vranasm
Deity
i guess muskets+cannons and some knights offer safest route imo.
It would be a good bargaining chip, and if an AI researches it early we can switch without to big a loss, if an AI researches when we're nearly done, there still should be trading value in it. Even if we can only get GP and Chem out of it, it is still a net win.
Are we going to want to settle the little landmass by Thracian? If so, I propose a little map:
we should check if the thracian city is on our land mass or not (colonial maintenance, better trade routes).
our best shot is some teching going on for the time being.
I am a little bit out of touch, so dunno if getting Astro as trade chip is good or not.
from looking at the big ma, it's not on our landmass.
@woopdeedo
the dotmap looks ok to me, I'm thinking the same now on research to get back to tech parity
Ok so the question is this: Do we set our cities to build wealth or research? Which is more efficient, the slider @100% while building wealth or the slider lower but building research?

I think you should keep the HE city at producing units (LB's, CB's or muskets when GP is in) because of the multipliers. It'd be wasteful to build wealth there.
i think for short amount of time it is beneficial to build wealth in HE, i would switch after we get GP and pump out muskets there.
At least until GP is in, I think the GE can bulb Chem which hopefully no one has yet.
Why only 3 cities offshore?
In my set, I'm going to be teching Astro in an attempt to trade for backfill. So Wealth all over until then?

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