Random Event Title: Influenza Epidemic
Prerequisite Techs: Modern Sanitation
Obsolete Techs: None
Other Requirements :+2 uninterrupted unhealthyness for 15 turns; City must be 12+;
Main Body Text: A powerful flu, never seen before, has appeared in one of our cities, menacing the lives of our citizens!
Option 1 Text: It is just a flu, it will eventually fade. Our population is strong and resilient.
Option 1 Requirements: None
Option 1 Effects: -3 population in city; +3 unhappiness in that city for 20 turns; +1 unhappiness in all cities; 70% chance to -2 population in 3 nearby cities.
Option 2 Text: This virus might be dangerous. Quarantine the entire city and stop the virus spread.
Option 2 Requirements: Spend 150 gold; At least 1 military units on that city. [Cities with Commercial Airport building pay 350 to quarantine].
Option 2 Effects: 1 military unit is busy for 2 turns; -2 population in city; +1 unhappiness for 10 turns. 20% chance to -1 population in 2 nearby cities.
Option 3 Text: This virus is a menace to the future of our great nation! Quarentine the entire city, control the entrance in nearby cities. Dedicate our best professionals to solve this plague!
Option 3 Requirements: Spend 550 gold; Hospital built in that city.
Option 3 Effects: -1 population; +2 happiness in that city for 20 turns; +1 happiness in all cities for 10 turns. Hospital gives +1 happiness, +1 health
Random Event Title: Intolerance Burst
Prerequisite Techs: Nationalism
Obsolete Techs: None
Other Requirements: +1 unhappiness for at least 5 turns in sequence; at least 10% of external civ influence; City must be size 8+
Main Body Text: "The national sentiment of our population in CITY NAME is growing madly. They are attacking local citizens of CIV NAME, destroying their ghettos and pillaging their commerce!"
Option 1 Text: People's voice is God's Voice! Let them crush these filthy foreigners.
Option 1 Requirements: Nationalist, Fascist or Intolerant civic on. Your civ culture influence must be 51% or more in that city.
Option 1 Effects: 3 Random Buildings are destroyed; +30% culture Influence in that city; -2 population; +1 happiness in that city for 10 turns; -2 Relations with that CIV leader.
Option 2 Text: Play low and act as nothing is happening. People will eventually forget.
Option 2 Requirements: Your civ culture influence must be 51% or more in that city.
Option 2 Effects: 1 Random Building is destroyed; +10% culture Influence in that city; -1 population; -1 Relations with that CIV.
Option 3 Text: That is a shame! Let's publicly condemn the attacks. Tolerance is the base of evolution.
Option 3 Requirements: Spend 100 gold. Your civ culture influence must be 51% or more in that city.
Option 3 Effects: +5% Culture in that city; +5% Foreign Influence in that city; +2 happiness in that city for 10 turns; +1 happiness in all cities for 10 turns. +1 relation bonus with that CIV leader.
Option 3 Text: That horrible! Let's do a national campaign about tolerance and respect! This attitude is not compatible with the higher values we praise!
Option 3 Requirements: Pacifist civic on. City Jail built. Spend 340 gold. Your civ culture influence must be 51% or more in that city.
Option 3 Effects: +15% Culture in that city; +10% Foreign CIV Influence in that city; +4 happiness in that city for 20 turns; +2 happiness in all cities for 20 turns. +2 relation bonus with that CIV leader.