0 1050 AD
Rush 3 gallons and drop our treasury to 28 gold.
Drop science to 0%, Replaceable Parts in 14, +784 gpt, 28 gold.
Set a contiental rally point near the capital. This is feasible since most of our cities are connected by rails. Newly produced units will automove to this spot.
However, there is a catch. This rally point is only applied to cities that are making units at the current time. If another city goes from a building build (like barracks or library) to building Cavalry, those units built by that city will not move to the rally point. It has to unset and then reset. Not a big issue, just a small gotcha.
[IBT]
Stop a Carthage Knight (1 of 1).
Military -> military builds are not recorded. Nor are worker -> worker or settler -> settler.
Resistance in Leptis Minor.
Aqueduct pop-up for Hyangsan.
Resistance in Nora ends; civil disorder begins; make everybody geeks.
1 1060 AD
War
Theveste (6)
Cavalry runs away (1 of 2).
Cavalry becomes Elite (2 of 3).
Cavalry takes Numidain Mercenary (3 of 4).
Cavalry snipes Numidain Mercenary (4 of 5).
eCav faces down Longbow (5 of 6, 0 of 1e).
Good News
We add another city from Carthage, gaining 0 gold and three resisters; worker in 10.
We take an Iron from Carthage.
Rail to Theveste.
Whack a Knight outside of Theveste (6 of 7).
Cadiz (3)
Cavalry runs away (6 of 8).
Next one doesn't (7 of 9).
Nor does the followup (8 of 10).
eCavalry has no trouble with a Longbow (9 of 11, 0 of 2e).
Good News
We gain a slave, 0 gold and 1 resister; worker in 10.
Cadiz is connected to Leptis Minor but Leptis Minor is not connected to our capital.
Uskudar (3)
City is not defended; just move in a Cavalry.
Good News
Again, 0 gold, but no resisters; worker in 10.
Utica (8)
Cavalry dies, our first unit lost (9 of 12).
Next one only retreats (9 of 13).
As does the next (9 of 14).
Check the terrain; we are not attacking across a river.
Lose another Cavalry, total of two so far (9 of 15).
Cavalry takes down a defending Knight (10 of 16).
eCav rides down Numidan Mercenary (11 of 17, 0 of 3e).
eKnight takes out a second one (12 of 18, 0 of 4e).
Good News
Still, 0 gold; three resisters; worker in 10.
Call out a Knight near Red Rover, Red Rover; he doesn't come over very well (13 of 19).
Knight goes Elite thanks to a Mace near Theveste (14 of 20).
Sulcis (4)
Knight retreats from Numidan Mercenary (14 of 21).
Follow-up does the same (14 of 22).
eKnight does better (15 of 23, 0 of 5e).
Follow-up does the same (16 of 24, 0 of 6e).
Good News
As always, 0 gold but two slaves and two resisters; worker in 10.
Find and name Galleons A to F.
Rush more Galleons.
Workers
Opps! Not all cities are railed. Need to fix that but it will take a while.
We have way too many solo workers making rails. Send them to the capital to be sorted into stacks of 6 so that we can rail a roaded tile in one turn. Towards the front lines we do have 1 turn railing stacks but they are mixed stacks (workers and slaves). Send them to the capital to be segregated and reassigned.
Red Light is built on a hill NW of Leptis Minor.
Red Rover, Red Rover is placed to make Utica within striking distance of our Cavalry.
From Red Rover we rail to Leptis Minor.
Rail to Shuruppak.
Rail to Utica.
Rail to Nora.
Rail to In The Middle.
Our core could be more productive if we had more rails. I'll try to allocate our slaves to that task, leaving most of our workers for front line duty.
[IBT]
Knight suicides at Utica (17 of 25).
Tell Wilaya: market -> vRifle in 8.
Fish Town: harbor -> vFrigate in 30.
2 1070 AD
War
Hippo (9)
Numidan Mercenary retreats eCav (17 of 26).
vCav fares better (18 of 27).
ecav takes down wounded Numidan and promotes! (19 of 28, 1 of 7e).
We gain Cavalry of Hippo and Naboplasser.
Good News
Hippo is ours. We gain Knights Templar, another bag of 0 gold and 3 resisters; annoit all non resisers as geeks and start on a worker.
Do some fog busting and have mapped all 8 Carthagian cities.
Leptis Manga (7)
Take out one Numidan Mercenary (20 of 29).
Second defender just crumbles (21 of 30).
Good News
Another clump of confused Carthage citizens consider their crimson conquerors. Three of them cling to their old ways. Geekfest and build-a-worker.
Rail to our new city.
Crunch a Crusader (22 of 31).
Carthage (9)
1st Cav Army destroys two Numbians (24 of 33).
Next Numidan has enough gumption to kill our vCav (24 of 34).
Crusader isn't so lucky (25 of 35).
The gumption filled Numidan Mercenary redlines a second vCav and then dies (26 of 36).
Good News
Carthage is ours, along with The Great Library, which we don't need and can't use. Four stubborn citizens; Geekout and worker time.
Hadrumetum (7)
Current capital of Carthage.
Cavalry falls to Numidan (26 of 37).
Next one retreats (26 of 38).
Numidan falls to Cavalry (27 of 39).
Cavalry promotes to Elite over Numidan (28 of 40).
Good News
We gain another city but only two resisters; geeks and worker.
Oea (5)
Cavalry goes Elite (29 of 41).
Cavalry just wins (30 of 42).
Good News
Still no gold from a captured city and 4 citizens that cling to the illusory former glory.
Clobber two free range Crusaders (32 of 44).
Four cities are left, but we can only take three next turn. The fourth will require us to invade Spain.
Workers
After the fighting, we rail to Hippo.
Naboplassar goes to Babylon and rushes Military Academy.
Galleons I to L.
Begin some Frigates for Galleon protection.
Raise science to 70%, Replacable Parts in 4, +102 gpt, 578 gold.
At this point, it looks like we take what we can of Carthage and then regroup to fight Spain on the following turn. We'll keep the cities that border Spain, the other can be razed.
[IBT]
Lose an exposed Cavalry to a Knight (32 of 45).
Military Academy is completed in Babylon. We can build Armies now.
Babylon: Military Academy -> Army in 18.
Telloh: market -> cannon in 4.
Manp'o: aqueduct -> cannon in 8.
3 1080 AD
War
Remove the Knight take took out the calvarly on the IBT (33 of 46).
Sabratha (6)
Use Knights first since the other targets will have to be attacked by Cavalry, due to forests at Rusicade and the distance to Cirta.
eKnight makes hash of Numidan Mercenary (34 of 47, 1 of 8e).
vKnight repeats this feat (35 of 48).
Wounded eKnight is able to deal with rLongbow (36 of 49, 1 of 9e).
Good News
Sabratha is subjugated; no gold, 2 resisters, geeks and worker. We have another Spanish border.
Cirta (5), capital
3 vCav outmatch 3 Numidan Mercenary (39 of 52).
Good News
Another new city; no gold, three resisters, hire one geek, start a worker, enjoy the Spanish border.
Rusicade (6), capital
First attack is repulsed and we lose another Cavalry (39 of 53).
Next one succeeds (40 of 54).
Good News
We raze Rusicade, since need to be mindful of how much of the planet we occupy. We gain two slaves.
City taking is done for this turn. Carthage has only one city remaining.
We grab three slaves.
eKnight out crusades a Crusader (41 of 55, 1 of 10e).
Workers
Frigate 01.
Connect SeasideShores.
Build Red Planet 2E of Hippo, to make access to Rusicade easier.
Connect Hadrumetum.
Build Flying Red Bastein 2SE of Hadrumetum to make access to Sabratha easier.
Connect Carthage.
Connect Cirta.
Connect Sabratha.
Think we'll need this next turn to get ready to attack Spain. Lots of units wandering around that we need to kill. And their UU, the Conquistador, can move up to 6 tiles per turn, which gives it a lot of depth and it can take undefended interior cities.
[IBT]
We get a boot from Spain without any warning. We let them move automatically.
Carthage wants to talk. Peace for Peace. We laugh.
4 1090 AD
War
eKnight is undone by Carthage Mace (41 of 56).
Wounded eKnight gets revenge (42 of 57, 1 of 11e).
Spain has four cities outside their core. Faro and Carthago Novo are rather close together and surrounded by flat land. Santander is near Molde Bread, also on flat land. Asturias is the tough one, coastal and surrounded by jungle. This city is very close to many of our cities. Not great cities, but that is not the point. If Asturias has a Conquistador or two, we could lose cities or workers. So it has to be taken early on.
Workers
Blast! Move a stack of 24 workers onto an unroaded tile!
[IBT]
Santandar has at least one Conquistdor.
5 1100 AD
War
Nada.
Workers
Railing for war next turn.
Drop science to 50%, Replaceable Parts in 1, +256 gpt, 206 gold.
[IBT]
Replaceable Parts -> Industrialization in 5 at 50%.
Light Bay Horses: market -> vInfantry in 9.
West Coast: harbor -> wealth.
6 1110 AD
War
Frigate01 arrives in Oslo.
Try to bully Spain's 38 gold but they won't give it. So we declare War.
Asturias (1)
First Cavalry Army rides over a Pike (43 of 58).
Good News
The city is autorazed. We gain 1 gold.
Santander (3)
Two vKnights overpower the Pikes defending (45 of 60).
Good News
Santander is no longer Spanish. We gain another gold coin and two resisters.
vCav deals with nearby Conquistador (46 of 61).
Faro (8)
Two Pikes foil 6 attacks, killing two vCav (46 of 67).
Two vCav prevail over them (48 of 69).
Good News
One gold piece of tribute and no resisters, all the citizens are Portugesse.
We lose 3 Cav taking down four Conquistadors at Faro (52 of 76).
Carthago Novo (3)
vCav has no trouble with vPike (53 of 77).
Good News
Still only one gold piece; two resisters; start a worker.
Eight Elite units go leader hunting; six Longbow and 2 warriors are gleefully engaged and destroyed but no MGL (61 of 85, 1 of 19e).
Snuff out a Conquistador between Newcastle and Murcia (62 of 86).
eCav buries another one near Canterbury (63 of 87, 1 of 20e).
Santiago (8)
Three Pikes are not enough to stop 3 vCavs (66 of 90).
Good News
One gold, five resisters; we hire two taxmen and start a worker.
Zaragoza (12)
Three rPikes cost us one vCav (69 of 94).
Good News
For 2 gold pieces we also gain 11 resisters, the entire city population.
See and destroy another Conquistador inside Spanish borders (70 of 95).
Workers
We have six sources of Rubber connected.
Red Alert bridges the gap between Santiago and Zaragoza.
Rail to a lot of cities.
Geeks become taxmen.
Drop science to 0%, Industrialization in 50, +1071 gpt, 33 gold.
Three geeks remain in Seoul; they are our science team.
Now to survive Conquistador counter attacks.
[IBT]
We lose 2 vCav and counter punch 2 Conquistadors (72 of 99).
Reykjavik: courthouse -> barracks in 4.
Ashur: barracks -> aqueduct in 50.
7 1120 AD
War
Murcia (11)
Exploring vCav retreats from vPike (72 of 100).
Two rPikes fall and then we face the wounded vPike, which kills a vCav (74 of 103).
eCav runs down Longbow (75 of 104, 1 of 21e).
eCav avenges the fallen on the 1/4 Pike (76 of 105, 1 of 22e).
Good News
No gold, one slave and 10 resisters. Great city.
eCav tramples a Spanish Spear (77 of 106, 1 of 23e).
Conquer a Conquistador (78 of 107).
Seville (6)
Pike is punked (79 of 108).
Two eCavs pounce on 2 rPikes (81 of 110, 1 of 25e).
vCav backhands a Longbow (82 of 111).
Good News
The Hanging Gardens are now ours, as are 4 more resisters.
Spear is skewered (83 of 112).
Spain has 8 cities; Carthage 1.
Workers
Rail in the core.
[IBT]
No counter attacks.
Aiur: market -> barracks in 6.
8 1130 AD
War
Madrid (12) capital
First Cavalry Army drops 5 HP taking out vPike (83 of 112).
2nd Cav Army cleans out 2 rPikes (85 of 114).
We lose one vCav, retreat once and finally take out 3 more rPikes (88 of 119).
Good News
We gain control of Sun Tzu's Art of War. No gold and 6 resisters.
Vitoria (6)
Two Pikes defend; two Pikes are now gone (90 of 121).
Good News
No gold and three resisters.
eKnight dispatches Longbow outside Zaragoza (91 of 122, 1 of 26e).
Barcelona (12)
eCav retreats from vPike (91 of 123).
vCav knocks off rPike (92 of 124).
eKnight expunges rPike (93 of 125, 1 of 27e).
Followup eKnight repeats that (94 of 126, 1 of 28e).
eCav takes rPike (95 of 127, 1 of 29e).
eCav faces the vPike and promotes (96 of 128, 2 of 30e).
Cavalry of Barcelona and Nebuchadnezzar.
vKnight kill crippled Conquistador (97 of 129).
Good News
The Mausoleum of Mausollos is now ours to enjoy. No gold; six resisters and one slave. We gain more Gems, too.
Nebuchadnezzar goes to Babylon and builds Third Cavalry Army.
Pamplona (6)
vCav trumps vPike (98 of 130).
vPike trumps vCav (98 of 131).
eCav triumphs over vPike (99 of 132, 2 of 31e).
eCav smites Longbow (100 of 133, 2 of 32e).
Good News
As usual, no gold and 3 resisters.
Have 7 vCav ready to go, but not at the moment.
Workers
Rail, rail, rail.
[IBT]
Stop one Conquistador at Citra (101 of 134).
Pentagon, anyone? Maybe.
Heroic Epic finishes in Mr. Ed.
Mr. Ed: Heroic Epic -> Pentagon in 19.
Palace Expansion; build second story connecting hallway on stage left.
9 1140 AD
War
Load 3 vCavs into Third Cavalry Army.
Salamanca (12) capital
Third Cavalry Army loses 12 HP taking out 2 Pikes (103 of 136).
eCav is bested by rPike (103 of 137).
1/4 Pike redlines our eCav before it succumbs (104 of 138, 2 of 33e).
Good News
Salamanca is now Babylonian Red; 3 gold, 8 resisters; worker and taxmen.
Toledo (11) capital
vCav perishes attacking vPike across a river (104 of 139).
2nd Cav Army (11/14) is called up and vPike is gone (105 of 140).
vCav has no problem with rPike (106 of 141).
Nor does followup eCav (107 of 142, 2 of 34e).
eCav knocks down Longbow (108 of 143, 2 of 35e).
Good News
Two slaves, 3 gold and 9 resisters; worker is begun and taxmen are hired.
Valencia (9) capital
vCav wins, eCav dies (109 of 145).
vCav dies, eCav wins (110 of 147, 2 of 36e).
eCav wins and promotes (111 of 148, 3 of 37e).
Cavalry of Valencia and Agum.
Good News
Valencia gives up 4 gold for 6 resisters; worker and taxmen.
Rail to Valencia, Agum goes to Mr. Ed and rushes Pentagon.
Rail to the outskirts of Oxford.
Oxford (4) capital
eKnight is lost to vPike (111 of 149).
Grab two wandering Spanish workers.
vKnight slashes down vPike (112 of 150).
vKnight reigns supreme over vPike (113 of 151).
Good News
We gain 8 gold before we raze the city. We gain a slave.
Better News
Spain is dead.
We rail to the outskirts of Rusaddir.
Rusaddir (2) capital
vCav spits on Numidan Mercenary (114 of 152).
vCav roasts NM on a spit (115 of 153).
Good News
The city is razed but Carthage is still alive.
Workers
Frigate 04 to 07.
Galleons M to P.
Move unused military units to cities to shut down the Spanish resisters now that their kingdom is gone.
Sell 23 barracks since we now have Sun Tzu's. Should have done this last turn. We gain 230 gold.
[IBT]
Oh, my. I didn't think the AI could be so, well, AIish.
Carthage (0) declares
War on the Mongols (21).
Trondheim: aqueduct -> wealth.
Pentagon is built in Mr. Ed.
Mr. Ed: Pentagon -> vCav in 4.
We lost our supply of Furs from the Aztecs.
10 1150 AD
The last city of Carthage is on the Mongolian border north of Uskudar.
War
Malaca (1) capital
eCav faces rNumidan Mercenary; Cav retreats (115 of 154).
eCav tramples Numidan Mercanary (116 of 155, 3 of 38e).
Good News
This wide spot in the road is out of our misery.
Better News
And that takes care of that.
Workers
Rail.
Used wounded units from last turn to garrison resisting cities. All should heal on the IBT, since each city now has a barracks. When those were used up, normal vCavs were used.
Ten vCav are outside the capital.
Frigate08 and Galleon Q.
[IBT]
And the save is attached.