Afforess
The White Wizard
I've got the itch to write some random events. I've done 3, and have ideas for 5 more, but after that, I'm all out. 8 New Random events is hardly boastworthy, so I'm asking the community to fire any and all ideas at me. I won't accept all the suggestions, but I will give suggestions on how to improve the event if I'm not satisfied. Just please follow the format I'm laying out here, to make things simpler when I'm coding:
Random Event Title:
Prerequisite Techs:
Obsolete Techs:
Other Requirements (Gameoptions, Buildings, etc...):
Main Body Text:
Option 1 Text:
Option 1 Requirements:
Option 1 Effects:
Option 2 Text:
Option 2 Requirements:
Option 2 Effects:
[You can have as little as 1 option, and as many as you need, but no more than 5 is recommended]
...
Other Notes/Comments:
Image Attachment: (256x256 image preferred. Larger will be cropped to fit)
And here is an example event in that format to get you started:
Random Event Title: Meteor Strike!
Prerequisite Techs: None
Obsolete Techs: None
Other Requirements (Gameoptions, Buildings, etc...): None
Main Body Text:Sire, a great ball of flame was observed from the sky! Our top advisors and the local townspeople from %CITY_NAME% have gathered around what seems to be the site of the crash.
Option 1 Text: Your Religious advisor begins, "This must be a sign from the god(s). Allow no one except for priests near it. We must learn what our creator wills us to do next."
Option 1 Requirements: A State Religion (any)
Option 1 Effects: Religion Buildings for your state religion cost 50% less
Option 2 Text: "Nonsense!" Yells your science advisor. This is a remarkable phenomena, we must study it!
Option 2 Requirements: None
Option 2 Effects: Free Observatory in the city, if there isn't one already present. Otherwise, the observatory gains +5
.
Option 3 Text: "What a waste!", your economic advisor complains. "This thing has rare metals, some of which have never been seen before. You could make gold by selling it to industries and other nations!"
Option 3 Requirements: None
Option 3 Effects: Free Great Merchant settled in the City.
Option 4 Text: "If your bringing foreign nations into this...", your military advisor starts, "Then we should use this new material to create weapons which the like of which the World has never seen! Who needs gold or gods when we can have other nations bowing to our knees?!"
Option 4 Requirements: Costs Random Gold, 500-1000.
Option 4 Effects: All units (now and future) receive free promotion, "OtherEarthly Powers", granting them 5% more strength. Costs Random Gold, 500-1000.
Other Notes/Comments: Re-occurring Event, but can't occur for the same player twice.
Image Attachment: Image
Random Event Title: Your Cousin, Vinnie
Prerequisite Techs: None
Obsolete Techs: None
Other Requirements (Gameoptions, Buildings, etc...): None
Main Body Text:Your Long Lost Cousin, Vinnie is back in town! He's "acquired" some extra cash that he needs to "dispose" of. He's offered to donate it to you, no questions asked.
Option 1 Text: Accept the Money.
Option 1 Requirements: None.
Option 1 Effects: Free Random Gold
Option 2 Text: Refuse the Money
Option 2 Requirements: None
Option 2 Effects: No Change.
Other Notes/Comments: Re-occurring Event, but can't occur for the same player twice.
(You may have noticed the %CITY_NAME% in my text. You are free to use variables like this, for religions, nation names, etc, and I'll have the event fill them in dynamically for you. )
Completed Random Events:
Compulsory Democracy?
Ban Harry Potter?
More Freedoms, Less Tyranny?
Geothermal Energy!
Super-Virus!
New World
Dock Workers Strike
Random Event Title:
Prerequisite Techs:
Obsolete Techs:
Other Requirements (Gameoptions, Buildings, etc...):
Main Body Text:
Option 1 Text:
Option 1 Requirements:
Option 1 Effects:
Option 2 Text:
Option 2 Requirements:
Option 2 Effects:
[You can have as little as 1 option, and as many as you need, but no more than 5 is recommended]
...
Other Notes/Comments:
Image Attachment: (256x256 image preferred. Larger will be cropped to fit)
And here is an example event in that format to get you started:
Random Event Title: Meteor Strike!
Prerequisite Techs: None
Obsolete Techs: None
Other Requirements (Gameoptions, Buildings, etc...): None
Main Body Text:Sire, a great ball of flame was observed from the sky! Our top advisors and the local townspeople from %CITY_NAME% have gathered around what seems to be the site of the crash.
Option 1 Text: Your Religious advisor begins, "This must be a sign from the god(s). Allow no one except for priests near it. We must learn what our creator wills us to do next."
Option 1 Requirements: A State Religion (any)
Option 1 Effects: Religion Buildings for your state religion cost 50% less

Option 2 Text: "Nonsense!" Yells your science advisor. This is a remarkable phenomena, we must study it!
Option 2 Requirements: None
Option 2 Effects: Free Observatory in the city, if there isn't one already present. Otherwise, the observatory gains +5

Option 3 Text: "What a waste!", your economic advisor complains. "This thing has rare metals, some of which have never been seen before. You could make gold by selling it to industries and other nations!"
Option 3 Requirements: None
Option 3 Effects: Free Great Merchant settled in the City.
Option 4 Text: "If your bringing foreign nations into this...", your military advisor starts, "Then we should use this new material to create weapons which the like of which the World has never seen! Who needs gold or gods when we can have other nations bowing to our knees?!"
Option 4 Requirements: Costs Random Gold, 500-1000.
Option 4 Effects: All units (now and future) receive free promotion, "OtherEarthly Powers", granting them 5% more strength. Costs Random Gold, 500-1000.
Other Notes/Comments: Re-occurring Event, but can't occur for the same player twice.
Image Attachment: Image
Random Event Title: Your Cousin, Vinnie
Prerequisite Techs: None
Obsolete Techs: None
Other Requirements (Gameoptions, Buildings, etc...): None
Main Body Text:Your Long Lost Cousin, Vinnie is back in town! He's "acquired" some extra cash that he needs to "dispose" of. He's offered to donate it to you, no questions asked.
Option 1 Text: Accept the Money.
Option 1 Requirements: None.
Option 1 Effects: Free Random Gold
Option 2 Text: Refuse the Money
Option 2 Requirements: None
Option 2 Effects: No Change.
Other Notes/Comments: Re-occurring Event, but can't occur for the same player twice.
(You may have noticed the %CITY_NAME% in my text. You are free to use variables like this, for religions, nation names, etc, and I'll have the event fill them in dynamically for you. )
Completed Random Events:
Compulsory Democracy?
Spoiler :

Ban Harry Potter?
Spoiler :

More Freedoms, Less Tyranny?
Spoiler :

Geothermal Energy!
Spoiler :

Super-Virus!
Spoiler :

New World
Spoiler :

Dock Workers Strike
Spoiler :
