PreTurn:
Set game to my preferences.
Time for State of the Republic
Income: +952
Expenses: -940
-538 to science
-38 to Entertainment
-237 to Corruption
-4 Unit Costs
We Currently have per turn deals with 2 civs
Celts;
+8gpt for 2 more turns
We ship then Silks for 2 more turns
+18gpt for 5 turns
They ship us dyes for 5 more turns
Maya:
They ship us incense for 2 turns
We ship them wines and silks for 2 turns
Science at 70%
Lux at 10%
39 Cities
219 Citizens
Military Tradition Due in 4 turns
Magnetism is the only tech after MT left in the Middle Ages
Units:
27 Workers
9 Warriors
3 Archers
4 Spearmen
5 Horsemen
1 Musketman
10 Knights
4 Caravels
1 Army
3 Medieval Infantry
Army Support cost 4gpt
Cities:
Bad-Tibira - Fire clown to hire Taxman
Heaju - Switch from Musketman to Marketplace (I don't like reg units)
Huich'on - fire a clown to start gorwth again
Inch'on - Hurry production of knight for 4 gold to finish the 1 shield needed
Iri - Switch Musket to Library
Isin - Hurry production of Harbor for 32 gold
Manp'o - Hurry production of Aqueduct for 48 gold
Namwon - change to a settler (I honestly can't remember what it was set on before)
Sumer - Hurry Production of Library for 24 gold
Suwon - Change Musketman to Aqueduct
EagleScout the rWarrior gets disbanded for 2 shields
Bruce the rWarrior gets disbanded for 2 shields
2 more un-named warriors bite the dust
Unit cost per turn back to 0gpt
Sell The Celts our WM for 75gold and their WM
Sell The Sumerians our WM for 59 gold and their WM
IBT:
Sumer Library to worker
Inch'on Knight to Bank
Manp'o Aqueduct to Marketplace
Isin Harbor to worker
Teagwon worker to Library
New Seoul Worker to Library
Turn 1 (1080AD)
Join five workers to P'yongyang to bring it to size 12 this cuts the time off of JS Bach from 35 to 29 turns.
Switch Seoul from Bank to Newtons. It's due in 19. I believe it doubles the science beakers out of the town. If so doubling the 147 beakers there should be significant.
Hurry production of the knight in Hangsan for 64 gold
Move troops on N Isle to frustrate the Greeks and to Keep Them from landing any units. I can't remember reading if they have unloaded already but this game of tag is kinda fun.
IBT
Cheju Knight to Bank
Hangsan Knight to Harbor
Hurry production of Marketplace for 8 gold in Sokch'o
Turn 2 (1090AD)
Move troops for the Greeks
Mayan's give WM - Inscense and 9 gold for Chemestry
IBT
Sokch'o Market to Aqueduct
Turn 3 (1100AD)
Join 3 workers to Namp'o to bring it to size 12
Turn down Science to 10% MT still in 1 save 287 gold
Move and Work
IBT
Finish MIL TRAD start MAG
Our people want to build the Military Academy...nah but it does make a nice prebuild
Wosan Uni to Bank
Ulsan Hwach'a to Hwach'a
Turn 4 (1110AD)
Turn Science up to 60% for Magnets in 4 gaining 79gpt
Leave an opening for the Newly arrived Greek ship to land some troops so I can pounce on them.
I realize we don't have Embassies with any one so I do it now.
Celts (77gold):
Entremont is building Magellan's due in 25
Size 12 - 11spt - 6-4-0
3 Spear and a LB or Bowman garrisoned
Own the Great Lighthouse - The Oracle and Sistines Chapel in this city
Mayans (64gold):
Chicken Pizza is building a bank
size 12 with 22spt 6-4-0
16 units garrisoned mix of musket bow and the units from the Knights templar
Of course Knights Templar is in the city
Arabia (67gold)
Mecca is building an Ansar Warrior
size 7 with 11 spt 6-4-0
3 pike and an Ansar Warrior garrisoned
No Wonders in this city
Scandanavia (sp?) (47gold)
Building an Aqueduct
size 6 (of course) with 10 spt 6-4-0
13 horseman 2 pike and a musket doing garrison duty
They have the Pyramids
And the statue of Zeus (so those are not horseman then)
Summerians (26gold)
Building a settler
size 2 1spt 0-10-0
Garrisoned by a whopping 1 Enduku Warrior or what ever that thing is called
They Have a palace this city only. We'd better watch out for this cultural powerhouse
IBT
Nothing dropped by the Greeks
Chonju Harbor to Worker
The Celts are building Smith's
Mayans building Magellan's
We Loose our dye's
Turn 5 (1020AD)
Trade Brennus Physics for Dyes WM 15 gpt and 40 gold
Switch Ulsan to a Caravel
Move and Work
Trade the Scandi's Education and Chemestry for Ivory and 25 gold and WM
Hire 1 scientist and turn down Lux Slider to 0% saving 64 gpt
IBT
The Greeks finally drop off a eArcher and a rHoplite...Good, Thumpin time

Lagash Cav to Cav
Turn 6 (1130AD)
rKnight flawlessly kills the rHoplite - no promo
eKnight flawlessly kills the eArcher - no Leader

Turn down science saves $
Upgrade 4 Knights on the mainland to Cavs for 120 gold
IBT
Greese comes a calling and wants peace. Nah.. WW has not set in yet.
Smoking Jaguar want to trade maps. Nah... I will gift you 5 gold though
Namwan Riots. Grr... Even with Mapstat I seem to miss 'em occasionally
Lots more Greek Ships show up. Oh goodie!
Turn 7 (1140AD)
Move and Work
IBT
We enter a New Age
I gift the Summerians into the new age and he picks up Steam Power
I make peace with the greeks to gift them into the New Age, he picks up nationalism
Peagem harbor to courthouse
The People think I'm a cool leader so they add an upstairs to the East wing to house the Geisha girls.
Huich'on riots (I guess they were partying to much at the change of age) Fix it.
Turn 8 or somthing? (1150AD)
I pick-up Nationalism as the free tech and trade it to the Sumerians for Steam. Hey that workerd pretty well we got 2 free techs at the turn for the price of none
We have no source of coal on the mainland, we do however have one on the island to the north. I move workers to the hill to start a road. Should be hooked in a turn or two.
I start on Medicine at 80% due in 4
Hand Down Report:
I messed up the Dates as I was playing so I decided 1150 was a good even numer to stop on. I'm really stumped where I mussed up.

The celt's have no local source of Horses, Iron or Saltpeter hooked up or visable on their mainland. They obviously are not smart enough to put a harbor in Ratae on another island that has iron hooked. I think they need to be booted off the face of the planet.

How in the heck have we not met the evil witch yet? That seems very strange to me.
I did not trade anything the last turn but we can bankrupt the rest of the world (100 or so gold) by selling all of the techs we have. I'd trade and gift them all into the new age unless we plan on attacking them (the Celts for example) They might pick up a tech or two in this age (hey we can always hope can't we?)
We can pick up furs from the Arabians
We can pick up spices from the Greeks
We need to get ToE for the Tech Jump - It is 600 shields and 12 turns away if we can get each required tech in 4 turns. We could switch out JS Bach (600 Shields) for it in P'yongyang as it is due in 19 turns. We could probably shorten this with rails to time it better. We do not really need Bach's for happiness purposes as we are pretty happy right now.
>>>THE SAVE<<<