RandNES 1: Dawn of a World

-Name/Player: Kaudi/Bon3fang
-Starting Location and Color (show on map): Claims in the map.
-Government: Despotism
-Unique Power: Sacrifices to the supreme father. Pleasing the gods often boosts the Kaud warriors with animistic virtues, draining all aspects of fear from their hearts, charging into battles like a pack of frenzied boars.
-Cities: Name your capital and other city and put them on the map in the format here:
Quote:
-Name:Qid Kaudi (Palace)
-Size: 1 (no extra EPs)
-EP produced per turn: 10 (5 + 5 from Palace)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)

-Name:Pikkytrs
-Size: 1 (no extra EPs)
-EP produced per turn: 4 (5 - 1 for maintenance)
-God: Ikkyt
-Maintenance: 1
-Unique Features: Grove of Ikkyt

-Name:Grazynid
-Size: 1 (no extra EPs)
-EP produced per turn: 4 (5 - 1 for maintenance)
-God: Grazt
-Maintenance: 1
-Unique Features: Shrine of Grazt

-Name:Munntra
-Size: 1 (no extra EPs)
-EP produced per turn: 4 (5 - 1 for maintenance)
-God: Mun
-Maintenance: 1
-Unique Features: Alter of Mun

-EP per turn: 20


-Stored EP: 0


-EP Spending:

-Army Size: 4.

-Navy Size: 3

-Description: The Kaudi are the sons of the Gods themselves; When the world was new, and the world not yet corrupted by the presence of men, the Kaudis were the servants of the Old Gods. Yet after the great sundering when the Gods decided to leave the realm to the hands of the mortals, the Kaudi's were given the task to maintain peace and tranquillity on the planet. To cleanse the world of the false gods, and their servants, from their suffering, was the main duty of the Kaudi's. But as with human nature, there erupted several parties, as to which one of the Ancient Ones to be prayed to. After several centuries of skirmishes, temporary cease fires, and after the loss of several thousand men, women and the little ones, the Kaudis came up with an unique solution. The King, also the Great Priest, would be in charge of the capital city of Qid Kaudi. The three factions settled in nearby locations, each with their own beliefs but sworn vassals of the King.

You should only have 2 cities.

Well orders are due tonight at 9

Yeah, you guys can have another week to finish stuff.

Name/Player: Tusdar/Everblack
Starting Location and Color (show on map): At the bottom
Government: Despotism
Unique Power: Oasis finders -The Tusdar people are able to find Oasis in the deserts areas making it easier for them to settle desert lands.
Cities: Miscaro, Umua

City Name: Miscaro
-Size: 2
-EP produced per turn: 10 (for the capital)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)

Name: Umua
-Size: 1 (+0EP)
-EP produced per turn: 4 (5 - 1 for maintenance)
-Maintenance: 1
-Unique Features: None
-Location: the black circle in the map at the bottom

Army:4
Naval:2

Are we support to spend the EP we have?

No. This partial update is just to change era.
 
I'm sorry and I'll be honest I just forgot. Now I've been told that I'm not supposed to post orders, so ok.

Spoiler :
Name/Player: Uran/Silverman
Starting Location and Color (show on map): Light Blue, Map attached
Government: Despotism
Unique Power: The Great Canal of Ura'qui
After years of worshiping their Ocean Gods, the people have been told of a great construction, the canal. The people have figured out how to build canals, connecting the 2 Great Oceans!

City: Ura'qui
-Size: 2
-EP produced per turn: 10(palace+5)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)

City: Ura'ven
-Size: 1
-EP produced per turn: 4(5-1 maintenance)
-Unique Features: none
-Location: On map
 

Attachments

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Interest seems to have sharply dropped in this NES, and unless many people want it to continue, I'm probably going to call it quits on this NES soon. I'm not mad, because I enjoyed modding it (even though I'm kind of a lazy mod) and I learned several lessons about modding. If I end up euthanizing this NES, it will be because player interest has declined, not for any other reason.
 
I'm still ready to play, waiting for an update. If you do end up canceling this NES, I'll be eager to join RandNES 2 when it comes out ;)
 
And me aswell :)

EDIT: if this is at an end I just wanted to say thank you for making my first NES so enjoyable :D I really enjoyed this.
 
And my axe!
 
Given that there have been several positive responses, I will keep this NES going. However, spread the word, both to people who have played this game, people who are forgetting about the game, and people who have not! Once a few more people update their Bronze Era upgrades, we will continue.
 
Come on people!!!!! If you haven't made your update yet do it! Really, it only takes 5 minutes of your time to create a light, less detailed orderset. All you people who see this comment and turn away, SHAME ON YOU. Now on a little less harsh note, Please do your orders so the game can keep running. ;)
 
Name/Player: Vengra/Lord_Herobrine
-Government: Despotism
-Unique Power: Power of the Harvest Moon; Allows for the quick replenishing of depleted food sources and reaps a larger yield per bushel of crops or net of fish caught.
-Cities: Vameshi, Vishulin

-Name: Vameshi
-Size: 3
-EP produced per turn: 13 (for the capital)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)

-Name: Vishulin
-Size: 1
-EP produced per turn: 4 (5 - 1 for maintenance)
-Maintenance: 1
-Unique Features: N/A

-EP per turn: 12
-Stored EP: 6
-Army Size: 5
-Description: The Vengra are a people who have grown together at the mouth of the Vahme river. For centuries they have relied on the seasonal rains from the sea to replenish the ground and bring new growth to the fields of wild plants, as well bringing an annual salmon run that swims up the river to lay their eggs. During this time of rebirth and lush greenery the Vengra have harvested a life out of the local ecosystem for years upon years. Fond of most creatures, the Vengra have consistently prayed tribute to the spirits of the sea (Cepien) and of the rain (Hydan), as well the great condor that watches over the creatures of the world that is known as, "Ryadin the all-seeing."
 
Come on people!!!!! If you haven't made your update yet do it! Really, it only takes 5 minutes of your time to create a light, less detailed orderset. All you people who see this comment and turn away, SHAME ON YOU. Now on a little less harsh note, Please do your orders so the game can keep running. ;)

I'll start VMing people... Muahahahaha
 
Definitely! Go ahead.
 
Name/Player: Ecrea/awesome
-Starting Location and Color (show on map): can't do any map stuff because I'm posting from my phone because my laptop hates me, but I'd like to be on that weird island between Tusdar and Sefa
-Government: Despotism (you will have more options later)
-Unique Power: The Power of Sabotage: better spies or more espionage points, whichever you decide is better/more balanced. I'll explain why i have this power in the description, below, obviously.
-Cities: Name your capital and other city and put them on the map in the format here:

-Name: Laniver, located in the southwestern corner of the island i mentioned above
-Size: 1 (no extra EPs)
-EP produced per turn: 10 (5 + 5 from Palace)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)

-Name: Iznaver, located on the northeastern corner of that same island
-Size: 1 (no extra EPs)
-EP produced per turn: 4 (5 - 1 for maintenance)
-Maintenance: 1
-Unique Features: None
-EP per turn: 14
-Stored EP: 0
-EP Spending: This is where you'll list your EP spending. You don't need to put anything here right now.

-Army Size: 3
-Navy Size: 4, but we don't really have too many sea battles and our boats generally don't go too far into the water because they just haven't needed to. Most of our boats are used for fishing, but the occasional small scale naval battle is not unheard of (Ooc: obviously, i'll develop an actual navy once i'm contacted and realize that there is indeed a whole world out there beyond my island)
-Description: After many years of tribal warfare on the island, both intra-tribal and inter-tribal, a great chieftain, named Lani, has come forth and promised to unite the people! However, due to the small populations of the tribes on the island, warfare has been focused more on sabotage and guerilla warfare than on large scale battles, so we have become masters of this method.
Further, Chief Lani has founded a settlement in one of our most productive fishing spots, naturally naming it after himself ("ver" is a word that means "place" in our language, so this settlement is basically called "Lani's Place"). During a campaign, his son and greatest warrior, Izna, founded another settlement to celebrate his victory over a rival, naming this settlement after himself, as his father had done before. Within mere months, the island was therefore united under Chief Lani.
 
Name: Aelrich/Seon
Government: Confederation
Unique Power: Wings of Freedom: Exploring and settling is easier for the Aelrichi people.
Cities: Aelrich, Telim

City Name: Aelrich
Size: 3
EP produced per turn : 7+5 for capital
Maintenance 0
Unique Feature: harbors, palace


Name: Telim
-size: 1
-EP produced per turn: 4
-Maintenance: 1
-Uique Feature, none
-Location: At the mouth of the small river south of Aelrich.


Army: 5
Navy: 2
 
So it seems like pretty much everyone has posted, and I will post soon with a resized and rescaled map, so some of your nations might get a little smaller. You guys can also start posting your orders now.
 
-Name/Player: Sefa/talonschild
-Starting Location and Color (show on map): Oh, you know this
-Government: Despotism
-Unique Power: First of the Titans - extra-stable in the first age
-Cities: Name your capital and other city and put them on the map in the format here:

-Name: Sefa
-Size: 2 (+1 EPs)
-EP produced per turn: 10 (5 + 5 from Palace)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)

-Name: Tirquan
-Size: 1 (no extra EPs)
-EP produced per turn: 4 (5 - 1 for maintenance)
-Maintenance: 1
-Unique Features: None
-Location: A few hundred miles upriver from the mouth of the Maraval

-EP per turn: 15
-Stored EP: 0
-EP Spending: ---
-Army Size: 6
-Navy Size: 1, river boats
-Description: The Sefa Empire stretches from the great city of Sefa up and down the great river Maraval. Its stability lies in its success in providing daily bread to its subjects through the granary distribution system. The Sefa are adept river mariners but very much ill-adapted to the sea.
 
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