tomorrow, then Gator is UP.
:hammer:
 
Edit: Again I appoligize for holding up the game.

PreTurn:
Nothing much

IBT:
ZZZ...

Turn 1 (550BC)
Western Curraugh that I call Spyglass heads west spots pink borders - have to leave on Sea tile
Fortify elite archer in north to heal
Change Seoul from Spear to an archer.
Settle Inch'on in its place start on warrior in five

IBT
Seoul Archer to Archer
Namp'o Worker to Curraugh in 5 (we need to meet everyone)


Turn 2 (530BC)
Spyglass meets the Arabs (annoyed) He has the wheel and Poly

Trades:
Call up Sumeria and trade Republic for Map Making and 14 gold
Call up the Arabs and trade the Alphabet, 1gpt, and 152 gold for the Wheel
Call the Arabs back and offer Writing for 217 gold
Call back and offer Map Making and Codes of Law for Polytheism
We are still up Philo on him
Switch Seoul to a The Temple of Artimis
BTW we have horses outside of Pusan and Seoul will be connected within 7 turns

IBT
Learn Lit start on Math
Pusan starts Finishes a Granary and starts a Lib

Turn 3 (510BC)
Spyglass meets the myans (annoyed) sell him Writing for 180 gold (his unit was in Arab lands)
Northern Curraugh (Sea Urchin) sees new lands within reach

IBT
Arabs ask us to leave

Turn 4 (490BC)
Sea Urchin is on new land no inhabitents seen yet.
Move units towards the Sumerian choke point

IBT
Zzz...

Turn 5 (470BC)
Chris dies an untimely death attacking the mountain barb to the north...May he rest in peace
Southern Archer kills a barb

IBT
Inches builds a warrior and starts a worker

Turn 6 (450BC)
Vet Archer Kills the murderous Barb in the Northern Mountains to rid the world of their scourge

IBT
We have Horses!
Smoking Kitty asks us to leave
P'yongyang finishes a Library and starts a Chariot

Turn 7 (430BC)
Kill another barb in the south with the Archer
Wosan gets a scientist to help happiness
Science turned down to 20% Math in one
Sell Philo to the Mayans for 116
Use the $ to Rush a Lib in Wosan 76 gold
Dodge kills a Barb in the Middle of the island and goes vet -2 hp
Willy the Archer kills another Barb Horse but is redlined

IBT
We Learn Math and Start Currency in 5
Wosan Finishes a Lib and starts a worker (could be changed to a Settler)

Turn 8 (480BC)
Hangsan gets a Scientist and rush the Lib for 48 Gold
Hangsan goes Lib to Worker

IBT
Pyongyang Chariot to Chariot
Inchon Worker to Lib
Egypt finishes the Great Wall

Turn 9 (350BC)
Willy Kills yet another barb with no upgrade
Dan Kills one as well in frustration

IBT
Prusan Warrior to Settler
Turn 10 (330BC)
Willy Rests
Dan Kills a Barb
Sea Urchin Spots Yellow(Egypt) Borders
Bruce the rWarrior Kills a barb and is redlined

Hand Down Report:
I spent some time and cash getting Libs in our towns. They are Cheap.
No More Temples.
Artimis is questionable but I like the Auto Border Expansion
Wosan and the Silks will be connected soon
We may as well plan our attack of Sumeria soon it could possibly be our only war until much later
Oh yeah somewhere along the line I switched Nampo to a lib in place of the Galley
Wait until you meet egypt to do anymore trading we should be able to get construction
We will start to see galleys dropping off settlers on our land soon. I have in the past attacked their cities on my homeland and sued for peace for one of their corrupt cities in their homelands. This is good to get a foothold on a new island.

The Save
 
Roster -
RowAndLive - skip until 10/12
Detlef Richter - On Deck
rrau - on bench
jb1964 -
Misfit - just played
DJMGator13 - UP

Please note that I will be on skip from today through 10/12, and can probably play the night of 10/12 if I'm up.
 
Hey guys, I'm without internet connection after the storm. I had it for a little while Monday and then it went out. Don't know how long it will be off. Other than that I doing OK. I'm hoping it comes back soon. I'm posting this from a friends house.
 
OK - Gator can swap with Detlef & rrau, fitting in after her.

Roster -
RowAndLive - skip until 10/12
Detlef Richter - UP
rrau - On Deck
jb1964 -
Misfit - just played
DJMGator13 - on bench


Please note that I will be on skip from today through 10/12, and can probably play the night of 10/12 if I'm up.[/QUOTE]
 
Mistfit said:
Wait until you meet egypt to do anymore trading we should be able to get construction
The Save

But remember, Egypt is our AW enemy so after any trades we need to DoW that same turn. :hammer: :egypt:
 
I awoke this morning to find I had internet connection again, hopefully it will last this time. Roster change is fine with me. That will give me a chance to catchup before it's my turn.
 
Great news, Gator! And no hurricanes in the near vicinity. :D

I'll be on the outer banks for the next week, so I hope the storms stay scarce.
 
Here we go:

310BC: i saw some yellow borders and decided not to meet them.

290: nothing

270: Arabia settler/spear pair near W horses

250: Pyongyang starts with settler

230: Pusan builds settler

210: We defnetly need more settlers, or we have to share our iland with others

190: Arabia found Anjar

170: DoW Arabia, raized Anjar
found Pyongsong

150: now Sumer lands on our W iland

130: nothing

R&L01_130_pic1.JPG


We run out of money, we should build more worker/settler to grow and improve more tiles.
 
Very nice turnset Detlef. I agree completely on the settlers - we are still very much in REX phase. We should also start looking for trade goods, but settlers are still key at this phase. Not only should we be grabbing up the home isle, but also planting our genetic code elsewhere in the world.
 
preturn (130bc)

ibt Sumer demands troop removal, ok

Turn 1 (110bc)

Move Chariot out of Sumer territory, then DoW on Sumer and reenter their territory

Turn 2 (90bc)

Elite archer autorazes Agade

Turn 3 (70bc)

meet Vikings. Trade Lit for 26g

Turn 4 (50bc)

Hangsan rioted
Greeks build ToA so switch Seoul to Lighthouse
Got a MGL generated by Wind Whistler (archer)
Founded Taejon

Pause for opinions - do we want to rush FP in Wonsan (50% corrupt) or build an army? or Rush FP somewhere else?
 
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