Raliuven SG1

Okay, I haven't heard from CKS yet but I think I'll concentrate on trying to fill out our core and producing some military. Iron is about to be connected and we have republic coming in on my set. I'll stop when we get to Republic to discuss - that should be turn 6 and we can see where to go from there.

I agree that the city should be replaced, but at the moment it will need to wait. After we convert to Republic we'll should have more SF/WF options to toy with. Big problem is that our core is underdeveloped (IMO). Many of our new citizens are not acutally producing anything beneficial.

Elephantium - hope you feel better! With a skip for the week, that will put Overseer in the drivers seat for the upcoming war. I should have the first part of my turns done by tonight; hopefully finish the set by tomorrow.

ROSTER:
-Raliuven (Playing)
-Elephantium (requested a skip this week)
-TheOverseer714 (on deck)
-CKS
-creamcheese (just played)
 
Someone said to put the settler in between the iron and gems... Oh well. I am not totally used to this RCP thing.

Sorry, I meant south of the gems, which puts us at RCP 8, rather than east of the gems at RCP 9. I guess I should have been clearer. When we resettle, go 2 tiles SW of the current location to keep the gems and iron both.

Your plan sounds good, Raliuven.
 
Okay, we're ready to revolt to Republic. :) I'm pausing to get input before continuing. I'm hoping to finish my set tomorrow night.

Status Report as of 230BC
Spoiler :

City Count [current (last count)]
Arabia: 15 (12)
Rome: 11 (10)
Iroquois: 8 (8)
Russia: 5 (6)
Japan: 8 (7)
Carthage: 16 (16)
America: 7 (6)
France: 10 (9)


Average: 10 (9.25)
We’re almost equal to Carthage.

Military
We are strong vs the Romans (up from average)
We are average vs the Iroquois (down from strong)
We are strong vs Russia
We are strong vs Japan
We are weak vs Carthage
We are strong vs America (up from average)
We are strong vs France

Other than vs Carthage, we're looking pretty good.

Governments
Rome => Despotism
Iroquois => Despotism
Russia => Republic
Japan => Republic
Carthage => Republic
America => Despotism
France => Republic

Unit Count
Settler: 1
Workers: 12
Slaves: 7
Warriors: 6
Archers: 2
Spears: 5
Horses: 9
Swords: 3


Turn Log:
Spoiler :

350 BC – Shuffle horses. I get a little nervous putting a lot of units in one city that doesn’t control its fat cross.

Per group discussion I will hold off on starting the war and build units. Aim is to pull in Republic, switch governments, connect iron. Turn out 2 settlers. Nothing I can do about Yamama right now.

330 BC – Anjar - Temple => horse
Workers cut forest near Baghdad. American sword moves further into our territory. Move spear out of Yamama to cover workers.

Move spear out of Mecca and move it towards Fustat and American Sword.

310 BC – Baghdad - horse => horse.
Move horses to cover workers that are being threatened by American Sword.
Workers continue to irrigate towards Anjar.

IBT – American sword starts a retreat out of our lands.

Hannibal demand TM & 32gp. I see that we have already given up our map, so I agree.
Iroquois have built up 2 mounted warriors in Russian lands.

290 BC – grrr – miss a riot in Baghdad – set lux to 20%.
Yamama - worker => worker.
Mecca - horse => horse.
In error, click sends horse towards MWs.
Settle Bukhara on 3rd ring in the north. Bukhara set to worker.
Build an embassy with Iroquois for 47gp. Our gold is being extorted anyway.
Give Iroquois 2gpt for 27gp & WM to keep them honest.

IBT – American sword continues retreat. MW run away from our border. I believe they destroyed Minsk because it is no longer there.

270 BC – Baghdad is back in order. Iron is connected - swap all horse builds to swords.
Kufah – horse => sword.

IBT – MW are back and scouting Khurasan.

250 BC - Upgrade vet warrior to sword for 40gp in Mecca. Send 4/4 warrior from Khurasan towards Najran to upgrade. Also send 4/4 warrior from Damascus towards Mecca to upgrade. Republic due next turn.

Najran – sword => sword. Unfortunately workers cleared the forest on the game and revealed normal grassland. It is now a +3fpt tile, though. Decide to irrigate it as it will be needed to work the hills around Najran. Road first.
Send Sword produced in Najran towards Khurasan.

IBT – MWs are moving into France!

230 BC – Upgrade 4/4 warrior in Baghdad to sword for 40gp. Move sword from Mecca towards RCP4 city site. Settler is coming 1 turn behind. Put sword in Khurasan.



Technology
I'm prepared to revolt to republic, but I am starting to think that maybe I should trade around Republic - its value just dropped again (since we now have it) so it might be a good time to make some money on our newly researched tech.

The Civs that do not have Republic are:
America => offers Dyes, WM & 86gp – all they have but no gpt.
Rome => offers WM, 176gp – all they have but no gpt.
Iroquois => offers WM, 4gp – all they have but no gpt.

Of course the big question is what to research next? Mono and Feud are known by all the advanced nations. Engineering is still open. I don't think we'll get it first, but if we move quick we might make it to Invention first and we can run the lower branch for tech trading (if we can't extort the techs via :hammer:).

Military/Diplomatic
Things have taken an interesting turn. I established an embassy with the Iroquois because they have MW riding along our border. I also started to trade with them to give them a reason to go pick on someone else. Looks like they are helping Carthage with Russia. More importantly I just witnessed several MW invade France, though war has not yet been declared.

Units currently on French border:
1 spear, 2 horses, 1 sword, 1 warrior (3/3) in Khurasan.
4 horses (one is 5/5), 2 archers, 2 warriors (one is 3/3, the 4/4 can be upgraded next round).

Units currently on the American border:
3 spears garrisoning cities and 2 horses as fast responders.

Others:
Not accounting for the revolt to Republic, there is a sword due in Mecca in one turn and a sword due in Baghdad in 2 turns. And upgraded sword is also in Baghdad.

I’ve got a sword & horse over by Muscat escorting a settler to the last RCP4 space now that Minsk is gone.

As for the land grab, the outer Russian cities are being razed, which gives us 'free' space to move into, though this might put us into a conflict with Carthage. France is also growing into Japanese lands, so we should watch for a war between the two of them at some point.
 

Attachments

Looks pretty good, make the trades of Republic and use the cash for upgrades, cash rushes, etc. Just leave 30 or so as a cushion for -gpt research and payoffs. Wait for the swords to finish to revolt, then a quick change to Republic (the great benefit of Religious tribes). Just remember, we'll need Chivalry for our UU to get our GA, so we need Feud and Mono to get it.
 
Good point on the UU. I was thinking to trade for those techs rather than self-research. Maybe a beeline to chiv for our GA would pay off, particularly if we are getting 5th to the party research costs. We can always trade them to the less fortunate AI to get some of the investment back.
 
I think trading for Mono and Feud is a good idea, Engineering should get Mono and Invention might get us Feud. We might end up researching Chivalry ourselves.
 
Trading the Republic, building the two swords, and then revolting sounds good to me. Getting into a republic should aid our settler/worker factory situation, and we're going to need a lot of settlers to fill in the old Russian lands.

If the Iroquois invade the French, that will help us acquire the French lands. I'm hopeful that the Iroquois are headed there instead of just passing through on the way to us.

Trying for engineering and invention and trading for monotheism and feudalism would be my choice, but self-researching to chivalry is okay, too.

Are we planning to raze and replace or capture and keep? Most of the available territory is going to be too far away for RCP to matter in terms of corruption, in my opinion.
 
I'm pretty sure they are on their way to the French lands. They have a few MW on our sourthern borders, but that is just where they stop. Next they move due south into French lands. They may have been thinking about us originally, but not anymore. If they don't start a war with the French I will remain suspicious. It will just complicate any war we get into with 4 MWs hanging around.

I was thinking we would capture the RCP 11 cities and raze everything eles. We'll need to decide on where to put a 2nd core at some point and start planning accordingly. The RCP 11 ring is aboutt 80-90 corrupt, IIRC.

I'll finish my turns tonight. Hopefully we'll be ready for the invasion of France!
 
If current builds are maintained we have 3 swords that will build in 2 turns and another one turn 3.

The army is mostly staged at Najran – 3 swords, 4 horses, 1 cat, 2 archers – plus 1 sword covering 2 workers that are roading the hill will gold to open a path of attack on Marseilles and Avignon.
We also have 1 spear, 1 sword, 2 horses and a warrior at Khurasan.

We’ve still got MW’s nosing around – currently at the Southwestern edge by newly founded Aleppo.

Damascus will be a 4t SF now, but the anarchy put it off schedule – after the next 2 turns it should be fine. I left all the military units with movement except the cat which just arrived.

We need to start building libraries and marketplaces when we have the chance. Engineering due in 25t @ -2gpt. Lux at 10%, but 1 of our luxuries was a trade with America.

Log
Spoiler :

After discussion with team, trade republic:
America => offers Dyes, WM & 86gp. Deal.
Rome => offers WM, 176gp. Deal.
Iroquois => offers WM, 4gp – I just can’t part with Republic for 4gp

Drop lux to 0%. Engineering 31t @ -2gpt.

IBT – MW goes into France and one appears again below Khurasan.

210 BC – Mecca sword => sword. Send sword towards French border. Move settler towards RCP4.
Muscat worker => worker
Baghdad’s upgraded sword moves towards French border.
Upgrade 2 warriors for 80 gp, one 4/4 warrior, one 3/3 warrior

IBT – MW runs into French lands. Still no war?

190 BC – Basra catapult => catapult. Send catapult towards Najran. Might need it for Paris if we go that far.
Baghdad sword => sword. Send sword toward Damascus for east coast garrison duty.
Forest chop at Mecca complete. Reveal grass. Mine.

Revolt to Republic. We draw a 1 turn anarchy. :lol:

IBT – zzz

170 BC – we are a republic.
Swap Muscat from worker => cat.
During anarchy Damascus was thrown off its rotation – will be a 4t SF after adjustments. Keep on slow growth until next settler, then 4t should begin.
Check all cities, do some MM. Tech situation has not improved much. Need Libraries & Markets.
Lux to 10%.

IBT - MW appears by Muscat again.

150 BC – settle Aleppo on RCP4 – and next to MW. Covered by sword. Start barracks – next player can veto.

ROSTER:
-Raliuven (just played)
-Elephantium (requested a skip this week)
-TheOverseer714 (Playing)
-CKS (on deck)
-creamcheese
 

Attachments

Got it, will begin play Friday.
 
I can go back in the roster anytime. One caveat, though: I'll be busy Thursday-Sunday next weekend, and I might not have time available for SGs.
 
I have finished my turnset. The war is on. Here is my turnlog:
Spoiler :

Pre-flight: CivAssist 2, Word running. Get the save loaded. Look at the Military situation, I think the war should begin soon before support is a bigger issue. Also, raise research slider, 40% is a bad zone, either go higher or lone scientist. 70%...for now. Disband a warrior in Khurasan, send Damascus warrior to also be disbanded.

Non-Combat
Worker 13
Settler
Slaves 7
Scout

Military units:
Warriors 3
Archers 2
Spearmen 5
Swordsmen 7
Horses 9
Catapult 1

Support:
Total Units: 40
Allowed Units: 0
Unit cost: 40

Contacts
Rome=> Peace Republic, Strong to
Iroquois=> Peace Despotism, Average to
Russia=> Peace Republic, Strong to
Japan=> Peace Republic, Strong to
Carthage=>Peace Republic, Weak to
America=> Peace Republic, Strong to
France=> Peace Republic, Strong to

Capital Size 5, grows in 7, Swordsman in 2 turns.

Sliders
2/7/1, Engineering in 14 turns at -34 gpt, 434 in the bank.

Press Enter=>

IBT: Some Iroquois and Carthage movement, otherwise quiet.

Turn 1, 130 BC: Move into war positions

IBT: Mecca Sword=> Horse.
Damascus Settler=> Settler.
Khurasan Temple=>Courthouse.
Kufah Horse=>Sword.
Anjar Sword=>Barracks.
Fustat Temple=>Library.

Turn 2, 110 BC: DoW France. At Tours, eHorse<rSpear, vHorse>1hprSpear, Tours with Wines is ours! Capture a nearby worker.
At Medina, capture a nearby worker.

IBT: Only French movement is scurrying workers.
Najran Sword=>Sword.

Turn 3, 90 BC: At Orleans, vHorse,-3hp>rSpear, promotes.
vHorse,-3hp>rSpear, Orleans with Furs is ours!

IBT: First counter, rHorse<vSword,-1hp. Iroquois seem restless.
Yamama Worker=>Worker.
Bukhara Worker=>Catapult.
Add a nice front porch to our palace.

Turn 4, 70 BC: At Marseilles, cat pings an rSpear. vHorse<rSpear.
vSword<2/3rSpear. vSword>1/3rSpear,-1hp, Marseilles is ours!

IBT: Little movement.

Turn 5, 50 BC: Not much this turn

IBT: Little movement.
Mecca Horse=>Horse.
Baghdad Sword=>Sword.
Muscat Catapult=>Catapult.
Mansura Temple=>Courthouse.

Turn 6, 30 BC: Move 5 units toward Paris.

IBT: Only French movement is scurrying workers.
Damascus Settler=> Settler.
Kufah Sword =>Sword.

Turn 7, 10 BC: Settle Fez between Mansura and Yamama.
Knock on the door at Paris with 5 units. eHorse retreats, vHorse<2rSpear that promotes, damn city bonus!

IBT: French may take Medina and Aden, horse and warrior nearby.

Turn 8, 10 AD: Little can be done to save them, so cross your fingers.

IBT: Aden survives, Medina falls to vHorse.
Mecca Horse=>Horse.
Aden Spear=> Spear.

Turn 9, 30 AD: Hope I have enough at Paris.

IBT: Damn, Russia beat us to Engineering!

Turn 10, 50 AD: Leave most units unmoved, save here..

Non-Combat
Worker 15
Settler 1
Slaves 8
Scout

Military units:
Warrior 1
Archers 2
Spearmen 6
Swordsmen 11
Horses 9
Catapults 3

Support:
Total Units: 48
Allowed Units: 0
Unit cost: 48

Contacts
Rome=> Peace Republic, Strong to
Iroquois=> Peace Republic, Strong to
Russia=> Peace Republic, Strong to
Japan=> Peace Republic, Strong to
Carthage=>Peace Republic, Weak to
America=> Peace Republic, Strong to
France=> Peace Republic, Strong to

Capital Size 6, grows in 7, Horseman in 2 turns.

Sliders
2/7/1, Engineering in 1 turns at -38 gpt, 46 in the bank.


A couple screenies:

Our core:
Spoiler :
RaliuvenSG1Core50AD.jpg


The war zone:
Spoiler :
RaliuvenSG1Warzone50AD.jpg


The save: Here it is.
 
Very nice - unless there is an objection, since Elephantium is back, how about we just mark it down as a swap? That will make sure you get your turn out of the way before you are off on safari again? Then it would be:

ROSTER:
-Raliuven
-TheOverseer714 (just played)
-Elephantium (Playing)
-CKS (on deck)
-creamcheese
 
Okay, got it. Anything special to keep in mind while I'm playing?

From the log and screenshots, it looks like the first thing to do is take Paris, then move on to either Lyons or Rheims.
 
The settler to replace Yamama is there. The spear and horse are dancing with the Iroquois to keep them away from our capital, but they may finally be leaving. I'd go after Rheims and then Medina after Paris. Otherwise, have fun.
 
I agree. We should also get Avingnon out of our lines at some point.
 
Are we worker-abandoning places like Orleans in order to get better position for replacement cities?

Edit: Here's my turnlog-so-far:

Spoiler :

Pre-turn:

Move troops around. Horseman kills French Archer to keep him off our Catapult moving in from Najran.

IBT:

French retake Tours with rHorseman.
Carthage invades the borders of Aden. We might have another war to deal with soon...

Engineering > Feudalism
Worker-abandon Yamama.
Iroquois complete the Colossus.

Turn 1 (70 AD):

Our Horseman retakes Tours.
Lose two Archers trying to open the road N of Paris.

Everyone already knows Engineering except the Iroquois -- and they're broke :(

Feudalism due in 12 @ 40% science, +5gpt.

IBT:

French Archer suicides on our Horseman.
Carthage declares war over Aden. They take no losses as they kill the defenders and burn the city.

Mecca: Horsemen
Damascus: Settlers
Kufah: Swords
Anjar: Barracks > Horseman

Turn 2 (90 AD):

Move troops. Adjust lux slider to 20% and tweak cities to avoid riots.

IBT:

Orleans: Workers
Muscat: Cat > rax

Turn 3 (110 AD):

Horseman kills French Archer

Paris:
Horse retreats
Horse redlines as it kills a spear
Sword kills spear
Sword kills spear -- barely
Sword dies on spearpoint
rSword kills Archer
vSword kills redlined spear and takes the city!
 
We had said we would raze/abandon cities that were poorly placed, but I thought we were putting our 3rd ring at 11. It is difficult to see without opening the save, which I can't do right now, but from TheOverseer714's screenshots, Orleans appears to be at 11.5, on water, and with the furs. What makes it, in particular, poorly placed?

Too bad about Carthage/Aden, but congratulations on Paris.

Why'd you decide on Feudalism rather than Invention?
 
I was looking at 12 for the third ring, but I can look again for 11 (it's kind of a hassle, though). That's really my only criterion for counting Orleans as "poorly placed".

As for research, I only had three choices: Monarchy, Monotheism, or Feudalism.
 
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