Raliuven SG3 AWE Persia

vmxa - Thank you for the post. My initial fear is that we would roll up America very fast and then spin our wheels (bored) trying to reach the other civs (or waiting for them to reach us).

[offtopic]

Kibitzer:

Okay, I'm finally going to ask and I'm sure it is something obvious, but what does Kibitzer mean? :crazyeye:
 
A kibitzer is an onlooker who tells you what you ought to be doing, gives (often unsolicited) advice, or discusses your situation (including what you are doing or should do) with others in front of you.
 
Kibitzer:

I started using it to distinguish bewteen those that are reading every post and those that pop in from time to time. I figured a lurker is one who is there all the time or at least caught up on what they missed.

I learned it from card rooms (in pool rooms) as teenager. People watching the pinochle games were called kibitzers as they at times put in their two cents.
 
I saw zero enemy units, had zero battles, some AW game :lol:.

Turn Log:
Spoiler :
Turn 0, 2150BC; look around, looks good, hit enter.

IBT; zzz

Turn 1, 2110BC; Persepolis settler-->settler. Settler to wines. Worker to connect wines. MM Persepolis for food.

IBT; zzz

Turn 2, 2070BC; worker starts road. Settler on wines.

IBT; zzz

Turn 3, 2030BC; Pasargadae barracks-->worker. Needs to skim some pop. Found Arbela on wines -->warrior. Slider to 60%, IW in 3.

IBT; zzz, where is America?

Turn 4, 1990BC; wines connected, Parasgadae grows. Lux to 10%, science to 50%. Worker starts mine.

IBT; zzz

Turn 5, 1950BC; Slider to 40%, IW in 1.

IBT; Get IW-->Alphabet in 15 @90%.

Turn 6, 1910BC; We have Iron in the hills east of Pasargadae! Persepolis settler-->spear (will be immortal). Pasargadae worker-->archer (will be immortal). Worker, settler, and spear move towards iron.

IBT; zzz

Turn 7, 1870BC; Arbela warrior-->barracks. Settler, spear move to one square from Iron.

IBT; zzz

Turn 8, 1830BC; southern worker to BG. Settler, spear to Iron. Will be connected next turn.

IBT; zzz

Turn 9, 1790BC; S worker roads BG, N worker to wheat. Found Antioch on Iron-->walls. Switch builds to Immortals. Due in 3&5 turns. :)

IBT; zzz

Turn 10, 1750BC; N worker roads wheat.


Notes:
-We have Iron Hooked up and two Immortals on the way. Wines as well. I founded both cities on the resources so they can't get pillaged.
-No battles, so USA may be far from us or in another war perhaps. Or just weak :hammer:.
-Persepolis is good for settler/immortal combos, slow growth b/c no granary.
-Pasargadae is good for worker/immortal combos as well.
-Probably pushing out workers, settlers, and immortals will be all we need for a while.
-Think about when we want our GA to go off. It will be in despotism pretty much for sure, plan accordingly.

Tech situation:
-I started us on Alphabet after IW.
-Wheel and horses gets us a unit we won't use with all our rough terrain.
-We can go either Alpha-->Math-->writing-->literature; or writing-->literature before math. I would go for Literature first, seeing as how we haven't seen more than one opponent and have our iron up and running already. Immortals ought to keep our kill ratio good while we wait for catapults.

Roster
Raliuven
CKS
Elephantium
creamcheese (just played)
TheOverseer714 (up)
Aabraxan (on deck)
Toxicman007
 

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It looks like we might be able to grow big with little fighting, so maybe we might want to shy away from an early GA, build a robust economy, then trigger it. Archers will be fine for intermittent combat, we can win on numbers alone. As far as research, I like a Writing> Philosophy> Literature research path. If we have the GLib and no contacts, a few boats could fix that issue.
 
I learned it from card rooms (in pool rooms) as teenager. People watching the pinochle games were called kibitzers as they at times put in their two cents.

Now you just blew my mental image of you. :p To think you were a hooligan in your younger years!

It seems that we scared off the AI by putting creamcheese in command. ;) I assume we are looking at monarchy for our government?

Good hunting Overseer!
 
Sounds good to me.

The only situation I can think of where republic might be better than monarchy is if we are on a small land mass with only the Americans and we require navigation to reach other land masses. This seems pretty unlikely. If we are isolated on a pretty good sized chunk of land, we will have science farms to research us off of it. If a short ship chain can get us across, we can attack after map making.

It is still early enough that there could be other AI on our landmass and we just haven't seen them, but if it is just us and the Americans, we need the great light house. We'll have to prioritize both GLs, which we should be able to do if it is just the two of us. I think we need to take the war to the Americans, get rid of them, and see what our situation is.
 
I agree with CKS. However, if he is right, and we are stuck on a small landmass with America, we should not be too aggressive early game. I think we should not directly attack them, only defend ourselves, and at the same time make a wonder (probably GL), expand and improve our economy. This way, we will be a powerful nation economically already in the early game, which should be very useful as we can't trade with anyone.
 
Well, It wold have been nice to know we were going with archers before my set, although you might be able to switch with little or no losses in shields. I would just not worry about the early GA, and go whack the US as fast as possible. Letting them grow and become nasty would be bad.

I agree monarchy is a must. I doubt we are alone, but if we are, we can always suffer the second/third revolution.

As far as research, I like a Writing> Philosophy> Literature research path.

We already detoured to IW and WC, and without trading, I don't think we will get Philosophy first.
 
I doubt if we'll get philosophy first, but sometimes the AI doesn't go for it until really late, so we might as well take philosophy before literature. I doubt if it will matter for literature.

Any news, Overseer?
 
Got it, hopefully can bang this out tomorrow, though its back to work week.
 
I need a skip, I have a close family member who may not live out the week, and right now my concentration on the game is not what it should be. Sorry for not deciding sooner.
 
I hope things are not as bleak as they appear. Best wishes to your family. That definitely takes precedence.
 
Pre-set assessment:
Cities: 4
Workers: 2
Treasury = 2 gold, -1 gpt.
Units: 16 allowed, 7 total, unit cost=0
Tech situation: Amis are up Pots and CB, but down WC
Resources & Luxes: iron and wine hooked up.
Builds: Immortals x2, Walls x1, rax x1

Pasargadae is 4 turns from an immortal, but I can finish an archer in 1 and eliminate any shield waste, with no shield loss. I make the swap, in the interest of getting another attacker up.

Perseopolis is 2 turns out from an Immortal, and I could switch to an archer, but that would be a waste of the five shields about to go into the immortal. Since the Amis do't have WC, the best they've got is warriors and spears, so we can fight them with archers and not worry about getting a GA too early.

1: 1725 BC

A Carthaginian warrior appears from the north! Hannibal appears in the F4 screen. Per rules, I dial him up. I assume (and please correct me if I'm wrong), that I can take a peek at his tech situation.
Spoiler :
Here's Hannibal's tech & trade information. If I wasn't supposed to look, don't peek!
Spoiler :
Carthage is up Alpha, Pots, The Wheel, and CB, and has 4 cities total, and 20 gold. Our situation is such that no trade is possible, so that solves the question of whether trading is allowed on first contact.


I DOW Hannibal.


Worker finishes road by Persepolis. Starts mine.

Turn research down to 80%. Alpha due in 7 @ +1 gpt.

2: 1700 BC
Persepolis finishes Immortal->Archer. We need a few more attackers, and archers are cheaper.

We grew a pop somewhere. Alpha due in 7 at +1.

3: 1675 BC
zzz

4: 1650 BC
zzz

5: 1625 BC
zzz

6: 1650 BC
Mine finished by Persepolis. Start next mine.
Persepolis: Archer-> settler (growth in 4, settler in 5, allegedly. 2 extra shields should be picked up on growth to pop the settler)
Pasargadae: Archer->spear (due in 5, to go with the settler)

7: 1575 BC
Alpha comes in on the IBT->Writing. Due in 16 at 80%, +0
Walls complete at Antioch
Take a look at CA2. America is down Alpha, so they can't have Writing. Carthage has alpha, but not Writing (as far as I can tell). With that said, I have to agree that the Philo sling seems unlikely with the detours we've taken.

8 & 9: 1550 BC & 1525 BC(Sorry. They kinda ran together.)
Send workers to chop the forest for the rax at Antioch.

Discover that Carthage has Writing!

10: 1500 BC
Persepolis: Settler->Archer (unfortunately, that reduces Persepolis to +4 sfpt)
Carthaginian warriors finally invade our territory.
vArcher kills rWarrior (1-0)
vArcher loses to rWarrior (1-1)(He's not even fortified! :mad:)
vArcher kills rWarrior (2-1)

I stop here. The settler can still move. I suggest moving him to Pasargadae, where a Spear is 2 turns out, and then move north to settle. The only question is where. Suggestions?
 

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